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A few miscellaneous cleanups. (PR #1355)
Move DSXXX function to a more specific location. . DSAvailable() is not implemented in SoundCore. . DSInit() & DSUninit(); are only meaningful in Windows. SoundBuffer: use plain C++ to clean it up as opposed to COM interfaces. . which are only relevant to the Win32 implementation. Remove 2 obsolete FMT macros. NTSC: load bitmaps by resource id. SoundBuffer: make creation of a SoundBuffer an atomic operation. Fix 2019 solution.
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@@ -38,13 +38,13 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "Mockingboard.h"
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#include "MouseInterface.h"
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#include "Windows/DirectInput.h"
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#include "Windows/DXSoundBuffer.h"
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#include "NTSC.h"
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#include "ParallelPrinter.h"
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#include "Pravets.h"
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#include "Registry.h"
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#include "SaveState.h"
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#include "SerialComms.h"
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#include "SoundCore.h"
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#include "Uthernet1.h"
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#include "Uthernet2.h"
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#include "Speaker.h"
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