## Save-state Files

Overview:

The complete1 Apple //e state can be saved to a PC file at any time. This can be useful for continuity across AppleWin sessions or to help with games that don't have a save option.

The state can optionally be automatically saved on AppleWin exit, and (automatically) restored on AppleWin restart.

This is all controlled by the AppleWin Configuration tab labeled Advanced.

Details:

The entire Apple //e state is saved to a human-readable (.yaml) file.

1 The following are persisted to the file:

- Apple model: ][, ][+, //e, Enhanced //e or clone (eg. Pravets)
- Apple ]['s slot-0 language card: 16K Language Card, Saturn 64K or Saturn 128K
- Apple //e's auxiliary card: 80 Column, Extended 80 Column or RamWorks III
- Any Apple II: Saturn 128K cards in slots other than slot 0
- Disk][ (even during r/w operation)
- Hard disk (even during r/w operation)
- Mockingboard & Phasor cards
- SAM card
- Mouse card
- CP/M SoftCard
- Parallel Printer card
- Super Serial card
- No-Slot clock
- Uthernet & Uthernet II cards
- 4Play & SNES MAX joystick cards
- VidHD card
- Game I/O Connector copy protection dongle

The following are not yet persisted to the file:

- Using The Freeze's F8 ROM
- Alternate F8 ROM
- Alternate ROM
- Alternate video ROM

Note: Both the file name and absolute path are stored in the .yaml file. This allows you to move your disk image around or distribute them. If AppleWin still can't locate the disk image(s), then it will prompt for the new location.

NB. Loading of the old v1 file format (.aws file) is no longer supported. Use AppleWin 1.27.13 to load it at the AppleWin start-up/logo screen, then immediately save it (and it'll be saved in the v2 format).