4cade/src
2021-12-03 22:16:38 -05:00
..
cartoons
decrunch
demo fix endless Pitfall demo without Mockingboard 2021-11-22 04:29:09 -08:00
fx add SHR 80boxes arrow transition 2021-12-03 22:16:38 -05:00
index add SHR 80boxes arrow transition 2021-12-03 22:16:38 -05:00
prelaunch add Cross City to the collection 2021-11-18 20:13:56 -08:00
proboothd
4cade.a FIX: search cache incorrectly returned if a shorter input buffer matched 2021-11-09 23:12:06 -05:00
4cade.init.a move search indexes and caches to TOTAL.IDX 2021-11-13 16:18:58 -05:00
4cade.init.cffa.a
4cade.init.gs.a
constants.a move okvs_init to init-only section 2021-11-17 23:54:51 -05:00
glue.decompress.a add even more files to TOTAL.DATA 2021-11-17 00:25:17 -05:00
glue.launch.a merge action and title slideshow formats and support multiple SHR assets per game 2021-11-17 20:38:34 -05:00
glue.launch.lc2.a
glue.prorwts2.a add even more files to TOTAL.DATA 2021-11-17 00:25:17 -05:00
glue.prorwts2.lc2.a Titles refactoring (#439) 2021-11-15 20:25:32 -05:00
hw.accel.a
hw.accel.lc2.a
hw.joystick.a
hw.memcheck.a
hw.mockingboard.a
hw.vbl.a
hw.vbl.init.a
hw.vidhd.a remove debugging code 2021-12-03 16:41:58 -05:00
macros.a remove GAMES.CONF 2021-11-02 21:49:41 -04:00
okvs.a unconditional branch wasn't always taken because stepptr doesn't always return with Z=0 2021-11-21 15:34:44 -05:00
parse.common.a move okvs_init to init-only section 2021-11-17 23:54:51 -05:00
parse.prefs.a hook up all SHR transition effects and cycle through them 2021-12-02 22:22:28 -05:00
prodos.impl.lc2.a fix seek(*128k) 2021-11-15 12:18:23 -08:00
prodos.path.a hook up all SHR transition effects and cycle through them 2021-12-02 22:22:28 -05:00
prorwts2.a low-cost seek (#438) 2021-11-14 10:31:56 -05:00
textrank.a merge TOTAL.IDX into TOTAL.DATA and remove filename parameter from LoadIndexedFile 2021-11-16 17:44:12 -05:00
ui.animation.a
ui.attract.dhgr.a merge action and title slideshow formats and support multiple SHR assets per game 2021-11-17 20:38:34 -05:00
ui.attract.gr.a merge action and title slideshow formats and support multiple SHR assets per game 2021-11-17 20:38:34 -05:00
ui.attract.hgr.a merge action and title slideshow formats and support multiple SHR assets per game 2021-11-17 20:38:34 -05:00
ui.attract.mode.a merge TOTAL.IDX into TOTAL.DATA and remove filename parameter from LoadIndexedFile 2021-11-16 17:44:12 -05:00
ui.attract.shr.a hook up all SHR transition effects and cycle through them 2021-12-02 22:22:28 -05:00
ui.browse.mode.a browse previous with no game selected should select last game instead of game 65534 2021-11-21 19:26:40 -05:00
ui.cheats.a
ui.common.a Titles refactoring (#439) 2021-11-15 20:25:32 -05:00
ui.credits.a add more files to TOTAL.DATA 2021-11-16 21:44:30 -05:00
ui.font.a
ui.font.data.a
ui.offscreen.a add more files to TOTAL.DATA 2021-11-16 21:44:30 -05:00
ui.overlay.a Titles refactoring (#439) 2021-11-15 20:25:32 -05:00
ui.reboot.a
ui.search.mode.a ensure reload of search index after exiting mini attract mode 2021-11-11 22:20:06 -05:00
ui.wait.a add COVERFADE, GR.FIZZLE, and SHR.FIZZLE to TOTAL.DATA 2021-11-17 14:21:41 -05:00
wait.a