AppleWin/source/Joystick.h

33 lines
1.3 KiB
C
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#pragma once
enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1};
enum JOY0CHOICE {J0C_DISABLED=0, J0C_JOYSTICK1, J0C_KEYBD_CURSORS, J0C_KEYBD_NUMPAD, J0C_MOUSE, J0C_MAX};
enum JOY1CHOICE {J1C_DISABLED=0, J1C_JOYSTICK2, J1C_KEYBD_CURSORS, J1C_KEYBD_NUMPAD, J1C_MOUSE, J1C_MAX};
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extern DWORD joytype[2];
enum {JOYSTICK_MODE_FLOATING=0, JOYSTICK_MODE_CENTERING}; // Joystick centering control
void JoyInitialize();
BOOL JoyProcessKey(int,BOOL,BOOL,BOOL);
void JoyReset();
void JoySetButton(eBUTTON,eBUTTONSTATE);
BOOL JoySetEmulationType(HWND,DWORD,int, const bool bMousecardActive);
void JoySetPosition(int,int,int,int);
void JoyUpdatePosition();
BOOL JoyUsingMouse();
BOOL JoyUsingKeyboard();
BOOL JoyUsingKeyboardCursors();
BOOL JoyUsingKeyboardNumpad();
void JoyDisableUsingMouse();
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void JoySetTrim(short nValue, bool bAxisX);
short JoyGetTrim(bool bAxisX);
void JoyportControl(const UINT uControl);
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DWORD JoyGetSnapshot(SS_IO_Joystick* pSS);
DWORD JoySetSnapshot(SS_IO_Joystick* pSS);
BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
BYTE __stdcall JoyResetPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);