From 613212489d223e8669dd1331b0504e9a204765d5 Mon Sep 17 00:00:00 2001 From: Jeremy Rand Date: Tue, 29 Aug 2017 23:29:02 -0400 Subject: [PATCH] Update readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e329b68..5360089 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Features of this build environment include: * If you change a macro file used by one or more assembly source files, the right files will be re-assembled automatically. Assembly file dependencies are generated during the build. * Supports projects types like ORCA shell executable, GUI executable, new desk accessory, classic desk accessory and control panel. In Xcode, when you create a project, you will see options for each of these project types. Select one and you will have a skeleton project which includes enough code to give you a basic "hello world" style application of that type. * Creates a disk image with your executable as part of the build. - * Automatically launch your application in an Apple //gs emulator on build so you can go from coding to testing your latest build as quickly as possible. + * Automatically launch your application in an Apple //gs emulator on build and run so you can go from coding to testing your latest build as quickly as possible. * Add configuration to the Xcode project template so that the C source and header files (including system includes) are indexed. By doing this, code completion and other features of Xcode should work. Features which are not implemented yet but I want to deliver include: