Simplify logic around CConfigNeedingRestart (PR #955)

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Andrea 2021-10-31 12:14:47 +00:00 committed by GitHub
parent 992a79075b
commit 830030ee05
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3 changed files with 32 additions and 27 deletions

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@ -11,19 +11,39 @@
class CConfigNeedingRestart
{
public:
CConfigNeedingRestart(UINT bEnableTheFreezesF8Rom = false) :
m_Apple2Type( GetApple2Type() ),
m_CpuType( GetMainCpu() ),
m_uSaveLoadStateMsg(0),
m_videoRefreshRate( GetVideo().GetVideoRefreshRate() )
// zero initialise
CConfigNeedingRestart()
{
m_bEnableTheFreezesF8Rom = bEnableTheFreezesF8Rom;
m_Apple2Type = A2TYPE_APPLE2;
m_CpuType = CPU_UNKNOWN;
memset(m_Slot, 0, sizeof(m_Slot));
m_SlotAux = CT_Empty;
m_bEnableTheFreezesF8Rom = 0;
m_uSaveLoadStateMsg = 0;
m_videoRefreshRate = VR_NONE;
}
// create from current global configuration
static CConfigNeedingRestart Create()
{
CConfigNeedingRestart config;
config.Reload();
return config;
}
// update from current global configuration
void Reload()
{
m_Apple2Type = GetApple2Type();
m_CpuType = GetMainCpu();
CardManager& cardManager = GetCardMgr();
for (UINT slot = SLOT0; slot < NUM_SLOTS; slot++)
m_Slot[slot] = GetCardMgr().QuerySlot(slot);
m_SlotAux = GetCardMgr().QueryAux();
m_Slot[slot] = cardManager.QuerySlot(slot);
m_SlotAux = cardManager.QueryAux();
m_tfeInterface = get_tfe_interface();
m_bEnableTheFreezesF8Rom = GetPropertySheet().GetTheFreezesF8Rom();
m_uSaveLoadStateMsg = 0;
m_videoRefreshRate = GetVideo().GetVideoRefreshRate();
}
const CConfigNeedingRestart& operator= (const CConfigNeedingRestart& other)

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@ -376,19 +376,9 @@ void CPropertySheetHelper::ApplyNewConfig(void)
void CPropertySheetHelper::SaveCurrentConfig(void)
{
// NB. clone-type is encoded in g_Apple2Type
m_ConfigOld.m_Apple2Type = GetApple2Type();
m_ConfigOld.m_CpuType = GetMainCpu();
m_ConfigOld.m_Slot[SLOT3] = GetCardMgr().QuerySlot(SLOT3);
m_ConfigOld.m_Slot[SLOT4] = GetCardMgr().QuerySlot(SLOT4);
m_ConfigOld.m_Slot[SLOT5] = GetCardMgr().QuerySlot(SLOT5);
m_ConfigOld.m_Slot[SLOT6] = GetCardMgr().QuerySlot(SLOT6); // CPageDisk::HandleFloppyDriveCombo() needs this to be CT_Disk2 (temp, as will replace with PR #955)
m_ConfigOld.m_Slot[SLOT7] = GetCardMgr().QuerySlot(SLOT7);
m_ConfigOld.m_bEnableTheFreezesF8Rom = GetPropertySheet().GetTheFreezesF8Rom();
m_ConfigOld.m_videoRefreshRate = GetVideo().GetVideoRefreshRate();
m_ConfigOld.m_tfeInterface = get_tfe_interface();
m_ConfigOld.Reload();
// Reset flags each time:
m_ConfigOld.m_uSaveLoadStateMsg = 0;
m_bDoBenchmark = false;
// Setup ConfigNew
@ -405,7 +395,6 @@ void CPropertySheetHelper::RestoreCurrentConfig(void)
SetSlot(SLOT5, m_ConfigOld.m_Slot[SLOT5]);
HD_SetEnabled(m_ConfigOld.m_Slot[SLOT7] == CT_GenericHDD);
GetPropertySheet().SetTheFreezesF8Rom(m_ConfigOld.m_bEnableTheFreezesF8Rom);
m_ConfigNew.m_videoRefreshRate = m_ConfigOld.m_videoRefreshRate; // Not SetVideoRefreshRate(), as this re-inits much Video/NTSC state!
}
bool CPropertySheetHelper::IsOkToSaveLoadState(HWND hWnd, const bool bConfigChanged)

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@ -172,8 +172,6 @@ void Snapshot_UpdatePath(void)
//-----------------------------------------------------------------------------
static CConfigNeedingRestart m_ConfigNew;
static std::string GetSnapshotUnitApple2Name(void)
{
static const std::string name("Apple2");
@ -279,16 +277,13 @@ static void ParseUnitApple2(YamlLoadHelper& yamlLoadHelper, UINT version)
std::string model = yamlLoadHelper.LoadString(SS_YAML_KEY_MODEL);
SetApple2Type( ParseApple2Type(model) ); // NB. Sets default main CPU type
m_ConfigNew.m_Apple2Type = GetApple2Type();
CpuLoadSnapshot(yamlLoadHelper, version); // NB. Overrides default main CPU type
m_ConfigNew.m_CpuType = GetMainCpu();
JoyLoadSnapshot(yamlLoadHelper, version);
KeybLoadSnapshot(yamlLoadHelper, version);
SpkrLoadSnapshot(yamlLoadHelper);
GetVideo().VideoLoadSnapshot(yamlLoadHelper, version);
m_ConfigNew.m_videoRefreshRate = GetVideo().GetVideoRefreshRate();
MemLoadSnapshot(yamlLoadHelper, version);
// g_Apple2Type may've changed: so redraw frame (title, buttons, leds, etc)
@ -529,7 +524,8 @@ static void Snapshot_LoadState_v2(void)
// . A change in h/w via loading a save-state avoids this VM restart
// The latter is the desired approach (as the former needs a "power-on" / F2 to start things again)
GetPropertySheet().ApplyNewConfigFromSnapshot(m_ConfigNew); // Saves new state to Registry (not slot/cards though)
const CConfigNeedingRestart configNew = CConfigNeedingRestart::Create();
GetPropertySheet().ApplyNewConfigFromSnapshot(configNew); // Saves new state to Registry (not slot/cards though)
MemInitializeROM();
MemInitializeCustomROM();