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. Add PropSheetPage: Slots (and include 'Reset to Default') - include config options for some cards . Remove PropSheetPages: Sound & Disk . Config page: refactor and add 'Reset all to Default' . Input page: refactor . Advanced page: refactor
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@@ -51,17 +51,11 @@ void CPropertySheet::Init(void)
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PropSheetPages[PG_INPUT].pszTemplate = MAKEINTRESOURCE(IDD_PROPPAGE_INPUT);
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PropSheetPages[PG_INPUT].pfnDlgProc = CPageInput::DlgProc;
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PropSheetPages[PG_SOUND].dwSize = sizeof(PROPSHEETPAGE);
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PropSheetPages[PG_SOUND].dwFlags = PSP_DEFAULT;
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PropSheetPages[PG_SOUND].hInstance = GetFrame().g_hInstance;
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PropSheetPages[PG_SOUND].pszTemplate = MAKEINTRESOURCE(IDD_PROPPAGE_SOUND);
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PropSheetPages[PG_SOUND].pfnDlgProc = CPageSound::DlgProc;
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PropSheetPages[PG_DISK].dwSize = sizeof(PROPSHEETPAGE);
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PropSheetPages[PG_DISK].dwFlags = PSP_DEFAULT;
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PropSheetPages[PG_DISK].hInstance = GetFrame().g_hInstance;
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PropSheetPages[PG_DISK].pszTemplate = MAKEINTRESOURCE(IDD_PROPPAGE_DISK);
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PropSheetPages[PG_DISK].pfnDlgProc = CPageDisk::DlgProc;
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PropSheetPages[PG_SLOTS].dwSize = sizeof(PROPSHEETPAGE);
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PropSheetPages[PG_SLOTS].dwFlags = PSP_DEFAULT;
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PropSheetPages[PG_SLOTS].hInstance = GetFrame().g_hInstance;
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PropSheetPages[PG_SLOTS].pszTemplate = MAKEINTRESOURCE(IDD_PROPPAGE_SOUND);
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PropSheetPages[PG_SLOTS].pfnDlgProc = CPageSlots::DlgProc;
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PropSheetPages[PG_ADVANCED].dwSize = sizeof(PROPSHEETPAGE);
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PropSheetPages[PG_ADVANCED].dwFlags = PSP_DEFAULT;
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@@ -87,7 +81,7 @@ void CPropertySheet::Init(void)
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uint32_t CPropertySheet::GetVolumeMax()
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{
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return m_PageSound.GetVolumeMax();
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return m_PageConfig.GetVolumeMax();
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}
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// Called when F11/F12 is pressed
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@@ -104,3 +98,26 @@ bool CPropertySheet::SaveStateSelectImage(HWND hWindow, bool bSave)
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return false; // Cancelled
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}
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}
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void CPropertySheet::ResetAllToDefault()
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{
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m_PageConfig.ResetToDefault();
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m_PageInput.ResetToDefault();
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m_PageSlots.ResetToDefault();
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m_PageAdvanced.ResetToDefault();
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}
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void CPropertySheet::ApplyConfigAfterClose(UINT bmPages)
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{
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if (bmPages & (1 << PG_CONFIG))
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m_PageConfig.ApplyConfigAfterClose();
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if (bmPages & (1 << PG_INPUT))
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m_PageInput.ApplyConfigAfterClose();
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if (bmPages & (1 << PG_SLOTS))
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m_PageSlots.ApplyConfigAfterClose();
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if (bmPages & (1 << PG_ADVANCED))
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m_PageAdvanced.ApplyConfigAfterClose();
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}
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