Create a cc65 package

This commit is contained in:
Jeremy Rand 2014-10-04 21:49:14 -04:00
parent 5f2b3eee0d
commit d0215fea1f

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@ -19,7 +19,7 @@ Mac OS X Installation:
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In order to use this infrastructure from Mac OS X, follow these instructions: In order to use this infrastructure from Mac OS X, follow these instructions:
1. Install [Xcode from Apple](https://itunes.apple.com/us/app/xcode/id497799835?mt=12&uo=4). Xcode is generally the most popular app in the Mac App Store in the "Developer Tools" category. Xcode is free and you do not need to be a registered Apple developer to download and use it, especially if you are building Apple \]\[ programs. 1. Install [Xcode from Apple](https://itunes.apple.com/us/app/xcode/id497799835?mt=12&uo=4). Xcode is generally the most popular app in the Mac App Store in the "Developer Tools" category. Xcode is free and you do not need to be a registered Apple developer to download and use it, especially if you are building Apple \]\[ programs. I have only tested with Xcode 6 which is the latest version. It appears as though project templates are a feature introduced in Xcode 4 so the Apple // project template may work with Xcode 4 or 5 but I have not tested them.
2. Install the [cc65 v2.13.3 package](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/1.0/cc65.2.13.3.pkg). 2. Install the [cc65 v2.13.3 package](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/1.0/cc65.2.13.3.pkg).
4. Install the [Apple // project template](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/1.0/Apple.XCode.Template.pkg). 4. Install the [Apple // project template](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/1.0/Apple.XCode.Template.pkg).