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Tidy
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@ -43,13 +43,10 @@
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Bit 6 = Controller 2, Active Low
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Bit 7 = Controller 1, Active Low
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Once data is read, button presses (for each controller) should be stored in the following structure
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Once data is read, button presses (for each controller) are stored in the following structure:
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bit# 7 6 5 4 3 2 1 0
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Byte 0: R:L:D:U:St:Sl:Y:B
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Byte 1: x:x:x:x:Fr:Fl:X:A
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The variable controllerXButtons will be stored in the reverse order.
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bit# 11 10 9 8 / 7 6 5 4 3 2 1 0
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m_controllerXButtons: x:x:x:x:Fr:Fl:X:A / R:L:D:U:St:Sl:Y:B
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Alex Lukacz Aug 2021
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*/
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@ -156,7 +153,7 @@ void SNESMAXCard::GetControllerButtons(UINT joyNum, JOYINFOEX& infoEx, UINT& con
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if (!altControllerType)
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{
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// Logitech F310, Dualshock 4
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// Logitech F310, Sony DualShock 4
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// b11,..,b0: -,-,St,Sl / -,-,R,L,X,A,B,Y
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controllerButtons |= ((infoEx.dwButtons & 0x0002) >> 1); // B Button
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controllerButtons |= ((infoEx.dwButtons & 0x0001) << 1); // Y Button
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@ -33,13 +33,13 @@ public:
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virtual void SaveSnapshot(YamlSaveHelper& yamlSaveHelper);
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virtual bool LoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version);
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void GetControllerButtons(UINT joyNum, JOYINFOEX& infoEx, UINT& controllerButtons, bool altControllerType);
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static bool ParseControllerMappingFile(UINT joyNum, const char* pathname, std::string& errorMsg);
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enum Button {B, Y, SELECT, START, U, D, L, R, A, X, LB, RB, UNUSED1, UNUSED2, UNUSED3, UNUSED4, NUM_BUTTONS, UNUSED};
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private:
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void GetControllerButtons(UINT joyNum, JOYINFOEX& infoEx, UINT& controllerButtons, bool altControllerType);
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enum Button { B, Y, SELECT, START, U, D, L, R, A, X, LB, RB, UNUSED1, UNUSED2, UNUSED3, UNUSED4, NUM_BUTTONS, UNUSED };
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UINT m_buttonIndex;
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UINT m_controller1Buttons;
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UINT m_controller2Buttons;
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