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cartoons
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decrunch
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load decrunch on-the-fly
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2020-03-13 19:04:03 -07:00 |
fx
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SHR fizzle faster
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2020-03-16 19:28:47 -04:00 |
prelaunch
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fix Death Sword
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2020-03-15 11:25:29 -07:00 |
proboothd
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allow SCSI boot
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2020-01-02 19:39:17 -08:00 |
4cade.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
4cade.init.a
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typo
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2020-03-13 10:46:22 -04:00 |
constants.a
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fix Death Sword
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2020-03-15 11:25:29 -07:00 |
glue.decompress.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
glue.launch.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
glue.launch.lc2.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
glue.prorwts2.a
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restore Fuji Crowded Speed Way
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2020-03-12 12:36:28 -07:00 |
glue.prorwts2.lc2.a
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restore Fuji Crowded Speed Way
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2020-03-12 12:36:28 -07:00 |
hw.accel.a
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Fix DHGR/HGR coloring on //c+ (#131)
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2020-03-13 22:33:41 -04:00 |
hw.accel.lc2.a
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hw.joystick.a
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hw.memcheck.a
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hw.mockingboard.a
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loader screen upgrades
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2020-03-05 12:38:53 -05:00 |
hw.vidhd.a
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revert VidHD passive mode detection
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2019-10-12 13:10:58 -04:00 |
macros.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
okvs.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
parse.common.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
parse.games.a
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cut some bytes
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2020-03-13 17:11:59 -07:00 |
parse.prefs.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
prodos.impl.lc2.a
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fix Death Sword
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2020-03-15 11:25:29 -07:00 |
prodos.path.a
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load decrunch on-the-fly
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2020-03-13 19:04:03 -07:00 |
prorwts2.a
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compress DHGR, too
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2020-03-12 12:36:01 -07:00 |
textrank.a
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ui.animation.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.attract.dhgr.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
ui.attract.gr.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.attract.hgr.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
ui.attract.mode.a
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shave some bytes
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2019-10-09 18:02:46 -07:00 |
ui.attract.shr.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
ui.browse.mode.a
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switch to HGR mode in places where we might be in DHGR mode
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2020-03-09 18:05:01 -04:00 |
ui.cheats.a
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some comments
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2019-10-13 22:22:47 -04:00 |
ui.common.a
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cut some bytes
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2020-03-13 17:11:59 -07:00 |
ui.credits.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.font.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.font.data.lc2.a
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ui.font.lc2.a
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draw game titles over DHGR action screenshots [desperately needs refactoring but it works]
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2020-03-07 21:06:49 -05:00 |
ui.offscreen.a
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clear to black without high bit (fixes SHR color issue)
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2020-03-15 19:01:58 -04:00 |
ui.overlay.a
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minimize flicker when redrawing overlays onscreen
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2020-03-15 12:13:50 -04:00 |
ui.search.mode.a
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minimize flicker when redrawing overlays onscreen
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2020-03-15 12:13:50 -04:00 |
ui.wait.a
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switch to HGR mode in places where we might be in DHGR mode
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2020-03-09 18:05:01 -04:00 |
wait.a
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