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Debugger refactor: moved ConfigColorsReset() from Debug.cpp to Debugger_Color.cpp
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@ -333,9 +333,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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int _CmdBreakpointAddCommonArg ( int iArg, int nArg, BreakpointSource_t iSrc, BreakpointOperator_t iCmp, bool bIsTempBreakpoint=false );
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void _BWZ_Clear( Breakpoint_t * aBreakWatchZero, int iSlot );
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// Config - Colors
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static void _ConfigColorsReset ( void );
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// Config - Save
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bool ConfigSave_BufferToDisk ( const char *pFileName, ConfigSave_t eConfigSave );
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void ConfigSave_PrepareHeader ( const Parameters_e eCategory, const Commands_e eCommandClear );
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@ -2239,7 +2236,7 @@ Update_t CmdConfigColorMono (int nArgs)
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{
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if (iParam == PARAM_RESET)
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{
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_ConfigColorsReset();
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ConfigColorsReset();
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ConsoleBufferPush( TEXT(" Resetting colors." ) );
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}
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else
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@ -8766,86 +8763,6 @@ static void DebugEnd ()
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}
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#if _DEBUG
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#define DEBUG_COLOR_RAMP 0
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//===========================================================================
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void _SetupColorRamp( const int iPrimary, int & iColor_ )
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{
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TCHAR sRamp[ CONSOLE_WIDTH*2 ] = TEXT("");
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#if DEBUG_COLOR_RAMP
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TCHAR sText[ CONSOLE_WIDTH ];
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#endif
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bool bR = (iPrimary & 1) ? true : false;
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bool bG = (iPrimary & 2) ? true : false;
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bool bB = (iPrimary & 4) ? true : false;
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int dStep = 32;
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int nLevels = 256 / dStep;
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for (int iLevel = nLevels; iLevel > 0; iLevel-- )
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{
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int nC = ((iLevel * dStep) - 1);
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int nR = bR ? nC : 0;
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int nG = bG ? nC : 0;
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int nB = bB ? nC : 0;
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DWORD nColor = RGB(nR,nG,nB);
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g_aColorPalette[ iColor_ ] = nColor;
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#if DEBUG_COLOR_RAMP
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wsprintf( sText, TEXT("RGB(%3d,%3d,%3d), "), nR, nG, nB );
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_tcscat( sRamp, sText );
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#endif
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iColor_++;
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}
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#if DEBUG_COLOR_RAMP
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wsprintf( sText, TEXT(" // %d%d%d\n"), bB, bG, bR );
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_tcscat( sRamp, sText );
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OutputDebugString( sRamp );
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sRamp[0] = 0;
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#endif
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}
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#endif // _DEBUG
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//===========================================================================
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void _ConfigColorsReset( void )
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{
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// int iColor = 1; // black only has one level, skip it, since black levels same as white levels
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// for (int iPrimary = 1; iPrimary < 8; iPrimary++ )
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// {
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// _SetupColorRamp( iPrimary, iColor );
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// }
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// Setup default colors
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int iColor;
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for (iColor = 0; iColor < NUM_DEBUG_COLORS; iColor++ )
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{
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COLORREF nColor = g_aColorPalette[ g_aColorIndex[ iColor ] ];
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int R = (nColor >> 0) & 0xFF;
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int G = (nColor >> 8) & 0xFF;
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int B = (nColor >> 16) & 0xFF;
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// There are many, many ways of shifting the color domain to the monochrome domain
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// NTSC uses 3x3 matrix, could map RGB -> wavelength, etc.
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int M = (R + G + B) / 3; // Monochrome component
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int nThreshold = 64;
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int BW;
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if (M < nThreshold)
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BW = 0;
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else
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BW = 255;
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COLORREF nMono = RGB(M,M,M);
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COLORREF nBW = RGB(BW,BW,BW);
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DebuggerSetColor( SCHEME_COLOR, iColor, nColor );
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DebuggerSetColor( SCHEME_MONO , iColor, nMono );
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DebuggerSetColor( SCHEME_BW , iColor, nBW );
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}
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}
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//===========================================================================
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void DebugInitialize ()
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{
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@ -8939,7 +8856,7 @@ void DebugInitialize ()
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WindowUpdateDisasmSize();
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_ConfigColorsReset();
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ConfigColorsReset();
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WindowUpdateConsoleDisplayedSize();
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@ -129,9 +129,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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W8 // FG_SOURCE
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};
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COLORREF g_aColors[ NUM_COLOR_SCHEMES ][ NUM_DEBUG_COLORS ];
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// COLORREF DebuggerGetColor ( int iColor );
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static COLORREF g_aColors[ NUM_COLOR_SCHEMES ][ NUM_DEBUG_COLORS ];
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//===========================================================================
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@ -167,3 +166,82 @@ bool DebuggerSetColor( const int iScheme, const int iColor, const COLORREF nColo
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return bStatus;
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}
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#if _DEBUG
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#define DEBUG_COLOR_RAMP 0
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//===========================================================================
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static void _SetupColorRamp(const int iPrimary, int & iColor_)
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{
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TCHAR sRamp[CONSOLE_WIDTH * 2] = TEXT("");
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#if DEBUG_COLOR_RAMP
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TCHAR sText[CONSOLE_WIDTH];
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#endif
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bool bR = (iPrimary & 1) ? true : false;
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bool bG = (iPrimary & 2) ? true : false;
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bool bB = (iPrimary & 4) ? true : false;
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int dStep = 32;
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int nLevels = 256 / dStep;
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for (int iLevel = nLevels; iLevel > 0; iLevel--)
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{
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int nC = ((iLevel * dStep) - 1);
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int nR = bR ? nC : 0;
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int nG = bG ? nC : 0;
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int nB = bB ? nC : 0;
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DWORD nColor = RGB(nR, nG, nB);
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g_aColorPalette[iColor_] = nColor;
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#if DEBUG_COLOR_RAMP
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wsprintf(sText, TEXT("RGB(%3d,%3d,%3d), "), nR, nG, nB);
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_tcscat(sRamp, sText);
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#endif
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iColor_++;
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}
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#if DEBUG_COLOR_RAMP
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wsprintf(sText, TEXT(" // %d%d%d\n"), bB, bG, bR);
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_tcscat(sRamp, sText);
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OutputDebugString(sRamp);
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sRamp[0] = 0;
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#endif
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}
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#endif // _DEBUG
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//===========================================================================
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void ConfigColorsReset(void)
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{
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// int iColor = 1; // black only has one level, skip it, since black levels same as white levels
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// for (int iPrimary = 1; iPrimary < 8; iPrimary++ )
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// {
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// _SetupColorRamp( iPrimary, iColor );
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// }
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// Setup default colors
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int iColor;
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for (iColor = 0; iColor < NUM_DEBUG_COLORS; iColor++)
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{
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COLORREF nColor = g_aColorPalette[g_aColorIndex[iColor]];
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int R = (nColor >> 0) & 0xFF;
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int G = (nColor >> 8) & 0xFF;
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int B = (nColor >> 16) & 0xFF;
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// There are many, many ways of shifting the color domain to the monochrome domain
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// NTSC uses 3x3 matrix, could map RGB -> wavelength, etc.
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int M = (R + G + B) / 3; // Monochrome component
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int nThreshold = 64;
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int BW;
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if (M < nThreshold)
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BW = 0;
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else
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BW = 255;
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COLORREF nMono = RGB(M, M, M);
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COLORREF nBW = RGB(BW, BW, BW);
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DebuggerSetColor(SCHEME_COLOR, iColor, nColor);
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DebuggerSetColor(SCHEME_MONO, iColor, nMono);
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DebuggerSetColor(SCHEME_BW, iColor, nBW);
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}
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}
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@ -132,3 +132,4 @@
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// Color
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COLORREF DebuggerGetColor( int iColor );
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bool DebuggerSetColor ( const int iScheme, const int iColor, const COLORREF nColor );
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void ConfigColorsReset(void);
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