diff --git a/AppleWin/web/Intro_To_New_Debugger.htm b/AppleWin/web/Intro_To_New_Debugger.htm new file mode 100644 index 00000000..6a2bb689 --- /dev/null +++ b/AppleWin/web/Intro_To_New_Debugger.htm @@ -0,0 +1,2770 @@ + + + + + AppleWin Debugger Tutorial + + + + + + +

AppleWin Debugger Tutorial

+

By Michael Pohoreski.

+

Revision 2.  Feb 22, 2006.

+

Table of Contents

+ +

Introduction

+

If you're new to the debugger, this tutorial will +gently get you up to speed in becoming familiar with it.

+

If you're already familiar with the AppleWin +Debugger, you'll be aware that it was probably lacking in features +and ease of use.  The new debugger has been given an over-haul +for the new millennium with respect to aesthetics and functionality.  +As such, you'll probably want to read this tutorial to learn about +the new features that will not only help you in debugging, but also +save you time.

+

Let's get started on the tour!

+

Entering the Debugger

+

Start AppleWin, and press F7 +to enter the debugger. +

+

The first thing you'll probably notice is the new +syntax coloring in the disassembly view, and info panel.  All +the colors can be customized to your liking.  See the Colors +section for details.

+

Since the mini-console isn't the full width of the +screen, you can toggle between the full-screen console with the tilde +'~' key. This style of table will be used to designate which keys the +debugger will recognize.

+ + + + + + + + + + + + + + + + + + + +
+

Key

+
+

Name

+
+

Effect

+
+

~
ñ`

+
+

Tilde
Shift-Accent

+
+

Toggle full screen console (US keyboards)

+
+

ñ/
ñ@

+
+

Shift Forward Slash
Shift At

+
+

Toggle full screen console (European keyboards)

+
+



+

+

The debugger will print out a mini message at the +bottom of the console when it is first started.  Help is +built-in for some of the commands (with more coming every release.)  +Most commands will display a help usage, if you simply type the +command and press Enter. +

+

This typeface, and color will be used to designate +commands you can type into the debugger. +

+ + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

HELP

+
+

Display Help for specific command.

+
+

?

+
+

Display Help Summary.

+
+

VERSION

+
+

Display both the AppleWin and Debugger + Version.

+
+



+

+

Note: Please include both the AppleWin and +Debugger version when reporting bugs about the Debugger.  +Sometimes a preview (Beta) version of the debugger is available +before the next official AppleWin version is available.  Older +bugs (may already) be fixed in the new version.  The version +number will help both you and the developers to detect if you’re +documenting a new bug, submitting an already existing bug, or +re-submitting a bug that has already been fixed. +

+



+

+

Scrolling

+

In the disassembly view, the following keys & +commands can be used: +

+ + + + + + + + + + + +
+

Command

+
+

Effect

+
+

U + ####

+
+

Start disassembly from + Value or Address

+
+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Key

+
+

Name

+
+

Effect

+
+

á +

+
+

Up Arrow

+
+

Scroll up one mnemonic line.

+
+

â +

+
+

Down Arrow

+
+

Scroll down one mnemonic line.

+
+

ñá +

+
+

Shift Up Arrow

+
+

Scroll up 1 byte.

+
+

ñâ +

+
+

Shift-Down Arrow

+
+

Scroll down 1 byte.

+
+

PgUp +

+
+

Page Up +

+
+

Scroll up one screen.

+
+

PgDn +

+
+

Page Down +

+
+

Scroll down one screen.

+
+

ñPgUp +

+
+

Shift-Page Up +

+
+

Jump to prev. page boundary (256 byte).

+
+

ñPgDn +

+
+

Shift-Page Down +

+
+

Jump to next page boundary (256 byte).

+
+

^PgUp +

+
+

Control-Page Up +

+
+

Jump to prev. 4K boundary (4096 bytes).

+
+

^PgDn +

+
+

Control-Page Down

+
+

Jump to next 4K boundary (4096 bytes).

+
+

Home +

+
+

Home

+
+

Jump to start of memory ($0000).

+
+

End +

+
+

End

+
+

Jump to middle of memory ($8000).

+
+

à +

+
+

Right Arrow +

+
+

Locate current 6502 instruction.

+
+

à|

+
+

Tab +

+
+

Locate current 6502 instruction.

+
+



+

+

Registers

+

The command line now recognizes 6502 Registers.  +Namely, +

+ +

You can set a Register to a hex Value, Symbol, or +Expression.  (See the section Calculator +for more examples of using expressions.)  The +syntax is:

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

R + r [=] ####

+
+

Set Register to (a + byte) Value, Symbol, or Address, or Expression.

+
+

R + A ##

+
+

Set Accumulator to (a + byte) Value

+
+

R + X ##

+
+

Set Register X to (a + byte) Value

+
+

R + Y ##

+
+

Set Register Y to (a + byte) Value

+
+

R + PC ####

+
+

Set PC to (a full + 16-bit) Address (Value)

+
+

R + S ##

+
+

Set Stack Register to + (an 8-Bit) Offset

+
+

R + P ##

+
+

Set Processor Status + Register (flags) to (a byte) Value

+
+



+

+

Notes:

+ + +

Examples:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

R PC FA62 +

+
+

Set Program Counter to Value $FA62 + (RESET) +

+
+

R + PC RESET + 1

+
+

Set Program Counter to Address $FA63 + (RESET+1)

+
+

R + X 2 +

+
+

Set Register to Value 2

+
+

R + Y 3 +

+
+

Set Register to Value 3

+
+

R + S 1FE +

+
+

Set Stack Pointer to depth of one + (Stack grows down from $01FF)

+
+

R + S FF +

+
+

Set Stack Pointer to top of stack + (Empty)

+
+

R + A 0A +

+
+

Set Accumulator to hex Value 0A

+
+

R + A #A +

+
+

Set Accumulator to hex Value 0A

+
+

R + X A +

+
+

Set Register X to Accumulator’s + Value

+
+

R + A A1 +

+
+

If the symbol A1 exists, sets + Accumulator to the Address of the symbol A1
If + the symbol A1 doesn't exist, sets Accumulator to the hex + Value A1

+
+

R + A $A1 +

+
+

If the symbol A1 exists, sets the + Accumulator to the Address of symbol A1
If the + symbol A1 doesn't exist, sets Accumulator to the hex Value + A1

+
+

R + A #A1 +

+
+

Sets Accumulator to the hex value A1

+
+



+

+

Flags

+

Each flag can individually be set or cleared on the +Processor Status Register ('P').  Cleared flags will show +up with a normal background.  Set flags will show with an +inverse background. +

+

Notes:

+ +



+

+

Commands to set a flag:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Description

+
+

SEC + +

+
+

Set Carry +

+
+

SEZ + +

+
+

Set Zero +

+
+

SEI + +

+
+

Set Interrupts + Disabled +

+
+

SED + +

+
+

Set Decimal (BCD) mode + +

+
+

SEB + +

+
+

Set Break +

+
+

SER + +

+
+

Set Reserved (not used + on 6502)

+
+

SEV + +

+
+

Set Overflow +

+
+

SEN + +

+
+

Set Negative +

+
+



+

+

Commands to clear a flag:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Description

+
+

CLC + +

+
+

Clear Carry +

+
+

CLZ + +

+
+

Clear Zero +

+
+

CLI + +

+
+

Clear Interrupts + Disabled +

+
+

CLD + +

+
+

Clear Decimal (BCD) + mode +

+
+

CLB + +

+
+

Clear Break +

+
+

CLR + +

+
+

Clear Reserved (not + used on 6502)

+
+

CLV + +

+
+

Clear Overflow +

+
+

CLN + +

+
+

Clear Negative +

+
+



+

+

Execution

+

As you scroll around, you will notice the cursor and +other lines change colors.  Normally the cursor line is shown +with an inverse bar, that is with a white background. Other colors +have these meanings: +

+ + + + + + + + + + + + + + + + + + + + + + + +
+

Cursor Background

+
+

Effect

+
+

White +

+
+

Address of cursor.

+
+

Yellow (Bright)

+
+

Cursor is on next 6502 instruction (At 6502 PC).

+
+

Yellow (Dim)

+
+

Line is next 6502 instruction (At 6502 PC).

+
+

Red (Bright)

+
+

Cursor is on active Breakpoint.

+
+



+

+

Press Right Arrow to locate the current 6502 +instruction.  If you Page Down, you can see that Branch +Indicators are displayed on the right side of the disassembly window, +designated by ‘5’ or +‘6’. 

+

Press Right Arrow to again locate the current +instruction.  You will also notice immediate instructions have a +character single quoted, after them, such as ‘I’ +at $FA75.

+

Pressing Space, will Trace (into) an instruction.   +Sometimes you trace into a JSR (subroutine), and wish you hadn't.  +Pressing Shift-Space will "Step Out" - that is, run +until the Program Counter (PC) is equal to the return address on the +stack.  Pressing Left Arrow will jump the cursor to the next +instruction after the original call.  +

+

Notes:

+ +



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Key

+
+

Name

+
+

Effect

+
+

§ +

+
+

Space +

+
+

Trace into instruction.

+
+

ñ§ +

+
+

Shift-Space +

+
+

Step out of subroutine.

+
+

^§ +

+
+

Ctrl-Space +

+
+

Trace over instruction.

+
+

^â +

+
+

Ctrl-Down Arrow +

+
+

Run until cursor.

+
+

^à +

+
+

Ctrl-Right Arrow

+
+

Set PC to cursor.

+
+

ß +

+
+

Left Arrow +

+
+

Jump cursor to return address on stack.

+
+



+

+ + + + + + + + + + + + + + + +
+

Command

+
+

Description

+
+

G [StopAddress] +

+
+

Resume execution until PC = StopAddress.

+
+

G [StopAddress] [SkipAddress,Length]

+
+

Resume execution until PC = StopAddress.
Additionally, if + the PC exits the range [SkipAddress,Length],
execution will be + halted.

+
+



+

+ + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

R PC FA62 +

+
+

Set Program Counter to Value $FA62 + (RESET) +

+
+

G C600 D000,3000

+
+

Single-step until either PC = $C600, + or PC <= $D000

+
+



+

+

Memory

+

There are two mini-memory areas on the info panel.  +You can view memory in Hex, (normal 7-Bit) ASCII, or Apple (8-Bit) +TEXT format.

+

Control characters are shown in yellow.  The +Apple uses something called 8-Bit (High-Bit) ASCII, in which the +first 128 characters (normal ASCII) are also mapped onto the last 128 +characters, but with a different background.  (Technically, the +first 64 characters are drawn inverse, the next 64 characters +flashing, and the last 128 normally.)  Some programs will store +text in this extended Apple format, where a High-Bit character can be +used as a flag to represent an end of word.

+

Here is a summary:

+ +



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

M1 + ####

+
+

View mini-memory 1 in + Hex at the Address

+
+

M2 + ####

+
+

View mini-memory 2 in + Hex at the Address

+
+

MA1 + ####

+
+

View mini-memory 1 in + ASCII at the Address

+
+

MA2 + ####

+
+

View mini-memory 2 in + ASCII at the Address

+
+

MT1 + ####

+
+

View mini-memory 1 in + “Apple Text” at the Address

+
+

MT2 + ####

+
+

View mini-memory 1 in + “Apple Text” at the Address

+
+

D + ####

+
+

Alias for M1

+
+

NOP

+
+

Writes an “NOP” + opcode (EA) at the current PC

+
+

ZAP

+
+

Alias for NOP.

+
+



+

+

Examples:

+ + + + + + + + + + + + + + + + + + + + + + + +
+

Input +

+
+

Effect +

+
+

MA1 D0D0

+
+

View Applesoft Tokens (Low ASCII cyan, + High ASCII white)

+
+

MT2 + FF0A

+
+

View Apple message displayed when + booted, showing Apple Model.

+
+

DATA

+
+

Switch to the Data Window to view + memory.. Most scrolling keys work.

+
+

CODE

+
+

Switch to the Code Window to view the + disassembler.

+
+



+

+

Calculator

+

There is a basic mini hex calculator built in.  +It can do Addition, Subtraction, Division, Modulus, bit-wise And, +bit-wise Or, bit-wise Exclusive Or, and bit-wise Negation, with +Values, Register and Symbols.  It will display results in Hex, +Binary, Decimal, and as a Character (single quoted.)

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Op

+
+

Name

+
+

Effect

+
+

+

+
+

Plus

+
+

Addition.

+
+

-

+
+

Minus

+
+

Subtraction.

+
+

%

+
+

Percent

+
+

Calculate remainder (modulus).

+
+

/

+
+

Forward Slash

+
+

Calculate quotient.

+
+

& +

+
+

Ampersand

+
+

Bit-wise AND.

+
+

| +

+
+

Pipe

+
+

Bit-Wise (inclusive) OR.

+
+

^

+
+

Caret

+
+

Bit-Wise (exclusive) OR, also called XOR.

+
+

!

+
+

Exclamation

+
+

Bit-Wise NOT.

+
+



+

+

Notes:

+ +



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Input +

+
+

Effect +

+
+

CALC 9+1

+
+

Calculate 9+1, in hex.

+
+

R + A 1

+
+

Set Accumulator to 1.

+
+

R + X 2

+
+

Set X to 2.

+
+

R + Y 3

+
+

Set Y to 3.

+
+

CALC + A+X+Y

+
+

Calculate sum of registers.

+
+

CALC + 1FF-S

+
+

Calculate Stack Depth.

+
+

CALC + BRKV+1

+
+

Calculate address of Break Vector + + 1
(First byte is a jump instruction.)

+
+

CALC + A+#A

+
+

Calculate Accumulator plus (decimal) + 10.

+
+

CALC + A+0A

+
+

Calculate Accumulator plus (decimal) + 10.

+
+

CALC + A+$0A

+
+

Calculate Accumulator plus (decimal) + 10.

+
+

CALC + 0A+0A

+
+

Calculate 10 + 10, in hex.

+
+

CALC + $RESET+1

+
+

Calculate Address of Reset + 1 (First + opcode is one byte, CLD).

+
+

CALC + !HOME

+
+

Calculate bit-wise NOT.

+
+

CALC + X & Y

+
+

Calculate bit-wise AND of Register X , + Register Y.

+
+

CALC + X | Y

+
+

Calculate bit-wise OR of Register X , + Register Y.

+
+

CALC + X ^ Y

+
+

Calculate bit-wise XOR of Register X , + Register Y.

+
+

CALC + X / Y

+
+

Calculate division of Register X , + Register Y.

+
+

CALC + X % Y

+
+

Calculate remainder of Register X , + Register Y.

+
+



+

+

Windows

+

Due to the amount of information available, the debugger now +features "windows."  You can switch to th full screen +console to read the help, or to the data window to view memory.

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

WIN + CONSOLE

+
+

Switch to the full screen console. Scrolling keys work.

+
+

CONSOLE

+
+

Alias

+
+

WIN + CODE

+
+

Switch to the disassembly window.

+
+

CODE

+
+

Alias

+
+

WIN + DATA

+
+

Switch to the Data + window to view memory. Most scrolling keys work.

+
+

DATA

+
+

Alias

+
+



+

+

You can cycle between windows, using these keys:

+



+

+ + + + + + + + + + + + + + + + + + + +
+

Key

+
+

Name

+
+

Effect

+
+

^à

+
+

Ctrl-Tab

+
+

Cycle to next Window.

+
+

^ñà

+
+

Ctrl-Shift-Tab

+
+

Cycle to prev. Window

+
+


+

+

Symbols

+

AppleWin supports loading of ACME, and Merlin Symbol +Tables. The default filename read into the Main Symbol Table is +“APPLE2E.SYM”.

+

Looking up symbols is now easier.  Can't +remember an address of a symbol, or can't remember the symbol for an +address?  The new symbol commands makes it easy:

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

SYM

+
+

Display the number of + symbols in the Main, User, and Source symbol tables.

+
+

SYM + ####

+
+

Look-up the Symbol or + Address, and display which Symbol Table it is in.

+
+

SYMUSER + LOAD

+
+

Loads the User Symbol + Table.

+
+

SYMUSER + CLEAR

+
+

Clears the User Symbol + Table!

+
+

SYMMAIN + ####

+
+

Look-up only in the + Main symbol table.

+
+

SYMUSER + ####

+
+

Look-up only in the + User symbol table.

+
+

SYMSRC + ####

+
+

Look-up only in the + Source symbol table.

+
+

SYM + name = ####

+
+

Add (or update) a + symbol in the User table with the new Address.

+
+

SYM + ! name

+
+

Remove a symbol from + the User table.

+
+

E + symbol ##

+
+

Set memory (at the + symbol Address) to the 8-Bit (byte) Value.

+
+

EB + symbol ####

+
+

Alias

+
+

E8 + symbol ####

+
+

Alias

+
+

EW + symbol ####

+
+

Set memory (at the + symbol Address) to the 16-Bit (word) Value.

+
+

E16 + symbol ####

+
+

Alias

+
+



+

+

Examples:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

SYM

+
+

Displays number of symbols in the + Main, User, and Source tables.

+
+

SYMMAIN CLEAR

+
+

Clears the main symbol table!!

+
+

SYMMAIN LOAD + APPLE2E.SYM

+
+

Reloads the main symbol table.

+
+

SYM FA62

+
+

Look up the Address $FA62 + (RESET).

+
+

SYM + HOME

+
+

Look up the Address $FC58 + (HOME).

+
+

SYM + LIFE = 300

+
+

Define a new user symbol, called + “Life” at Address $0300.

+
+

E + LIFE 64

+
+

Set 8-Bit variable (@ $0300)“Life” + to 100 (decimal).

+
+

EW + LIFE 3E8

+
+

Set 16-Bit variable (@ $0300)“Life” + to 1000 (decimal).

+
+



+

+

Source

+

Another new feature is source level debugging.  +Parsing assembly source has the option of:

+ +

Supported assembler source formats include: Merlin.

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

SOURCE + filename

+
+

Read in the assembler + source.

+
+

SOURCE + SYM filename

+
+

Read in the assembler + source, adding symbols.

+
+

SOURCE + MEM filename

+
+

Read in the assembler + source, storing bytes into memory.

+
+

SOURCE + SYM MEM filename

+
+

Add both symbols, and + store bytes into memory.

+
+

SOURCE

+
+

Turn off source level + debugging.

+
+

SOURCE2

+
+

Split the dissembler + view, with source in bottom half.

+
+


+

+

Assuming you have a file called “test.s” in the same +directory as the AppleWin executable:

+



+

+ + + + + + + + + + + +
+

Input

+
+

Effect

+
+

SOURCE SYM MEM + test.s

+
+

Read in assembler source “Test.s”, + with symbols added to the Source Symbol Table, and source bytes + into memory. SYMSRC reports how many symbols are in the Source + Symbol Table.

+
+


+

+

Breakpoints

+

You now have a variety of options when specifying a +breakpoint.  Breakpoints can also be disabled, and later +re-enabled.   This lets ones set a bunch of breakpoints, and +quickly re-activate them without having to re-enter the breakpoint +logic.

+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

BPA + r [op] value

+
+

Adds (conditional) + Breakpoint.
Default operator is equal ‘=’
(In a + future version, will dispatch to BPX, BPR, BPP, or BPIO.)

+
+

BPX
BPX + expression
BPX address[,len]
BPX [op] symbol

+
+

Add Breakpoint trigger + to stop executing when the PC is within the range of the Address, + Symbol, or Expression. i.e. Range is: [addr,addr+len)
Default + length is 1.
Default comparision operator is equal ‘=’

+
+

BP

+
+

Currently an Alias for + BPX.
(In a future version, will also support Loading and Saving + of breakpoints.)

+
+

BPM + address[,len]

+
+

Add Breakpoint trigger + when memory is accessed by 6502.

+
+

BPR + reg [op] value

+
+

Add Breakpoint trigger + when Register’s ‘reg’ value is compared to the + Value.

+
+

BD

+
+

Disable Breakpoint + (grayed out).

+
+

BE

+
+

Enable Breakpoint + (colored red).

+
+

BC + #

+
+

Clear specified + Breakpoint.
Note: The asterisk ‘*’ may be used o + clear all breakpoints.

+
+

BL

+
+

List Breakpoints.

+
+

BPIO

+
+

(In a future version, + will add Breakpoint trigger on memory read or write.)

+
+

BPP

+
+

(In a future version, + will add Breakpoint trigger on specific flag cleared or set.)

+
+



+

+

The general format for the conditional breakpoint is:

+ +

You can use the following comparison operators:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Op

+
+

Name

+
+

Effect

+
+

=

+
+

Equal

+
+

Break when register is equal to value.

+
+

!

+
+

Not Equal

+
+

Break when register is not equal to value.

+
+

<

+
+

Less Than

+
+

Break when register is less than value.

+
+

>

+
+

Greater Than

+
+

Break when register is greater than value.

+
+



+

+

Breaking on any of the 6502 registers is fully +supported:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Reg

+
+

Name

+
+

Effect

+
+

A

+
+

Accumulator

+
+

Break when Accumulator is triggered.

+
+

X

+
+

Register X

+
+

Break when Index X is triggered.

+
+

Y

+
+

Register Y

+
+

Break when Index Y is triggered.

+
+

PC

+
+

Program Counter

+
+

Break when PC is triggered.

+
+

S

+
+

Stack Pointer

+
+

Break when Stack Pointer is triggered.

+
+

P

+
+

Processor Status (flags)

+
+

Break when flags are triggered.

+
+



+

+

Notes:

+ +

Examples:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

BPX < F000

+
+

Add Breakpoint when PC < $FA62.

+
+

BPX PC < D000

+
+

Add Breakpoint when PC < $ D000.

+
+

BPR + A 0

+
+

Adds Breakpoint when Accumulator is + zero.

+
+

BPR + A ! 0

+
+

Adds Breakpoint when Accumulator is + not zero.

+
+

BPR + S < 1FF

+
+

Adds Breakpoint when Stack has had + something pushed onto it.

+
+



+

+

Configuration

+



+

+

Colors

+

The commands to change color schemes, and colors are:

+



+

+ + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

COLOR

+
+

Switch to color + scheme.

+
+

MONO

+
+

Switch to monochrome + scheme.

+
+

COLOR + #

+
+

Displays the Red, + Green, and Blue values for the specified color.

+
+

COLOR + # # # #
COLOR # R G B

+
+

Sets the colors to the + new Red, Green, and Blue values.
First # is the color.

+
+



+

+

Some people prefer monochrome (easier on the eyes, in full +screen), so you may want to use that setting:

+



+

+

Examples:

+ + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

MONO

+
+

Switch to the monochrome scheme.

+
+

COLOR

+
+

Switch to the color scheme.

+
+

COLOR + 0 10 20 40

+
+

Sets the console background color to + slate gray: RGB 10,20,40

+
+



+

+

Fonts

+

The font Type, and Spacing can be configured, to show +more or less lines in the disassembly window.

+



+

+ + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

FONT + MODE #

+
+

Set disassembler line + spacing for the current font.

+
+

FONT + “name”

+
+

Switch disassembler to + new font.

+
+

FONT + “name” #

+
+

Switch disassembler to + new font with specified height (in pixels)

+
+



+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Input

+
+

Effect

+
+

FONT + MODE 0

+
+

Classic” Line Spacing.  + Shows the fewest amount of lines.

+
+

FONT + MODE 1

+
+

Improved” Line Spacing.  + (Default)

+
+

FONT + MODE 2

+
+

Minimal” Line Spacing.  + Shows the most amount of lines.

+
+

FONT + “Arial”

+
+

Switch disassembler font to Arial.

+
+

FONT + “Courier New”

+
+

Switch disassembler font to Courier New.

+
+



+

+

Settings

+

Coming in a future revision, you can save or load your debugger +settings, either piece wise, or as a whole. +

+



+

+ + + + + + + + + + + + + + + + + + + + + + + +
+

Command

+
+

Effect

+
+

CONFIG + LOAD

+
+

Load (default) + debugger configuration.

+
+

CONFIG + LOAD “filename”

+
+

Load (named) debugger + configuration

+
+

CONFIG + SAVE

+
+

Save (default) + debugger configuration.

+
+

CONFIG + SAVE “filename”

+
+

Save (named) debugger + configuration

+
+ + + + + + + + + + + + + + + + + + + +
+

COLOR + LOAD “filename”

+
+

Load color + configuration.

+
+

COLOR + SAVE “filename”

+
+

Save color + configuration

+
+

BP + LOAD “filename”

+
+

Load breakpoint + configuration.

+
+

BP + SAVE “filename”

+
+

Save breakpoint + configuration

+
+


+

+


+

+

Hope you enjoyed the tour!

+


+

+


+

+ + +1