mirror of
https://github.com/a2-4am/4cade.git
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188 lines
8.2 KiB
Plaintext
188 lines
8.2 KiB
Plaintext
# This file is maintained by hand
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AGENT.U.S.A=Type(06),AuxType(0300),Access(C3)
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AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(0300),Access(C3)
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ALIEN.MUNCH.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(11FD),Access(C3)
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
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AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
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BATTLEZONE=Type(06),AuxType(0300),Access(C3)
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BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3)
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BEER.RUN=Type(06),AuxType(0300),Access(C3)
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BEER.RUN.1=Type(F1),AuxType(0000),Access(C3)
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BELLHOP=Type(06),AuxType(3FFD),Access(C3)
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BB=Type(06),AuxType(1FFD),Access(C3)
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BK=Type(06),AuxType(0300),Access(C3)
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BU=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
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BURGERTIME.3=Type(F1),AuxType(2000),Access(C3)
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BURGERTIME.4=Type(F1),AuxType(0C00),Access(C3)
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BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
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BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
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BUZZARD.BAIT.1=Type(F1),AuxType(0000),Access(C3)
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CB=Type(06),AuxType(3000),Access(C3)
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CANNONBALL.BL.1=Type(F1),AuxType(0000),Access(C3)
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CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
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CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
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CL=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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AC=Type(06),AuxType(0300),Access(C3)
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CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.1=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.5=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.7=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.9=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.Z=Type(F1),AuxType(0000),Access(C3)
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CONAN=Type(06),AuxType(0300),Access(C3)
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CONAN.1=Type(F1),AuxType(0000),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3000),Access(C3)
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CRIME.WAVE.1=Type(F1),AuxType(0000),Access(C3)
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CYCLOD=Type(06),AuxType(0300),Access(C3)
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CYCLOD.1=Type(F1),AuxType(0000),Access(C3)
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DIG.DUG=Type(06),AuxType(0300),Access(C3)
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DIG.DUG.1=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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FALCONS=Type(06),AuxType(0300),Access(C3)
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FALCONS.1=Type(F1),AuxType(0000),Access(C3)
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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FIREBUG=Type(06),AuxType(0800),Access(C3)
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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THE.GOONIES=Type(06),AuxType(1000),Access(C3)
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GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.4=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.5=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.6=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.7=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.A=Type(F1),AuxType(5997),Access(C3)
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GOONIES.B=Type(F1),AuxType(6006),Access(C3)
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GOONIES.C=Type(F1),AuxType(5F69),Access(C3)
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GOONIES.D=Type(F1),AuxType(5A2D),Access(C3)
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GOONIES.E=Type(F1),AuxType(6219),Access(C3)
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GOONIES.F=Type(F1),AuxType(5D88),Access(C3)
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GOONIES.J=Type(F1),AuxType(0800),Access(C3)
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GUMBALL=Type(06),AuxType(0300),Access(C3)
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GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
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GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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HIGH.RISE=Type(06),AuxType(3FCB),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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KARATEKA=Type(06),AuxType(0300),Access(C3)
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KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
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LABYRINTH=Type(06),AuxType(0300),Access(C3)
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LABYRINTH.1=Type(F1),AuxType(0000),Access(C3)
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LADY.TUT=Type(06),AuxType(0300),Access(C3)
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LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LAZER.SILK.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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MC=Type(06),AuxType(3FE7),Access(C3)
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MOON.PATROL=Type(06),AuxType(029F),Access(C3)
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MOON.PATROL.1=Type(F1),AuxType(0000),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(A000),Access(C3)
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NI=Type(06),AuxType(0300),Access(C3)
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NIGHTMARE.1=Type(F1),AuxType(0000),Access(C3)
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N.O.R.A.D=Type(06),AuxType(0300),Access(C3)
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NORAD.1=Type(F1),AuxType(0000),Access(C3)
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NIBBLER=Type(06),AuxType(0900),Access(C3)
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OM=Type(06),AuxType(08FD),Access(C3)
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PACMAN=Type(06),AuxType(0F18),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PM=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
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PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3)
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POOYAN=Type(06),AuxType(0300),Access(C3)
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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REPTON=Type(06),AuxType(0300),Access(C3)
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REPTON.1=Type(F1),AuxType(0000),Access(C3)
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ROBOTRON.2084=Type(06),AuxType(3000),Access(C3)
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ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
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SAMMY.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.2=Type(F1),AuxType(0000),Access(C3)
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SAMMY.3=Type(F1),AuxType(0000),Access(C3)
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SAMMY.4=Type(F1),AuxType(0000),Access(C3)
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SAMMY.5=Type(F1),AuxType(0000),Access(C3)
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SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
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SERPENTINE=Type(06),AuxType(0300),Access(C3)
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SERPENTINE.1=Type(F1),AuxType(0000),Access(C3)
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SNAKE.BYTE=Type(06),AuxType(0300),Access(C3)
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SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3)
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SNEAKERS=Type(06),AuxType(0300),Access(C3)
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SPACE.EGGS=Type(06),AuxType(0300),Access(C3)
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SPACE.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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SPACE.QUARKS=Type(06),AuxType(B000),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
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SPARE.CHANGE.G=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.H=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.I=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.J=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.K=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.L=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
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SPCARTOON.11=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.22=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.33=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.44=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.55=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.66=Type(06),AuxType(02C8),Access(C3)
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SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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SD=Type(06),AuxType(3FF1),Access(C3)
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STAR.BLAZER=Type(06),AuxType(0300),Access(C3)
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STAR.BLAZER.1=Type(F1),AuxType(0000),Access(C3)
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STARGATE=Type(06),AuxType(0300),Access(C3)
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STARGATE.1=Type(F1),AuxType(0000),Access(C3)
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STELLAR.7=Type(06),AuxType(0300),Access(C3)
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STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
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THUNDER.1=Type(F1),AuxType(0000),Access(C3)
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TB=Type(06),AuxType(0300),Access(C3)
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TUNNEL.TERROR=Type(06),AuxType(4600),Access(C3)
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TUNNEL.TERROR.1=Type(F1),AuxType(0000),Access(C3)
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WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
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WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
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WAVY.NAVY=Type(06),AuxType(0300),Access(C3)
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VINDICATOR=Type(06),AuxType(0300),Access(C3)
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VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)
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