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Video & FrameBase: better split (PR #908)
* Video / FrameBase: move arch specific code to FrameBase. * Video::Initialize & SetFrameBuffer. Ensure initialization and SetBuffer can only happen in the right order. * Video: move virtual functions to FrameBase. With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device. * Move a few more functions from Video to FrameBase (snapshot related) Now, the inclusion is one way with Video *not* including FrameBase. * FrameBase::VideoRefreshScreen move Video related code to Video. And only leave management to FrameBase.
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@@ -36,7 +36,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "Pravets.h"
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#include "Tape.h"
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#include "YamlHelper.h"
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#include "Windows/WinVideo.h" // Needed by TK3000 //e, to refresh the frame at each |Mode| change
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#include "Log.h"
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static BYTE asciicode[2][10] = {
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@@ -303,7 +302,7 @@ void KeybQueueKeypress (WPARAM key, Keystroke_e bASCII)
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{
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g_bTK3KModeKey = (GetKeyState(VK_SCROLL) & 1) ? true : false; // Sync with the Scroll Lock status
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GetFrame().FrameRefreshStatus(DRAW_LEDS); // TODO: Implement |Mode| LED in the UI; make it appear only when in TK3000 mode
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GetVideo().VideoRedrawScreen(); // TODO: Still need to implement page mode switching and 'whatnot'
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GetFrame().VideoRedrawScreen(); // TODO: Still need to implement page mode switching and 'whatnot'
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}
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return;
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}
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