mirror of
https://github.com/a2-4am/4cade.git
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125 lines
4.5 KiB
Plaintext
125 lines
4.5 KiB
Plaintext
;license:MIT
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;(c) 2021 by 4am
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;
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; DGR action slideshows
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;
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; Public functions
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; - DGRActionSlideshow
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; - DGRSingle
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; - BlankDGR
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; - LoadIndexedDGRFile
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;
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;------------------------------------------------------------------------------
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; DGRActionSlideshow
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; display a slideshow of double lo-res action screenshots
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;
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; safe to call if machine only has 64K (does nothing and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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DGRActionSlideshow
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bit MachineStatus ; only run DGR slideshow if we have 128K
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bvc DGRRTS
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jsr LoadDGRTransition ; load transition effect code at $6000
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jsr BlankDGR ; switch to DGR mode with initial blank screen
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jsr okvs_iter ; cycle through all listed DGR files
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!word gSlideshowStore
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!word DGRActionCallback ; address of callback (called on each file)
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jmp BlankHGRNoHome ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; DGRSingle
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; display a single lo-res screenshot, with transition effect
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen
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;------------------------------------------------------------------------------
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DGRSingle
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+ST16 IndexedDGRFilename
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jsr BlankDGR ; switch to DGR mode with initial blank screen
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jsr LoadIndexedDGRFile ; load DGR screen at $4000
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jsr LoadDGRTransition ; load transition effect code at $6000
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jsr ExecuteTransitionAt6000AndWait
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jmp BlankHGRNoHome ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; LoadDGRTransition [private]
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;
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; in: none
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; out: all registers and flags clobbered
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; $6000..$BFFF/main contains transition effect code (probably not all
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; of that, but no promises)
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;------------------------------------------------------------------------------
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LoadDGRTransition
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jsr LoadIndexedFile
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!word $6000
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!word kDGRFizzleRecord
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DGRRTS rts
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;------------------------------------------------------------------------------
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; DGRActionCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single DGR action screenshot
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; in: A/Y contains address of filename (name only, path is always /ACTION.DGR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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DGRActionCallback
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bit KBD
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bmi DGRRTS
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+ST16 IndexedDGRFilename
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jsr FindGame
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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bcs DGRRTS
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jsr LoadIndexedDGRFile
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jmp ExecuteTransitionAt6000AndWait
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BlankDGR
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jsr BlankDHGR ; clear and display DHGR screen
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ldy #$2C ; BIT
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sty PageFrom ; now clear DGR screen
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ldx #$04
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stx PageTo+2
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jsr ClearToBlack
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sta WRITEAUXMEM
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ldx #$04
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stx PageTo+2
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jsr ClearToBlack
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sta WRITEMAINMEM
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lda #1
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sta OffscreenPage
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bit $C056 ; display DGR screen
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rts
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LoadIndexedDGRFile
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; in: caller has set IndexedDGRFilename
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; out: all flags & registers clobbered
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jsr LoadIndexedFile ; load index file into $4000
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- !word $4000
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!word kDGRActionIndexRecord
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jsr okvs_find
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!word -
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IndexedDGRFilename
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!word $FDFD ; SMC
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile ; load entire DGR screenshot at $7C00
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!word $7C00 ; because that's where the transition code expects to find it
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; auxmem half is first, mainmem second
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@indexRecordPtr
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!word $FDFD ; SMC
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rts
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