AppleWin/source/Debugger/Debugger_Symbols.h

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C
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// Variables
extern SymbolTable_t g_aSymbols[ NUM_SYMBOL_TABLES ];
extern bool g_bSymbolsDisplayMissingFile;
// Prototypes
Update_t _CmdSymbolsClear ( SymbolTable_Index_e eSymbolTable );
Update_t _CmdSymbolsListTables (int nArgs, int bSymbolTables );
Update_t _CmdSymbolsUpdate ( int nArgs, int bSymbolTables );
bool _CmdSymbolList_Address2Symbol ( int nAddress , int bSymbolTables );
bool _CmdSymbolList_Symbol2Address ( LPCTSTR pSymbol, int bSymbolTables );
// SymbolOffset
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int ParseSymbolTable ( const std::string & pFileName, SymbolTable_Index_e eWhichTableToLoad, int nSymbolOffset = 0 );
// Symbol Table / Memory
bool FindAddressFromSymbol(const char* pSymbol, WORD* pAddress_ = NULL, int* iTable_ = NULL);
WORD GetAddressFromSymbol(const char* symbol); // HACK: returns 0 if symbol not found
void SymbolUpdate(SymbolTable_Index_e eSymbolTable, const char* pSymbolName, WORD nAddrss, bool bRemoveSymbol, bool bUpdateSymbol);
std::string const* FindSymbolFromAddress(WORD nAdress, int* iTable_ = NULL);
std::string const& GetSymbol(WORD nAddress, int nBytes, std::string& strAddressBuf);