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Opening any dialog will deactivate the main frame - so don't hide the mouse cursor
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@ -166,7 +166,7 @@ static FULLSCREEN_SCALE_TYPE g_win_fullscreen_scale = 1;
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static int g_win_fullscreen_offsetx = 0;
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static int g_win_fullscreen_offsety = 0;
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static bool g_bShowingConfigDlg = false;
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static bool g_bFrameActive = false;
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// __ Prototypes __________________________________________________________________________________
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void DrawCrosshairs (int x, int y);
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@ -311,7 +311,7 @@ static void FrameShowCursor(BOOL bShow)
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// Called when:
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// . Ctrl-Left mouse button
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// . PAUSE pressed (when MODE_RUNNING)
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// . AppleWin's main window is deactivated
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// . AppleWin's main window is activated/deactivated
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static void RevealCursor()
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{
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if (!sg_Mouse.IsActiveAndEnabled())
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@ -333,7 +333,7 @@ static void RevealCursor()
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// Called when:
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// . WM_MOUSEMOVE event
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// . Switch from full-screen to normal (windowed) mode
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// . AppleWin's main window is deactivated
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// . AppleWin's main window is activated/deactivated
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static void FullScreenRevealCursor(void)
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{
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if (!g_bIsFullScreen)
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@ -1051,6 +1051,7 @@ LRESULT CALLBACK FrameWndProc (
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SetUsingCursor(FALSE);
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RevealCursor();
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FullScreenRevealCursor();
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g_bFrameActive = (wparam != WA_INACTIVE);
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break;
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case WM_ACTIVATEAPP: // Sent when different app's window is activated/deactivated.
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@ -1586,7 +1587,7 @@ LRESULT CALLBACK FrameWndProc (
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&& !sg_Mouse.IsActive() // Don't interfere if there's a mousecard present!
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&& !g_bUsingCursor // Using mouse for joystick emulation (or mousecard restricted to window)
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&& g_bShowingCursor
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&& !g_bShowingConfigDlg)
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&& g_bFrameActive) // Frame inactive when eg. Config or 'Select Disk Image' dialogs are opened
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{
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g_uCount100msec++;
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if (g_uCount100msec > 20) // Hide every 2sec of mouse inactivity
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@ -1997,9 +1998,7 @@ static void ProcessButtonClick(int button, bool bFromButtonUI /*=false*/)
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case BTN_SETUP:
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{
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g_bShowingConfigDlg = true;
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sg_PropertySheet.Init();
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g_bShowingConfigDlg = false;
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}
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break;
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