Fixes for mouse emu:

. Un-ClipCursor() when alt-tabbing to a different app
. Don't set cursor to (0,0) when using left-mouse button to enter mouse emu
This commit is contained in:
tomch 2008-06-08 12:31:50 +00:00
parent 754f4c7831
commit 20172ef171

View File

@ -78,7 +78,7 @@ static BOOL helpquit = 0;
static BOOL painting = 0;
static HFONT smallfont = (HFONT)0;
static HWND tooltipwindow = (HWND)0;
static BOOL usingcursor = 0; // 1=AppleWin is using (hiding) the mouse-cursor
static BOOL g_bUsingCursor = 0; // 1=AppleWin is using (hiding) the mouse-cursor
static int viewportx = VIEWPORTX; // Default to Normal (non-FullScreen) mode
static int viewporty = VIEWPORTY; // Default to Normal (non-FullScreen) mode
@ -100,13 +100,14 @@ void SetUsingCursor (BOOL);
bool g_bScrollLock_FullSpeed = false;
// Prototypes:
static void DrawCrosshairs (int x, int y);
static void FrameSetCursorPosByMousePos(int x, int y, int dx, int dy, bool bLeavingAppleScreen);
static void DrawCrosshairsMouse();
static void UpdateMouseInAppleViewport(int iOutOfBoundsX, int iOutOfBoundsY, int x=0, int y=0);
//===========================================================================
void FrameShowCursor(BOOL bShow)
static void FrameShowCursor(BOOL bShow)
{
int nCount;
@ -130,9 +131,31 @@ void FrameShowCursor(BOOL bShow)
}
}
// Called when:
// . Ctrl-Left mouse button
// . PAUSE pressed (when MODE_RUNNING)
// . AppleWin's main window is deactivated
static void RevealCursor()
{
if (!sg_Mouse.IsActiveAndEnabled())
return;
sg_Mouse.SetEnabled(false);
FrameShowCursor(TRUE);
if (g_uMouseShowCrosshair) // Erase crosshairs if they are being drawn
DrawCrosshairs(0,0);
if (g_uMouseRestrictToWindow)
SetUsingCursor(FALSE);
g_bLastCursorInAppleViewport = false;
}
//===========================================================================
void CreateGdiObjects () {
static void CreateGdiObjects () {
ZeroMemory(buttonbitmap,BUTTONS*sizeof(HBITMAP));
#define LOADBUTTONBITMAP(bitmapname) LoadImage(g_hInstance,bitmapname, \
IMAGE_BITMAP,0,0, \
@ -166,7 +189,7 @@ void CreateGdiObjects () {
}
//===========================================================================
void DeleteGdiObjects () {
static void DeleteGdiObjects () {
int loop;
for (loop = 0; loop < BUTTONS; loop++)
DeleteObject(buttonbitmap[loop]);
@ -183,7 +206,7 @@ void DeleteGdiObjects () {
// Draws an 3D box around the main apple screen
//===========================================================================
void Draw3dRect (HDC dc, int x1, int y1, int x2, int y2, BOOL out)
static void Draw3dRect (HDC dc, int x1, int y1, int x2, int y2, BOOL out)
{
SelectObject(dc,GetStockObject(NULL_BRUSH));
SelectObject(dc,out ? btnshadowpen : btnhighlightpen);
@ -199,7 +222,7 @@ void Draw3dRect (HDC dc, int x1, int y1, int x2, int y2, BOOL out)
}
//===========================================================================
void DrawBitmapRect (HDC dc, int x, int y, LPRECT rect, HBITMAP bitmap) {
static void DrawBitmapRect (HDC dc, int x, int y, LPRECT rect, HBITMAP bitmap) {
HDC memdc = CreateCompatibleDC(dc);
SelectObject(memdc,bitmap);
BitBlt(dc,x,y,
@ -213,7 +236,7 @@ void DrawBitmapRect (HDC dc, int x, int y, LPRECT rect, HBITMAP bitmap) {
}
//===========================================================================
void DrawButton (HDC passdc, int number) {
static void DrawButton (HDC passdc, int number) {
FrameReleaseDC();
HDC dc = (passdc ? passdc : GetDC(g_hFrameWindow));
int x = buttonx;
@ -251,7 +274,7 @@ void DrawButton (HDC passdc, int number) {
}
//===========================================================================
void DrawCrosshairs (int x, int y) {
static void DrawCrosshairs (int x, int y) {
static int lastx = 0;
static int lasty = 0;
FrameReleaseDC();
@ -321,7 +344,7 @@ void DrawCrosshairs (int x, int y) {
}
//===========================================================================
void DrawFrameWindow () {
static void DrawFrameWindow () {
FrameReleaseDC();
PAINTSTRUCT ps;
HDC dc = (painting ? BeginPaint(g_hFrameWindow,&ps)
@ -370,7 +393,7 @@ void DrawFrameWindow () {
}
//===========================================================================
void DrawStatusArea (HDC passdc, int drawflags)
static void DrawStatusArea (HDC passdc, int drawflags)
{
FrameReleaseDC();
HDC dc = (passdc ? passdc : GetDC(g_hFrameWindow));
@ -471,7 +494,7 @@ void DrawStatusArea (HDC passdc, int drawflags)
}
//===========================================================================
void EraseButton (int number) {
static void EraseButton (int number) {
RECT rect;
rect.left = buttonx;
rect.right = rect.left+BUTTONCX;
@ -481,6 +504,7 @@ void EraseButton (int number) {
}
//===========================================================================
LRESULT CALLBACK FrameWndProc (
HWND window,
UINT message,
@ -489,13 +513,16 @@ LRESULT CALLBACK FrameWndProc (
{
switch (message)
{
case WM_ACTIVATE:
case WM_ACTIVATE: // Sent when window is activated/deactivated. wParam indicates WA_ACTIVE, WA_INACTIVE, etc
// Eg. Deactivate when Config dialog is active, AppleWin app loses focus, etc
JoyReset();
SetUsingCursor(0);
RevealCursor();
break;
case WM_ACTIVATEAPP:
g_bAppActive = (wparam ? true : false);
case WM_ACTIVATEAPP: // Sent when different app's window is activated/deactivated.
// Eg. Deactivate when AppleWin app loses focus
g_bAppActive = (wparam ? TRUE : FALSE);
break;
case WM_CLOSE:
@ -679,16 +706,7 @@ LRESULT CALLBACK FrameWndProc (
case MODE_RUNNING:
g_nAppMode = MODE_PAUSED;
SoundCore_SetFade(FADE_OUT);
if (sg_Mouse.IsActiveAndEnabled() && !g_bShowingCursor)
{
FrameShowCursor(TRUE);
if (g_uMouseShowCrosshair) // Erase crosshairs if they are being drawn
DrawCrosshairs(0,0);
if (g_uMouseRestrictToWindow)
SetUsingCursor(true);
}
RevealCursor();
break;
case MODE_PAUSED:
g_nAppMode = MODE_RUNNING;
@ -758,7 +776,7 @@ LRESULT CALLBACK FrameWndProc (
DrawButton((HDC)0,buttonactive);
SetCapture(window);
}
else if (usingcursor && !sg_Mouse.IsActive())
else if (g_bUsingCursor && !sg_Mouse.IsActive())
{
if (wparam & (MK_CONTROL | MK_SHIFT))
{
@ -777,18 +795,7 @@ LRESULT CALLBACK FrameWndProc (
{
if (wparam & (MK_CONTROL | MK_SHIFT))
{
if (sg_Mouse.IsEnabled())
{
sg_Mouse.SetEnabled(false);
FrameShowCursor(TRUE);
if (g_uMouseShowCrosshair) // Erase crosshairs if they are being drawn
DrawCrosshairs(0,0);
if (g_uMouseRestrictToWindow)
SetUsingCursor(false);
}
RevealCursor();
}
else
{
@ -796,7 +803,12 @@ LRESULT CALLBACK FrameWndProc (
{
sg_Mouse.SetEnabled(true);
// Don't call FrameShowCursor(FALSE) else ClipCursor() won't be called
POINT Point;
GetCursorPos(&Point);
ScreenToClient(g_hFrameWindow, &Point);
const int iOutOfBoundsX=0, iOutOfBoundsY=0;
UpdateMouseInAppleViewport(iOutOfBoundsX, iOutOfBoundsY, Point.x, Point.y);
// Don't call SetButton() when 1st enabled (else get the confusing action of both enabling & an Apple mouse click)
}
else
@ -823,7 +835,7 @@ LRESULT CALLBACK FrameWndProc (
}
buttonactive = -1;
}
else if (usingcursor && !sg_Mouse.IsActive())
else if (g_bUsingCursor && !sg_Mouse.IsActive())
{
JoySetButton(BUTTON0, BUTTON_UP);
}
@ -856,7 +868,7 @@ LRESULT CALLBACK FrameWndProc (
if (buttonover != -1)
DrawButton((HDC)0,buttonover);
}
else if (usingcursor)
else if (g_bUsingCursor && !sg_Mouse.IsActive())
{
DrawCrosshairs(x,y);
JoySetPosition(x-viewportx-2, VIEWPORTCX-4, y-viewporty-2, VIEWPORTCY-4);
@ -891,9 +903,10 @@ LRESULT CALLBACK FrameWndProc (
case WM_TIMER:
if (wparam == IDEVENT_TIMER_MOUSE)
{
if (sg_Mouse.IsActiveAndEnabled() && (g_nAppMode == MODE_RUNNING))
// NB. Need to check /g_bAppActive/ since WM_TIMER events still occur after AppleWin app has lost focus
if (g_bAppActive && sg_Mouse.IsActiveAndEnabled() && (g_nAppMode == MODE_RUNNING))
{
if (g_bLastCursorInAppleViewport == false)
if (!g_bLastCursorInAppleViewport)
break;
// Inside Apple viewport
@ -999,7 +1012,7 @@ LRESULT CALLBACK FrameWndProc (
}
}
}
if (usingcursor)
if (g_bUsingCursor)
{
if (sg_Mouse.IsActive())
sg_Mouse.SetButton(BUTTON1, (message == WM_RBUTTONDOWN) ? BUTTON_DOWN : BUTTON_UP);
@ -1307,31 +1320,35 @@ void SetNormalMode () {
}
//===========================================================================
void SetUsingCursor (BOOL newvalue) {
if (newvalue == usingcursor)
return;
usingcursor = newvalue;
if (usingcursor) {
SetCapture(g_hFrameWindow);
RECT rect = {viewportx+2, // left
viewporty+2, // top
viewportx+VIEWPORTCX-1, // right
viewporty+VIEWPORTCY-1}; // bottom
ClientToScreen(g_hFrameWindow,(LPPOINT)&rect.left);
ClientToScreen(g_hFrameWindow,(LPPOINT)&rect.right);
ClipCursor(&rect);
FrameShowCursor(FALSE);
POINT pt;
GetCursorPos(&pt);
ScreenToClient(g_hFrameWindow,&pt);
DrawCrosshairs(pt.x,pt.y);
}
else {
DrawCrosshairs(0,0);
FrameShowCursor(TRUE);
ClipCursor(NULL);
ReleaseCapture();
}
void SetUsingCursor (BOOL bNewValue)
{
if (bNewValue == g_bUsingCursor)
return;
g_bUsingCursor = bNewValue;
if (g_bUsingCursor)
{
SetCapture(g_hFrameWindow);
RECT rect = { viewportx+2, // left
viewporty+2, // top
viewportx+VIEWPORTCX-1, // right
viewporty+VIEWPORTCY-1}; // bottom
ClientToScreen(g_hFrameWindow,(LPPOINT)&rect.left);
ClientToScreen(g_hFrameWindow,(LPPOINT)&rect.right);
ClipCursor(&rect);
FrameShowCursor(FALSE);
POINT pt;
GetCursorPos(&pt);
ScreenToClient(g_hFrameWindow,&pt);
DrawCrosshairs(pt.x,pt.y);
}
else
{
DrawCrosshairs(0,0);
FrameShowCursor(TRUE);
ClipCursor(NULL);
ReleaseCapture();
}
}
//
@ -1527,6 +1544,9 @@ void FrameSetCursorPosByMousePos()
#endif
}
// Called when:
// . UpdateMouseInAppleViewport() is called and mouse leaving/entering Apple screen area
// . NB. Not called when leaving & mouse clipped to Apple screen area
static void FrameSetCursorPosByMousePos(int x, int y, int dx, int dy, bool bLeavingAppleScreen)
{
// char szDbg[200];
@ -1560,8 +1580,8 @@ static void FrameSetCursorPosByMousePos(int x, int y, int dx, int dy, bool bLeav
else // Mouse entering Apple screen area
{
// sprintf(szDbg, "[MOUSE_ENTERING] x=%d, y=%d\n", x, y); OutputDebugString(szDbg);
x -= (viewportx+2-MAGICX);
y -= (viewporty+2-MAGICY);
x -= (viewportx+2-MAGICX); if (x < 0) x = 0;
y -= (viewporty+2-MAGICY); if (y < 0) y = 0;
_ASSERT(x <= VIEWPORTCX);
_ASSERT(y <= VIEWPORTCY);
@ -1640,7 +1660,7 @@ static void UpdateMouseInAppleViewport(int iOutOfBoundsX, int iOutOfBoundsY, int
//
if (g_uMouseRestrictToWindow)
SetUsingCursor(true);
SetUsingCursor(TRUE);
}
else
{