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Move interface into a class FrameBase. (PR #893)
. Move the Win32 implementation into Win32Frame.
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+3
-3
@@ -1646,7 +1646,7 @@ void MemInitializeCustomF8ROM(void)
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}
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catch (bool)
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{
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MessageBox( g_hFrameWindow, "Failed to read F8 (auto-start) ROM for language card in original Apple][", TEXT("AppleWin Error"), MB_OK );
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MessageBox( GetFrame().g_hFrameWindow, "Failed to read F8 (auto-start) ROM for language card in original Apple][", TEXT("AppleWin Error"), MB_OK );
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}
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}
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@@ -1667,7 +1667,7 @@ void MemInitializeCustomF8ROM(void)
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if (!bRes)
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{
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MessageBox( g_hFrameWindow, "Failed to read custom F8 rom", TEXT("AppleWin Error"), MB_OK );
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MessageBox( GetFrame().g_hFrameWindow, "Failed to read custom F8 rom", TEXT("AppleWin Error"), MB_OK );
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CloseHandle(g_hCustomRomF8);
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g_hCustomRomF8 = INVALID_HANDLE_VALUE;
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// Failed, so use default rom...
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@@ -1723,7 +1723,7 @@ void MemInitializeCustomROM(void)
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if (!bRes)
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{
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MessageBox( g_hFrameWindow, "Failed to read custom rom", TEXT("AppleWin Error"), MB_OK );
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MessageBox( GetFrame().g_hFrameWindow, "Failed to read custom rom", TEXT("AppleWin Error"), MB_OK );
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CloseHandle(g_hCustomRom);
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g_hCustomRom = INVALID_HANDLE_VALUE;
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// Failed, so use default rom...
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