mirror of
https://github.com/AppleWin/AppleWin.git
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1.19.1: Updated VS2005 sln/vcproj
This commit is contained in:
parent
2143d063c9
commit
0d7cdc825b
@ -2,6 +2,14 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Applewin", "ApplewinExpress.vcproj", "{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}"
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ProjectSection(ProjectDependencies) = postProject
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{7935B998-C713-42AE-8F6D-9FF9080A1B1B} = {7935B998-C713-42AE-8F6D-9FF9080A1B1B}
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{709278B8-C583-4BD8-90DE-4E4F35A3BD8B} = {709278B8-C583-4BD8-90DE-4E4F35A3BD8B}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib\zlib-Express2005.vcproj", "{7935B998-C713-42AE-8F6D-9FF9080A1B1B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zip_lib", "zip_lib\zip_lib2005.vcproj", "{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -13,6 +21,14 @@ Global
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{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Debug|Win32.Build.0 = Debug|Win32
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{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Release|Win32.ActiveCfg = Release|Win32
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{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Release|Win32.Build.0 = Release|Win32
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{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Debug|Win32.ActiveCfg = Debug|Win32
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{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Debug|Win32.Build.0 = Debug|Win32
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{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Release|Win32.ActiveCfg = Release|Win32
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{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Release|Win32.Build.0 = Release|Win32
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{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Debug|Win32.ActiveCfg = Debug|Win32
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{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Debug|Win32.Build.0 = Debug|Win32
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{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Release|Win32.ActiveCfg = Release|Win32
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{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -53,6 +53,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="source;source/debugger;zlib;zip_lib"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -81,10 +82,11 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib"
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AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib wsock32.lib zip_lib.lib zlib.lib"
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OutputFile=".\Release/Applewin.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="$(OutDir)"
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ProgramDatabaseFile=".\Release/Applewin.pdb"
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SubSystem="2"
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LinkTimeCodeGeneration="1"
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@ -149,6 +151,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/Zm200 "
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Optimization="0"
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AdditionalIncludeDirectories="source;source/debugger;zlib;zip_lib"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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@ -175,10 +178,11 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib"
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AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib wsock32.lib zip_lib.lib zlib.lib"
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OutputFile=".\Debug/Applewin.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="$(OutDir)"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/Applewin.pdb"
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SubSystem="2"
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@ -249,22 +253,6 @@
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RelativePath=".\source\CPU.h"
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>
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</File>
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<File
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RelativePath=".\source\Disk.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Disk.h"
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>
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</File>
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<File
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RelativePath=".\source\DiskImage.cpp"
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>
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</File>
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<File
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RelativePath=".\source\DiskImage.h"
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>
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</File>
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<File
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RelativePath=".\source\Frame.cpp"
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>
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@ -273,14 +261,6 @@
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RelativePath=".\source\Frame.h"
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>
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</File>
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<File
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RelativePath=".\source\Harddisk.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Harddisk.h"
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>
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</File>
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<File
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RelativePath=".\source\Joystick.cpp"
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>
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@ -329,6 +309,14 @@
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RelativePath=".\source\MouseInterface.h"
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>
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</File>
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<File
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RelativePath=".\source\NoSlotClock.cpp"
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>
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</File>
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<File
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RelativePath=".\source\NoSlotClock.h"
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>
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</File>
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<File
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RelativePath=".\source\ParallelPrinter.cpp"
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>
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@ -393,6 +381,14 @@
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RelativePath=".\source\Speaker.h"
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>
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</File>
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<File
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RelativePath=".\source\Speech.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Speech.h"
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>
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</File>
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<File
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RelativePath=".\source\Tape.cpp"
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>
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@ -417,59 +413,91 @@
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RelativePath=".\source\Video.h"
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>
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</File>
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<File
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RelativePath=".\source\z80emu.cpp"
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>
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</File>
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<File
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RelativePath=".\source\z80emu.h"
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>
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</File>
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<Filter
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Name="Debugger"
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>
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<File
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RelativePath=".\source\Debug.cpp"
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RelativePath=".\source\Debugger\Debug.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debug.h"
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RelativePath=".\source\Debugger\Debug.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Assembler.cpp"
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RelativePath=".\source\Debugger\Debugger_Assembler.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Assembler.h"
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RelativePath=".\source\Debugger\Debugger_Assembler.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Console.cpp"
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RelativePath=".\source\Debugger\Debugger_Console.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Console.h"
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RelativePath=".\source\Debugger\Debugger_Console.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Display.cpp"
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RelativePath=".\source\Debugger\Debugger_DisassemblerData.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Display.h"
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RelativePath=".\source\Debugger\Debugger_DisassemblerData.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Help.cpp"
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RelativePath=".\source\Debugger\Debugger_Display.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Help.h"
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RelativePath=".\source\Debugger\Debugger_Display.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Parser.cpp"
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RelativePath=".\source\Debugger\Debugger_Help.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Parser.h"
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RelativePath=".\source\Debugger\Debugger_Help.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger_Types.h"
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RelativePath=".\source\Debugger\Debugger_Parser.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Parser.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Range.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Range.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Symbols.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Symbols.h"
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>
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</File>
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<File
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RelativePath=".\source\Debugger\Debugger_Types.h"
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>
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</File>
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</Filter>
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@ -534,7 +562,7 @@
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</File>
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</Filter>
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<Filter
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Name="Z80"
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Name="Z80VICE"
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>
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<File
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RelativePath=".\source\Z80VICE\daa.cpp"
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@ -552,14 +580,6 @@
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RelativePath=".\source\Z80VICE\z80.h"
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>
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</File>
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<File
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RelativePath=".\source\z80emu.cpp"
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>
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</File>
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<File
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RelativePath=".\source\z80emu.h"
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>
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</File>
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<File
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RelativePath=".\source\Z80VICE\z80mem.cpp"
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>
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@ -573,6 +593,66 @@
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>
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</File>
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</Filter>
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<Filter
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Name="CommonVICE"
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>
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<File
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RelativePath=".\source\CommonVICE\6510core.h"
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>
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</File>
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<File
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RelativePath=".\source\CommonVICE\alarm.h"
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>
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</File>
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<File
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RelativePath=".\source\CommonVICE\interrupt.h"
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>
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</File>
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<File
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RelativePath=".\source\CommonVICE\mem.h"
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>
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</File>
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<File
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RelativePath=".\source\CommonVICE\types.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Disk"
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>
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<File
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RelativePath=".\source\Disk.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Disk.h"
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>
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</File>
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<File
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RelativePath=".\source\DiskImage.cpp"
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>
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</File>
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<File
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RelativePath=".\source\DiskImage.h"
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>
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</File>
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<File
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RelativePath=".\source\DiskImageHelper.cpp"
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>
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</File>
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<File
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RelativePath=".\source\DiskImageHelper.h"
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>
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</File>
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<File
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RelativePath=".\source\Harddisk.cpp"
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>
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</File>
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<File
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RelativePath=".\source\Harddisk.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Docs"
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@ -18,6 +18,11 @@ Restrictions/bugs:
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- During Mockingboard playback, Speaker emulation isn't precise.
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- For an original Apple //e, 80-column (PR#3) and INVERSE, it still appears to be mousetext character, but it should be inverted upper-case from $40 to $5F.
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1.19.1 - 10 Dec 2010
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--------------------
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Changes:
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. Rebuilt for Win98 with: VS2005 Express, Windows SDK 6.0, SAPI 5.1
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1.19.0 - 28 Aug 2010
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--------------------
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@ -246,8 +246,8 @@ DISK_ICON ICON "DISK.ICO"
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,19,0,0
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PRODUCTVERSION 1,19,0,0
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FILEVERSION 1,19,1,0
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PRODUCTVERSION 1,19,1,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -265,12 +265,12 @@ BEGIN
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VALUE "Comments", "http://applewin.berlios.de"
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VALUE "CompanyName", "AppleWin"
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VALUE "FileDescription", "Apple //e Emulator for Windows"
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VALUE "FileVersion", "1, 19, 0, 0"
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VALUE "FileVersion", "1, 19, 1, 0"
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VALUE "InternalName", "APPLEWIN"
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VALUE "LegalCopyright", " 1994-2010 Michael O'Brien, Oliver Schmidt, Tom Charlesworth, Michael Pohoreski, Nick Westgate, Linards Ticmanis"
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VALUE "OriginalFilename", "APPLEWIN.EXE"
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VALUE "ProductName", "Apple //e Emulator"
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VALUE "ProductVersion", "1, 19, 0, 0"
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VALUE "ProductVersion", "1, 19, 1, 0"
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END
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END
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BLOCK "VarFileInfo"
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