AppleWin/source/DAC.cpp

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/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
DAC.CPP
Emulate an 8 bit DAC (eg: SAM card) which writes unsigned byte
data written to its IO area to the audio buffer (as used by the speaker).
This merges the data with the speaker stream, reducing the volume
of the Apple speaker when active.
Riccardo Macri Mar 2015
*/
#include "StdAfx.h"
#include "AppleWin.h"
#include "Memory.h"
#include "DAC.h"
#include "Speaker.h"
//
// Write 8 bit data to speaker. Emulates a "SAM" speech card DAC
//
static BYTE __stdcall IOWrite_DAC(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
{
// Emulate audio from an 8 bit DAC
// only if using wave data
// uses the existing speaker for the timing but then
// substitutes the analog data which gets subsequently
// sent to audio out
byte mb_res;
if (soundtype == SOUND_WAVE)
{
// use existing speaker code to bring timing up to date
mb_res = SpkrToggle(pc, addr, bWrite, d, nCyclesLeft);
// 8 bit card WAV driver (scaled by 256)
// 0xFF 255 0x7f 127
// 0x80 128 0x00 0
// 0x7f 127 0xFF -1
// 0x00 0 0x80 -128
// replace regular speaker output with 8 bit DAC value
// regular speaker data still audible but quieter until speaker
// goes idle (so both work simultaneously)
g_nSpeakerData = (d ^ 0x80) << 8;
// make speaker quieter so eg: a metronome click through the
// Apple speaker is softer vs. the analogue SAM output
g_quieterSpeaker = 1;
}
else
mb_res = MemReadFloatingBus(nCyclesLeft);
return mb_res;
}
void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot)
{
RegisterIoHandler(uSlot,IO_Null,IOWrite_DAC,IO_Null,IO_Null, NULL, NULL);
}