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Fix #363: Redraw screen whilst debug stepping
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@@ -8489,10 +8489,9 @@ void DebugContinueStepping ()
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if (g_nDebugSteps)
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{
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if (!((++nStepsTaken) & 0xFFFF))
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if (!((++nStepsTaken) & 0xFFFF)) // Arbitrary: redraw screen every 0x10000 steps
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{
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if (nStepsTaken == 0x10000) // HACK_MAGIC_NUM
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VideoRedrawScreen();
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VideoRedrawScreen();
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}
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}
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else
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