From 58b49767d054897af1e88bb97b6cfc9bc9ede58c Mon Sep 17 00:00:00 2001 From: David Schmenk Date: Sun, 21 Apr 2019 06:55:56 -0700 Subject: [PATCH] HTML page from SourceForge --- ...lmApple - Apple IIe Emulator for Palm.html | 1264 +++++++++++++++++ 1 file changed, 1264 insertions(+) create mode 100644 html/PalmApple - Apple IIe Emulator for Palm.html diff --git a/html/PalmApple - Apple IIe Emulator for Palm.html b/html/PalmApple - Apple IIe Emulator for Palm.html new file mode 100644 index 0000000..e0cff56 --- /dev/null +++ b/html/PalmApple - Apple IIe Emulator for Palm.html @@ -0,0 +1,1264 @@ + + + + + + + + + PalmApple - Apple IIe Emulator for Palm + + + + + + + +
+

+ + PalmApple - Apple //e Emulator for Palm +

+
+ + + + + + + +
+ +
+ + +
+ + +
+ + +
+ + + + + + + + + +
+
+ PalmApple +
+
+ +

+ + + + + + + + + +
+
+ Links +
+
+ +
+
+ + + + + + + + + +
+ About +
+ PalmApple is an open source Apple //e emulator for PalmOS PDAs. Its optimized to run on the Motorola 68000 DragonBall CPU. Initial Version is ported by Hilary Cheng. PalmApple was re-implemented as Appalm ][ by David Schmenk. We welcome anyone to join this project. You can contact us by email or post a request in the forum. +

+ + + + + + + + + + + + +
+ News +
+ + + + +
+
+

+I will post more news on my current projects, pls goto
+My Web Site : Tiny Object : http://hilary.e-fever.org/

+If you like King Quest 1 / Space Quest 1 in ur Palm, you can go here

+ + +

+
+ 28 Apr, 2017 - Atsushi Ushiroda has created an Github for Sony UX50.

+ https://github.com/ushicow/appalm2/tree/UX50

+ 22 Sept, 2003 - Vote!

+ Please take a vote for your Palm device that u are using for Emulator. Please vote once. We wanna to collect information about usage of Emulator and send ur features' wish list to us! Thanks you!

+ + 4 Sept, 2003 - Version 0.7.5 has been released
+

Notes: This is the feature complete version. Bug fixing from here to release 1.0

+ Download +

+ + + + + + + + + +
+ Authors
+
+
    +
  • + Hilary Cheng is one of the committees of HKPUG - Hong Kong PalmPilot User Group and working as Software Engineer in a local company for POS. +
  • +
  • + Dave Schmenk got his Apple ][+ 23 years ago. Bill Budge's 3D package hooked me on 3D graphics which led to a nice start-up company 10 years ago. I met Bill a couple of years ago. Nicest, most modest guy you would ever meet. +
  • +
+

+ + + + + + + + + +
+ Licenses
+
+ PalmApple's Licenses is GNU GPL. Please + go to this links for more details
+
+ PalmApple is based on YAE so + that we can port to PalmOS Platform. + PalmApple cannot be used for sale or any + redistribution unless there is an agreement + with the authors. Please contact the author + before any sale or any redistribution.
+
+ PalmApple is an open source software.  + Anyone is free to modify the source code + and contribute to it. All the users are + free to use this software. But the authors + are not responsibile for any damage by + THIS SOFTWARE. Please try it at Your + Risk!
+
+

+ + + + + + + + + + +
+ + Hi-Res Screen Shot
+
+
+ UltimaIV ScreenShot
+ Ultima IV +
+
+
+ Lode Runner ScreenShot
+ Lode Runner +
+

+ + + + + + + + + + + + +
+ Normal-Res Screen Shot
+
+
+ SkyFox ScreenShot
+ SkyFox +
+
+
+ Galaxians ScreenShot
+ Galaxians +
+
+
+ Super Zaxxon ScreenShot
+ Super Zaxxon +
+
+
+ Karateka ScreenShot
+ Karateka +
+

+ + + + + + + + + +
+ Current + Status +
+
    +
  1. Complete rewrite using 68000 assembly + for 6502 and video emulation.
    +
  2. +
  3. Apple //e with M65C02 CPU (not + complete undocumented opcode emulation) +
  4. +
  5. 64K Memory (with 16K Language Card) +
  6. +
  7. 40x24 text mode, 280x192 hires mode, + lores mode, mixed text/hires mode, and + mixed text/lores mode. +
  8. +
  9. Disk II controller support - slot 6 + only +
  10. +
  11. Basic sound support using SndDoCmd +
  12. +
  13. 80-Column Card for Hi-Res devices +
  14. +
  15. Included Apple disk converter +
  16. +
  17. + This is BETA!. + Play it at your own risk. +
  18. +
+

+ + + + + + + + + +
+ + Architecture +
+
+
+ All the new code is in the src/ + directory and builds as + appalm.prc.  The original code + still exists in palmapple/ but is no + longer built. +
+
+
+
+
+
+
+ appalm.c : Main program, state and + preferences save/restore. +
+
+
+
+ 6502.asm : 6502 core. +
+
+
    +
  • All 6502 CPU state is mirrored in + 68000 registers +
  • +
  • Memory access is made through R/W + page table function pointers +
  • +
  • R/W page table functions are ASM + called but have C wrappers available +
  • +
+
+
+ memio.c : Memory and I/O mapping. +
+
+
    +
  • Memory map +
  • +
  • Memory soft switch +
  • +
  • 16K language card +
  • +
  • Disk II controller +
  • +
+
+
+ video.c and vidclr.asm : Video image generation. +
+
+
    +
  • Video soft switch +
  • +
  • Video image cache +
  • +
  • Image stretch to 320x216 in HiRes + mode +
  • +
  • 160x160 monochrome support +
  • +
  • Accurate color rendition +
  • +
  • Mixed mode hires/text support +
  • +
  • Lores support on Sony +
  • +
+
+
+ fonts7x8.c : Font character map + with 7x8 characters for 320x320 or + 320x480 res. +
+
+ fonts4x6.c : Font character map + with 4x6 characters for 160x160 + res. +
+
+

+ + + + + + + + + +
+ Developement + Diary +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ 18/11/2003 + + Finally, I got a ARM OS5 Device (Palm Tungsen|E). I'm still planning time to upgrade the Emulator for a Armlet Version. (Hilary) +
+ 09/4/2003 + + I added a CAPS LOCK/UNLOCK function. It is independent of the system caps setting. +
+ 09/3/2003 + + I bumped the minimum OS version to 3.5. Anything lower rejects the call to + allocate 64K of memory used as the Apple's main memory bank. + Fixed a few menu bugs and JogDial activation with the dialog boxes open. +
+ 08/29/2003 + + Cleaned up the sound a little. Along with a slight change in + the refresh rate implementation, it sounds reasonable (for a + PalmPilot, anyway). The refresh rate increase/decrease inversely + affects interactivity. Your emulated apps may run a little slower + but grafitti will be recognized better. Especially useful for you + OS5 people. If you have a fast OS3/OS4 device, then you can speed up + your apps by decreasing refresh rate. Interactivity shouldn't suffer + for modest refresh rate decrements. +
+ 08/27/2003 + + I've wrapped a few user requests into a binary release. + I've increased the emulated cycles between event checking + so that 33 MHz devices shouldn't need overclocking for + decent performance. Interactivity doesn't seem to suffer. + I have also made a request to developers for help in adding + an Appalm Manager application to enhance the features of Appalm. +
+ 08/16/2003 + + I think I've got the LotA bug resolved. In + the process, I overwrote the wrong disk as the character + disk. So, I've added an explicit WriteEnable checkbox + to the disk load dialog. The WriteEnable will not + override the read-only flag on the database. +
+ 08/14/2003 + + It is now official - Appalm ][ is out of + code space. The straw that broke the camel's + back was JogDial support. It is pretty cool, though. + The JogDial emulates Paddle 0. Press the JogDial for + button press. If you have a back button, that will + toggle between Paddle 0 and Paddle 1. I know it is + bad form to make the back button do something non-standard, + but it is too easy to press by accident and + drop you back in the launcher just as you were about to + annihilate that last alien. Works great with games like + Space Invaders, Galaxians, Sneakers and even Little Brick Out :-) +
+ 08/14/2003 + + Sound does work on the Clie. I accidently + turned of the sound output in the 68VZ328 + Peripheral Control Register thinking that + SndDoCmd used the PWM2 circuit, not the + PWM1 circuit. Oddly, a hard reset didn't + change it back, I had to rewrite the default + value back by hand. Anyway, the Clie is buzzing + away. The sound implementation still sounds bad + though. +
+ 08/12/2003 + + I broke greyscale recently and just fixed it. + To make up for my boneheadedness, I re-implemented + greyscale in assembly. Much faster (and it works). +
+ 08/11/2003 + + I ported the hires device color + code to standard res device support + for text and hires modes. All of + you with Palm Vs can now enjoy your + games in color instead of + greyscale. Should be as fast as the + hires device code. +
+ 08/9/2003 + + More works than I thought. Thanks + to a tip from mmulhern about + copy-protected disks, Wizardry and + the Ultimas work great. You will + need to set the read-only property + on the boot disk image databases to + get them to work. I will update the + working list. Now, if I could get + sound to work on the Clie we would + be much closer to a 1.0 release... +
+ 08/6/2003 + + OS5 High Resolution should be + fixed. But We don't have any OS5 + Device. Anyone wanna to test. Pls + send email to us. PLS HELP! +
+ 08/1/2003 + + Fixed the really annoying bug with + drive selection. Interestingly, the + addition of the two drive controls + helped debug the problem with the + wrong drive light coming on. Also + improved the text performance a + little (and reduced the code size + somewhat). +
+ 07/29/2003 + + 80 column card support for HiRes + devices (no double hires yet). + Attempt at OS5 high density support + and a fix for dsk2pdb for Borland + binary (I hope). +
+ 07/12/2003 + + Initial sound support using + SndDoCmd. It doesn't work on my + Clie (quiet ticks only) but it does + on my IIIxe. Since it is quite a + CPU hog, turn it off by setting + game volume to off in system + preferences. +
+ 07/11/2003 + + A language card fix that cleans up + SuperZaxxon and gets SkyFox + working. I thought SkyFox was the + coolest game when it came out, but + I could never get the hang of + playing it. I find it much easier + to play on the Clie with the game + pad (and still quite cool). Ultima + IV runs better too. Many games + require the extended 80 column card + on the //e for the double hires + mode. Kings Quest and Might & + Magic are the two that I looked at. + Once I get Wizardry working.... +
+ 07/10/2003 + + Performance tweaking and graphics + mode support improvements. I added + lo-res graphics mode for The HiRes + Color devices and switched the + LoRes Mono devices to 2BPP mode. + Much improved quality. When + performance tuning, I uncovered a + not-so-nice feature of the + peripheral device drivers. Those + PRC files that make your external + keyboard work transparently with + the other apps. Turns out, they + suck a lot of CPU power, even when + they are disabled. The thumb + keyboard is the worst - 50% + performance degradation with it + resident. The folding keyboard and + the game controller suck up about + 10% each. Amazing. What the heck + are they doing? Remove those files + if performance is important. +
+ 06/24/2003 + + Whew. Ultima IV is the ultimate + pain when it comes to language card + access. it alternates between bank + 1 and bank 2 for every image byte + access. So, after implementing a + crazy scheme to update just the + page table entries for R/W and + insert special versions of the + opcodes that could change the + program counter into language card + space, then fix everything up when + that happens and make it fit on a + Palm and debug it all, it now works + well enough to play. Apple Pascal + now boots too :-) And all because + Hilary wanted to play Ultima IV. I + also added a little tweak here and + there to make interactivity a + little better. Karateka kicks @$$ + now. +
+ 06/22/2003 + + Dual disks implemented. There seems + to be an issue where you + sometimes have to mount the + disk twice to get it to read. Work + in progress... +
+ 06/20/2003 + + Disk writes are working now. The + disk image data base ReadOnly + attribute controls the + write-protect. Pretty cool. Maybe + I'll add support for dual disks. +
+ 06/20/2003 + + Wow, the latest CVS can boot ProDOS + at Sony Clie T650 99Mhz with + 9-10seconds. Amazing. the Speed is + nearly same as a REAL + APPLE][. But it has bugs. + Please stay tune. +
+ 06/19/2003 + + Big check-in. Disk I/O is much + faster. My first attempt to emulate + the disk rotation has met with + better than expected results. I + also found my problem with Lode + Runner - I was using non-strict + stack emulation and paid the price. + Luckily I anticipated this with a + #define that switches between my + strict and non-strict + implementations. We now are using + strict stack manipulation, but I + didn't see much speed difference + anyway. +
+ 06/18/2003 + + Planning on major disk I/O rewrite. + I have changed the raw track size. + This breaks current DSK.PDB files + so you will need to re-create them. + Hopefully you will see a big + speedup shortly. +
+ 06/17/2003 + + All new + implementation. Most PalmOS + hardware should be able to run the + emulator. Many outstanding bugs + exist. Performance is close + (slightly faster ?) to native Apple + //e on 66 MHz Clie with HiRes + color. Still only working with raw, + nibblized disk format. Command line + tool for converting DSK -> + PDB. +
    +
  • ProDos boots very fast (but + broken 80 column probe) +
  • +
  • Choplifter runs great +
  • +
  • Karateka runs great +
  • +
  • Sammy Lightfoot runs great +
  • +
  • Lode Runner missing opcodes + :-( +
  • +
  • Wizardry = Crash :-( +
  • +
+
+ 02/05/2002 + + I am planning to make a new release + on 30/05/2002. It will including a + ROM/Disk Converter (Currently only + Support DSK format, no Nibble) + Tools for Win32. Stay Tune. +
+ 29/04/2002 + + I have fixed some bugs that allow + to switch back to Other Palm + Applications. Also, no Fatal + Exception after pressing Reset. +
+ 10/04/2002 + + Since the Speed of Emulator is not + Enough to Play any Apple][ Game. So + We will try to use M68000 Register + to Store the Value of 6502 + Register. It may improve the speed + of the Emulator. Hope that It can + play a few games after the + modification. +
+ 06/04/2002 + + We have started to + implement Hi-Res Drawing Function. + PalmApple can successfully + boot +
    +
  • ProDos +
  • +
  • Ultima IV +
  • +
  • Karateka +
  • +
B ut Most of + it needs about 20 minutes to boot + in POSE. So More Performance + Enchancing is needed so that games + are playable. +
+ 20/03/2002 + + After Fixing a few bugs, Currently, + Palm IIIc with 37Mhz (Overclock + with AfterBurner) can boot First + ProDos Splash Screen about 35 + seconds. It is GREAT!. It is much + FASTER than Previous Version. + Previous version needs about 2 + minutes to boot! +
+ 03/04/2002 + + Fixing lots of Bugs, including 16K + RAM Card + Video Soft Switch. Since + ProDos will test PAGE2 Video + Memory. I have implemented it by + filling a non-readable & + non-writable memory for $400 + Memory. For the Right Now, ProDos + can BOOT without any problem!! It + can perform CAT & CATALOG + command! YEAH!
+ I am preparing for the new release + and upload to sourceforge + + documentation that allows other + people to join the projects. +
+ 20/03/2002 + + After Fixing a few bugs, Currently, + Palm IIIc with 37Mhz (Overclock + with AfterBurner) can boot First + ProDos Splash Screen about 35 + seconds. It is GREAT!. It is much + FASTER than Previous Version. + Previous version needs about 2 + minutes to boot! +
+ 19/03/2002 + + One of the emulator bug make things + happen very differently. ProDos can + boot in the Sony Clie ROM but + cannot boot in PalmIIIc ROM. It is + strange! So every assembly code you + have written should be checked very + carefully.
+
+ Currenly, I need to implement + Enhanced IIe Feature to expand more + 64K memory. Since ProDos needs + Enhanced IIe Features. +
+ 18/03/2002 + + A Lot of Bug Fix in the 6502 + Emulation Core. We should be very + careful when writing assembly + language. since the compiler can't + help you to check much of your + code. +
+ 06/03/2002 + + We can use it by C Pointer. Use + MemSemaphoreReserve() to enable + direct access the heap storage. :p + But it is very dangerous. It can + overwrite everything in the Palm. +
+ 05/03/2002 + + I have found FtrPtrNew to Create a + 64K Memory Block. But it is not + accessible by using C Pointer. We + need to use DmWrite to access it. +
+ 19/02/2002 + + I have start to re-write all the + stuff of PalmApple That is using + inline Assembly to Implements it. + Also, DragonBall is M68000 Based + CPU. It got no CPU32 Instructions! + -__-! +
+

+ + + + + + + + + +
+ Tools +
+ +
+
+
+
+ + + +
+ + + + statistic.ws + + +
+ Contact + + +Last modified: Tue Aug 12 04:05:54 HKT 2003 + +