AppleCommander/NATIVE-COMPILE
2002-12-03 04:46:06 +00:00

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Notes on attempts to compile AppleCommander natively... ultimately should
be directions!
Issues:
1) Need SWT code and need to compile it for all interested platforms.
2) Unable to handle graphics in native mode. Need to patch code in
compile process for this.
3) Main cannot reside within a package - need to patch code in compile
process for this.
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** LINUX **
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com.webcodepro.applecommander.storage:
=====================================
These are generated in when trying to compile test and storage package. The
JAR file must be valid (used by GCJ itself) and the classpath cannot use any
shortcuts (like "~" in Linux). Commands:
gcj --classpath=AppleCommander-1.1.1b.jar -c *.java
gcj -shared -o storage.so *.o
Note that graphics will be an issue. GraphicsFileFilter needed to be patched
to be (essentially) useless. The SUN JPEGCodec is not available, nor is the
ImageIO library. GCJ uses something less than JDK 1.4, presumably as the
supported JDK level.
com.webcodepro.applecommander.test:
==================================
If JUnit is not available (or wanted), remove any references to JUnit.
(Make sure the assert statements have been removed also.) The main method
should execute tests directly. This class cannot be in a package, else GCJ
will not be happy with it. Commands used to compile:
gcj --classpath=AppleCommander-1.1.1b.jar -c DoIt.java
gcj --main=DoIt -o DoIt DoIt.o storage.so
"DoIt" was a highly modified version of DiskHelperTest.
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** WINDOWS **
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Not attempted yet. Need to get a Windows version of GCJ!