Apple2BuildPipeline/Makefile

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#
# Makefile
# Apple2BuildPipelineSample
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#
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# Part of a sample build pipeline for Apple II software development
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#
# Created by Quinn Dunki on 8/15/14.
# One Girl, One Laptop Productions
# http://www.quinndunki.com
# http://www.quinndunki.com/blondihacks
#
include make/head.mk
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# Customize this file to control what gets built, what machines to
# target, where in memory to put it, etc.
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# The name of your system or binary file to build goes here:
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PGM=___PACKAGENAME___
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# Set the config you are building for. See these pages for details:
# http://cc65.github.io/cc65/doc/apple2.html#s4
# http://cc65.github.io/cc65/doc/apple2enh.html#s4
#
# Uncomment the one you want below (the first one is the default):
# MACHINE = apple2
# MACHINE = apple2-dos33
# MACHINE = apple2-system
# MACHINE = apple2-loader
# MACHINE = apple2-reboot
# MACHINE = apple2enh
# MACHINE = apple2enh-dos33
# MACHINE = apple2enh-system
# MACHINE = apple2enh-loader
# MACHINE = apple2enh-reboot
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# Uncomment and set this to your starting address in Apple II memory
# if necessary:
# START_ADDR = 6000
# Set the default CPU to assemble for. You can change this in the
# body of a .s file using control commands like ".PC02". Uncomment
# the one you want below (the first one is the default):
# CPU = 6502
# CPU = 65SC02
# CPU = 65C02
# CPU = 65816
# Note: You can assemble for 65816 in 16-bit mode but the C compiler
# will only produce 8-bit code.
# Add any other directories where you are putting C or assembly source
# files to this list:
SRCDIRS+=
# Any *.s files in your main project directory will automatically be
# built. But, if you have subdirectories with assembly files in them,
# you should add them to the list of ASM_SRCS to build. Do that by
# uncommenting the following line and changing "someSubDir" to match
# the subdirectory you have created. Add multiple lines like this
# for each subdirectory:
# ASM_SRCS += $(wildcard someSubDir/*.s)
# If you have a non-standard cc65 install, you may need to change
# some of these. Uncomment the following line and change it to the
# correct path to CC65_HOME if the default is not correct:
# export CC65_HOME := /usr/local/lib/cc65
#
# If the path to the cc65 binaries is not correct, uncomment this
# line and change it:
# CC65_BIN = /usr/local/bin
# If you want to add arguments to the compile commandline, add them
# to this variable:
# CFLAGS += -Os
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# If you want to add arguments to the assembly commandline, add them
# to this variable:
# ASMFLAGS += -g
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# If you want to add arguments to the link commandline, add them to
# this variable:
# LDFLAGS += -v
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# If you want to link the lores graphics driver with your executable,
# uncomment the next line.
# DRIVERS += loresgr
#
# To use the lores driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_lores_drv.h"
# int main(void)
# {
# tgi_install(&a2_lores_drv);
# tgi_init();
# // Use the graphics driver
# tgi_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/tgi.h file to see what the
# driver interface provides. Also check out
# /usr/local/lib/cc65/include/apple2.h to see the colour definitions.
# If you want to link the hires graphics driver with your executable,
# uncomment the next line.
# DRIVERS += hiresgr
#
# To use the hires driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_hires_drv.h"
# int main(void)
# {
# tgi_install(&a2_hires_drv);
# tgi_init();
# // Use the graphics driver
# tgi_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/tgi.h file to see what the
# driver interface provides. Also check out
# /usr/local/lib/cc65/include/apple2.h to see the colour definitions.
# If you want to link the extended memory driver with your executable,
# uncomment the next line.
# DRIVERS += auxmem
#
# To use the auxmem driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_auxmem_drv.h"
# int main(void)
# {
# em_install(&a2_auxmem_drv);
# // Use the auxmem driver
# em_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/em.h file to see what the
# driver interface provides.
# If you want to link the joystick driver with your executable,
# uncomment the next line.
# DRIVERS += joystick
#
# To use the joystick driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_joystick_drv.h"
# int main(void)
# {
# joy_install(&a2_joystick_drv);
# // Use the joystick driver
# joy_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/joystick.h file to see what the
# driver interface provides.
# If you want to link the mouse driver with your executable,
# uncomment the next line.
# DRIVERS += mouse
#
# To use the mouse driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_mouse_drv.h"
# int main(void)
# {
# mouse_install(&mouse_def_callbacks, &a2_mouse_drv);
# // Use the mouse driver
# mouse_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/mouse.h file to see what the
# driver interface provides.
# If you want to link the serial driver with your executable,
# uncomment the next line.
# DRIVERS += serial
#
# To use the serial driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_serial_drv.h"
# int main(void)
# {
# ser_install(&a2_serial_drv);
# // Use the serial driver
# ser_uninstall();
# }
#
# Read the /usr/local/lib/cc65/include/serial.h file to see what the
# driver interface provides.
# If you have java installed in a non-standard location, you can set
# the path to it by uncommenting the following line:
# export JAVA=/usr/bin/java
# If you want to copy one or more files or directories to the target disk
# image, add the root directory to this variable. All files will be
# copied from the source to the target using the same path from the source.
#
# For example, if you set COPYDIRS to dir and in your project you have
# the following files:
# dir/mySystemFile
# dir/newDir/anotherFile
#
# Then, during the copy phase, mySystemFile will be copied into the root
# of the disk and anotherFile will be copied into a directory named
# newDir. Note that the build will _not_ create directories on your
# destination disk image. You must make sure that this directory
# exists in the template disk image in the make directory already.
COPYDIRS=
# Add any rules you want to execute before any compiles or assembly
# commands are called here, if any. You can generate .c, .s or .h
# files for example. You can generate data files. Whatever you
# might need.
gen:
# For any files you generated in the gen target above, you should
# add rules in genclean to remove those generated files when you
# clean your build.
genclean:
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# Do not change anything else below here...
include make/tail.mk