Input Settings
Joystick Control:
These options allow you to configure up to two joysticks attached to
the emulated Apple //e system.
- Joystick 1/2: Choose the emulation method for joysticks 1 and 2.
- Set 'Joystick 2 = Disabled' to enable the 'SHIFT key mod' checkbox.
- Otherwise the SHIFT key mod isn't supported (and this checkbox will be disabled).
- X/Y-trim: These controls add a trim value to the
joystick X/Y offsets when the joystick is centered. Normally central
position is X=127, Y=127 so this adds the trim value for PC joysticks
& keyboard (centering). If you are using an analog PC joystick,
then you should leave these values at 0.
- Allow cursor keys to be read from keyboard: Applicable only in 'Keyboard (cursors)' mode.
- NB.
- Be aware that 'cursor-up' = CTRL+K, and 'cursor-down' = CTRL+J.
- When cursor keys are used for joystick emulation and are allowed to be read from the keyboard, then some games won't work correctly (eg. Lode Runner).
- When cursor keys are blocked from being read from the keyboard, then simple command-line cursor editing in AppleSoft won't work.
- Swap 0/1: Swap buttons 0 and 1 for all input devices.
- Auto-fire (all 3 buttons): For each button pressed, the button's state will be toggled when read.
- Keyboard auto-centering: When keys used for joystick emulation are released then the joystick will return to the central position.
- SHIFT key mod: permit Game I/O Connector's PB2 (aka SW2) to read the state of the SHIFT key.
- NB. When reading PB2, AppleWin prioritises copy protection dongles (that use PB2) over the SHIFT key mod.
Paste from clipboard:
Pressing this button will allow you to paste text from the
Windows' clipboard into the emulated Apple //e.