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#1392 Update benchmark output to include CPU, 32-bit/64-bit, DEBUG/Release information
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@ -377,11 +377,26 @@ void Win32Frame::Benchmark(void)
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// DISPLAY THE RESULTS
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DisplayLogo();
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std::string strText = StrFormat(
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// Windows About
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// System type: 64-bit operating system, x64-based processor
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"CPU:\t%s\n"
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#if _WIN64
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"Bits:\t64-bit (x64)\n"
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#else
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"Bits:\t32-bit (x86)\n"
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#endif
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#if _DEBUG
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"Type:\tDEBUG\n"
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#else
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"Type:\tRelease\n"
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#endif
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"\n"
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"Pure Video FPS:\t%u hires, %u text\n"
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"Pure CPU MHz:\t%u.%u%s (video update)\n"
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"Pure CPU MHz:\t%u.%u%s (full-speed)\n\n"
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"EXPECTED AVERAGE VIDEO GAME\n"
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"PERFORMANCE: %u FPS",
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gInstructionSet.brand,
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(unsigned)totalhiresfps,
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(unsigned)totaltextfps,
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(unsigned)(totalmhz10[0] / 10), (unsigned)(totalmhz10[0] % 10), (LPCTSTR)(IS_APPLE2 ? " (6502)" : ""),
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