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Save-state: Draw the frame,buttons,etc as soon as we know the Apple2Type, to remove the issue where the drive buttons appear before the rest of the buttons. (Repro: Loading a 32MB gzip'ed HDD image from the command line.)
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@ -209,7 +209,10 @@ static void Snapshot_LoadState_v1() // .aws v1.0.0.1, up to (and including) Appl
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MemUpdatePaging(TRUE);
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// NB. g_Apple2Type doesn't change for v1, but replicate this (like v2)
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SetCharsetType();
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VideoReinitialize(); // g_CharsetType changed
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FrameUpdateApple2Type();
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}
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catch(std::string szMessage)
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{
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@ -334,6 +337,11 @@ static void ParseUnitApple2(YamlLoadHelper& yamlLoadHelper, UINT version)
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SpkrLoadSnapshot(yamlLoadHelper);
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VideoLoadSnapshot(yamlLoadHelper);
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MemLoadSnapshot(yamlLoadHelper);
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// g_Apple2Type may've changed: so redraw frame (title, buttons, leds, etc)
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SetCharsetType();
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VideoReinitialize(); // g_CharsetType changed
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FrameUpdateApple2Type();
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}
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//---
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@ -519,11 +527,6 @@ static void Snapshot_LoadState_v2(void)
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MemInitializeIO();
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MemUpdatePaging(TRUE);
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// g_Apple2Type may've changed: so redraw frame (title, buttons, leds, etc)
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SetCharsetType();
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VideoReinitialize(); // g_CharsetType changed
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FrameUpdateApple2Type();
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}
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catch(std::string szMessage)
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{
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