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Refactor: int bVideoMode -> uint32_t uVideoMode
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@@ -1193,7 +1193,7 @@ static void VideoFrameBufferAdjust(int& xSrc, int& ySrc, bool bInvertY=false)
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ySrc += dy;
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}
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void VideoRefreshScreen ( int uRedrawWholeScreenVideoMode /* =0*/, bool bRedrawWholeScreen /* =false*/ )
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void VideoRefreshScreen ( uint32_t uRedrawWholeScreenVideoMode /* =0*/, bool bRedrawWholeScreen /* =false*/ )
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{
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#if defined(_DEBUG) && defined(DEBUG_REFRESH_TIMINGS)
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DebugRefresh(0);
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