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Remove reundant code and comment.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
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@ -1094,7 +1094,7 @@ bool GetBreakpointInfo ( WORD nOffset, bool & bBreakpointActive_, bool & bBreakp
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return false;
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}
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// returns the hit type if the breakpoints stops
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// returns the hit type if the breakpoint stops
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static BreakpointHit_t hitBreakpoint(Breakpoint_t * pBP, BreakpointHit_t eHitType)
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{
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pBP->bHit = true;
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@ -2309,7 +2309,6 @@ Update_t CmdTrace (int nArgs)
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g_nDebugStepUntil = -1;
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DebugEnterStepping();
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GetFrame().FrameRefreshStatus(DRAW_TITLE | DRAW_DISK_STATUS);
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DebugContinueStepping(true);
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return UPDATE_ALL; // TODO: Verify // 0
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@ -2367,7 +2366,6 @@ Update_t CmdTraceLine (int nArgs)
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g_nDebugStepUntil = -1;
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DebugEnterStepping();
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GetFrame().FrameRefreshStatus(DRAW_TITLE | DRAW_DISK_STATUS);
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DebugContinueStepping(true);
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return UPDATE_ALL; // TODO: Verify // 0
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@ -8389,8 +8387,7 @@ void DebugBegin ()
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//===========================================================================
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void DebugExitDebugger ()
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{
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ClearTempBreakpoints(); // make sure we remove dead breakpoints before checking
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// should this check if breakpoints are actually enabled?
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ClearTempBreakpoints(); // make sure we remove temp breakpoints before checking
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if (g_nBreakpoints == 0 && g_hTraceFile == NULL)
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{
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DebugEnd();
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