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Save-state: Game I/O Connector: change yaml
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@@ -341,7 +341,7 @@ static void ParseUnit(void)
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}
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else if (unit == GetSnapshotUnitGameIOConnectorName())
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{
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CopyProtectionDongleLoadSnapshot(yamlLoadHelper);
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CopyProtectionDongleLoadSnapshot(yamlLoadHelper, unitVersion);
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}
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else if (unit == GetSnapshotUnitMiscName())
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{
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