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115 lines
4.0 KiB
Plaintext
115 lines
4.0 KiB
Plaintext
;license:MIT
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;(c) 2018-9 by 4am
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;
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; GR action slideshows
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;
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; Public functions
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; - GRActionSlideshow
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; - GRSingle
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;
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;------------------------------------------------------------------------------
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; GRActionSlideshow
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; display a slideshow of lo-res action screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen
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;------------------------------------------------------------------------------
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GRActionSlideshow
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jsr .LoadGRTransition ; load transition effect code at $6000
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jsr BlankGR ; switch GR mode with initial blank screen
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jsr okvs_iter ; cycle through all listed GR files
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!word gSlideshowStore
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!word .GRActionCallback ; address of callback (called on each file)
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; GRSingle
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; display a single lo-res screenshot, with transition effect
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen
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;------------------------------------------------------------------------------
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GRSingle
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+STAY @fname
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jsr BlankGR ; switch to GR mode with initial blank screen
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jsr LoadFile ; load GR screenshot into $6000
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!word kRootDirectory
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@fname !word $FDFD ; SMC
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!word $6000
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jsr .LoadGRTransition ; load transition effect code at $6400
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jsr ExecuteTransitionAt6400AndWait
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; BlankGR
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; clear and show GR page 1 without flickering
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;
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; in: none
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; out: text page clobbered
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; graphics mode set to display lo-res screen
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;------------------------------------------------------------------------------
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BlankGR
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ldx #$04
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stx @loop+2
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lda #0
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tay
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@loop sta $FD00,y
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iny
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bne @loop
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inc @loop+2
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dex
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bne @loop
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bit PAGE1
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bit $C056 ; set GR mode
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jmp GRMode
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;------------------------------------------------------------------------------
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; .LoadGRTransition [private]
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;
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; in: none
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; out: all registers and flags clobbered
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; $6400..$BFFF/main contains transition effect code (probably not all
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; of that, but no promises)
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;------------------------------------------------------------------------------
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.LoadGRTransition
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jsr LoadFile
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!word kFXDirectory
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!word kGRFizzleFile
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!word $6400
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GRRTS rts
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;------------------------------------------------------------------------------
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; .GRActionCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single GR action screenshot
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; in: A/Y contains address of filename (name only, path is always /ACTION.GR/)
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; X contains 0-based index of the current record in gSlideshowStore
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; gGamesListStore must be initialized
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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.GRActionCallback
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bit KBD
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bmi GRRTS
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+STAY +
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jsr GetGameInfoInActionSlideshow
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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bcs GRRTS
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stx gGameToLaunch
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jsr LoadFile ; load GR screenshot into $6000
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!word kGRActionDirectory
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+ !word $FDFD ; SMC
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!word $6000
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jmp ExecuteTransitionAt6400AndWait
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