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Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code
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@@ -106,7 +106,7 @@ const char* FindSymbolFromAddress (WORD nAddress, int * iTable_ )
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if (! (g_bDisplaySymbolTables & (1 << iTable)))
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continue;
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map<WORD, string>::iterator iSymbols = g_aSymbols[iTable].find(nAddress);
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std::map<WORD, std::string>::iterator iSymbols = g_aSymbols[iTable].find(nAddress);
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if(g_aSymbols[iTable].find(nAddress) != g_aSymbols[iTable].end())
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{
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if (iTable_)
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@@ -131,7 +131,6 @@ bool FindAddressFromSymbol ( const char* pSymbol, WORD * pAddress_, int * iTable
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if (! (g_bDisplaySymbolTables & (1 << iTable)))
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continue;
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// map<WORD, string>::iterator iSymbol = g_aSymbols[iTable].begin();
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SymbolTable_t :: iterator iSymbol = g_aSymbols[iTable].begin();
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while (iSymbol != g_aSymbols[iTable].end())
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{
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@@ -455,7 +454,6 @@ Update_t _CmdSymbolsListTables (int nArgs, int bSymbolTables )
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int nSymbols = g_aSymbols[iTable].size();
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if (nSymbols)
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{
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// map<WORD, string>::iterator iSymbol = g_aSymbols[iTable].begin();
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SymbolTable_t :: iterator iSymbol = g_aSymbols[iTable].begin();
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while (iSymbol != g_aSymbols[iTable].end())
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{
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