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Add TODO cleanup notes
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@ -18,8 +18,8 @@ along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned char u8; // TODO: change to <stdint.h> uint8_t
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typedef unsigned short u16; // TODO: change to <stdint.h> uint16_t
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// return (x < 255) ? (x+1) : 255;
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inline u8 IncClamp8( u8 x )
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@ -42,8 +42,8 @@ inline u8 DecClamp8( u8 x )
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// 2 G Read
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// 3 R Write
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// RGBA r= write, g = read, b = pc
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int g_aMemoryAccess[ 65536 ];
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u8 *g_pRead = 0;
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int g_aMemoryAccess[ 65536 ]; // TODO: Change to <stdint.h> int32_t
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u8 *g_pRead = 0;
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u8 *g_pWrite = 0;
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u8 *g_pExeec = 0;
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@ -52,6 +52,7 @@ u8 *g_pExeec = 0;
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inline u8 ReadByte( u16 addr, int uExecutedCycles )
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{
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// TODO: We should have a single g_bDebuggerActive so we can have a single implementation across ][+ //e
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(u8*) g_pRead = ((u8*)g_aMemoryAccess) + (addr * 4) + 3;
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*g_pRead = IncClamp8( *g_pRead );
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