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Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2 (#428)
* Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2
This commit is contained in:
+66
-9
@@ -48,14 +48,15 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#define BUTTONTIME 5000 // This is the latch (debounce) time in usecs for the joystick buttons
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enum {DEVICE_NONE=0, DEVICE_JOYSTICK, DEVICE_KEYBOARD, DEVICE_MOUSE};
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enum {DEVICE_NONE=0, DEVICE_JOYSTICK, DEVICE_KEYBOARD, DEVICE_MOUSE, DEVICE_JOYSTICK_THUMBSTICK2};
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// Indexed by joytype[n]
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static const DWORD joyinfo[5] = { DEVICE_NONE,
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static const DWORD joyinfo[6] = { DEVICE_NONE,
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DEVICE_JOYSTICK,
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DEVICE_KEYBOARD, // Cursors (prev: Numpad-Standard)
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DEVICE_KEYBOARD, // Numpad (prev: Numpad-Centering)
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DEVICE_MOUSE };
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DEVICE_MOUSE,
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DEVICE_JOYSTICK_THUMBSTICK2 };
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// Key pad [1..9]; Key pad 0,Key pad '.'; Left ALT,Right ALT
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enum JOYKEY { JK_DOWNLEFT=0,
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@@ -149,7 +150,24 @@ void CheckJoystick1()
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{
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lastcheck = currtime;
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JOYINFO info;
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if (joyGetPos(JOYSTICKID2,&info) == JOYERR_NOERROR)
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MMRESULT result = 0;
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if (joyinfo[joytype[1]] == DEVICE_JOYSTICK_THUMBSTICK2)
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{
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// Use results of joystick 1 thumbstick 2 and button 2 for joystick 1 and button 1
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JOYINFOEX infoEx;
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infoEx.dwSize = sizeof(infoEx);
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infoEx.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNZ | JOY_RETURNR;
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result = joyGetPosEx(JOYSTICKID1, &infoEx);
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if (result == JOYERR_NOERROR)
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{
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info.wButtons = (infoEx.dwButtons & JOY_BUTTON2) ? JOY_BUTTON1 : 0;
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info.wXpos = infoEx.dwZpos;
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info.wYpos = infoEx.dwRpos;
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}
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}
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else
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result = joyGetPos(JOYSTICKID2, &info);
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if (result == JOYERR_NOERROR)
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{
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if ((info.wButtons & JOY_BUTTON1) && !joybutton[2])
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{
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@@ -245,6 +263,33 @@ void JoyInitialize()
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joytype[1] = J1C_DISABLED;
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}
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}
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else if (joyinfo[joytype[1]] == DEVICE_JOYSTICK_THUMBSTICK2)
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{
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JOYCAPS caps;
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if (joyGetDevCaps(JOYSTICKID1, &caps, sizeof(JOYCAPS)) == JOYERR_NOERROR)
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{
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joyshrx[1] = 0;
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joyshry[1] = 0;
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joysubx[1] = (int)caps.wZmin;
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joysuby[1] = (int)caps.wRmin;
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UINT xrange = caps.wZmax - caps.wZmin;
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UINT yrange = caps.wRmax - caps.wRmin;
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while (xrange > 256)
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{
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xrange >>= 1;
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++joyshrx[1];
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}
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while (yrange > 256)
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{
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yrange >>= 1;
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++joyshry[1];
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}
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}
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else
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{
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joytype[1] = J1C_DISABLED;
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}
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}
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}
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//===========================================================================
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@@ -493,7 +538,7 @@ BYTE __stdcall JoyReadButton(WORD pc, WORD address, BYTE, BYTE, ULONG nCyclesLef
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if(joyinfo[joytype[0]] == DEVICE_JOYSTICK)
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CheckJoystick0();
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if(joyinfo[joytype[1]] == DEVICE_JOYSTICK)
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if((joyinfo[joytype[1]] == DEVICE_JOYSTICK) || (joyinfo[joytype[1]] == DEVICE_JOYSTICK_THUMBSTICK2))
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CheckJoystick1();
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if (g_bJoyportEnabled)
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@@ -593,7 +638,7 @@ BYTE __stdcall JoyResetPosition(WORD, WORD, BYTE, BYTE, ULONG nCyclesLeft)
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if(joyinfo[joytype[0]] == DEVICE_JOYSTICK)
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CheckJoystick0();
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if(joyinfo[joytype[1]] == DEVICE_JOYSTICK)
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if((joyinfo[joytype[1]] == DEVICE_JOYSTICK) || (joyinfo[joytype[1]] == DEVICE_JOYSTICK_THUMBSTICK2))
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CheckJoystick1();
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return MemReadFloatingBus(nCyclesLeft);
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@@ -629,12 +674,13 @@ BOOL JoySetEmulationType(HWND window, DWORD newtype, int nJoystickNumber, const
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if(joytype[nJoystickNumber] == newtype)
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return 1; // Already set to this type. Return OK.
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if (joyinfo[newtype] == DEVICE_JOYSTICK)
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if (joyinfo[newtype] == DEVICE_JOYSTICK || joyinfo[newtype] == DEVICE_JOYSTICK_THUMBSTICK2)
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{
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JOYCAPS caps;
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unsigned int nJoyID = nJoystickNumber == JN_JOYSTICK0 ? JOYSTICKID1 : JOYSTICKID2;
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unsigned int nJoy2ID = joyinfo[newtype] == DEVICE_JOYSTICK_THUMBSTICK2 ? JOYSTICKID1 : JOYSTICKID2;
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unsigned int nJoyID = nJoystickNumber == JN_JOYSTICK0 ? JOYSTICKID1 : nJoy2ID;
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if (joyGetDevCaps(nJoyID, &caps, sizeof(JOYCAPS)) != JOYERR_NOERROR)
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{
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{
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MessageBox(window,
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TEXT("The emulator is unable to read your PC joystick. ")
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TEXT("Ensure that your game port is configured properly, ")
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@@ -644,6 +690,17 @@ BOOL JoySetEmulationType(HWND window, DWORD newtype, int nJoystickNumber, const
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MB_ICONEXCLAMATION | MB_SETFOREGROUND);
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return 0;
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}
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if ((joyinfo[newtype] == DEVICE_JOYSTICK_THUMBSTICK2) && (caps.wNumAxes < 4))
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{
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MessageBox(window,
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TEXT("The emulator is unable to read thumbstick 2. ")
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TEXT("Ensure that your game port is configured properly, ")
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TEXT("that the joystick is firmly plugged in, and that ")
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TEXT("you have a joystick driver installed."),
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TEXT("Configuration"),
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MB_ICONEXCLAMATION | MB_SETFOREGROUND);
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return 0;
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}
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}
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else if ((joyinfo[newtype] == DEVICE_MOUSE) &&
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(joyinfo[joytype[nJoystickNumber]] != DEVICE_MOUSE))
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