AppleWin/source/Harddisk.h

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2006-02-25 20:50:29 +00:00
#pragma once
/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2010, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DiskImage.h"
// 1.19.0.0 Hard Disk Status/Indicator Light
#define HD_LED 1
enum HardDrive_e
{
HARDDISK_1 = 0,
HARDDISK_2,
NUM_HARDDISKS
};
void HD_Destroy(void);
bool HD_CardIsEnabled(void);
void HD_SetEnabled(const bool bEnabled);
const std::string & HD_GetFullName(const int iDrive);
const std::string & HD_GetFullPathName(const int iDrive);
void HD_GetFilenameAndPathForSaveState(std::string& filename, std::string& path);
void HD_Reset(void);
void HD_Load_Rom(const LPBYTE pCxRomPeripheral, const UINT uSlot);
bool HD_Select(const int iDrive);
BOOL HD_Insert(const int iDrive, const std::string & pszImageFilename);
void HD_Unplug(const int iDrive);
bool HD_IsDriveUnplugged(const int iDrive);
void HD_LoadLastDiskImage(const int iDrive);
// 1.19.0.0 Hard Disk Status/Indicator Light
void HD_GetLightStatus (Disk_Status_e *pDisk1Status_);
bool HD_ImageSwap(void);
std::string HD_GetSnapshotCardName(void);
void HD_SaveSnapshot(class YamlSaveHelper& yamlSaveHelper);
bool HD_LoadSnapshot(class YamlLoadHelper& yamlLoadHelper, UINT slot, UINT version, const std::string strSaveStatePath);