AppleWin/source/Joystick.h

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1.5 KiB
C
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#pragma once
#include "Common.h"
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enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1};
enum JOY0CHOICE {J0C_DISABLED=0, J0C_JOYSTICK1, J0C_KEYBD_CURSORS, J0C_KEYBD_NUMPAD, J0C_MOUSE, J0C_MAX};
enum JOY1CHOICE {J1C_DISABLED=0, J1C_JOYSTICK2, J1C_KEYBD_CURSORS, J1C_KEYBD_NUMPAD, J1C_MOUSE, J1C_JOYSTICK1_THUMBSTICK2, J1C_MAX};
enum {JOYSTICK_MODE_FLOATING=0, JOYSTICK_MODE_CENTERING}; // Joystick centering control
void JoyInitialize();
BOOL JoyProcessKey(int,bool,bool,bool);
void JoyReset();
void JoySetButton(eBUTTON,eBUTTONSTATE);
BOOL JoySetEmulationType(HWND,DWORD,int, const bool bMousecardActive);
void JoySetPosition(int,int,int,int);
void JoyUpdateButtonLatch(const UINT nExecutionPeriodUsec);
BOOL JoyUsingMouse();
BOOL JoyUsingKeyboard();
BOOL JoyUsingKeyboardCursors();
BOOL JoyUsingKeyboardNumpad();
void JoyDisableUsingMouse();
void JoySetJoyType(UINT num, DWORD type);
DWORD JoyGetJoyType(UINT num);
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void JoySetTrim(short nValue, bool bAxisX);
short JoyGetTrim(bool bAxisX);
void JoyportControl(const UINT uControl);
void JoySetHookAltKeys(bool hook);
void JoySetButtonVirtualKey(UINT button, UINT virtKey);
void JoySaveSnapshot(class YamlSaveHelper& yamlSaveHelper);
void JoyLoadSnapshot(class YamlLoadHelper& yamlLoadHelper);
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BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nExecutedCycles);
BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nExecutedCycles);
void JoyResetPosition(ULONG nExecutedCycles);