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renamed DAC to SAM
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parent
b386c444c3
commit
fa43e909ed
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug NoDX|Win32">
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<ProjectConfiguration Include="Debug NoDX|Win32">
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@ -125,7 +125,7 @@
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<ClCompile Include="source\Configuration\PropertySheet.cpp" />
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<ClCompile Include="source\Configuration\PropertySheet.cpp" />
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<ClCompile Include="source\Configuration\PropertySheetHelper.cpp" />
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<ClCompile Include="source\Configuration\PropertySheetHelper.cpp" />
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<ClCompile Include="source\CPU.cpp" />
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<ClCompile Include="source\CPU.cpp" />
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<ClCompile Include="source\DAC.cpp" />
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<ClCompile Include="source\SAM.cpp" />
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<ClCompile Include="source\Debugger\Debug.cpp" />
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<ClCompile Include="source\Debugger\Debug.cpp" />
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<ClCompile Include="source\Debugger\Debugger_Assembler.cpp" />
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<ClCompile Include="source\Debugger\Debugger_Assembler.cpp" />
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<ClCompile Include="source\Debugger\Debugger_Color.cpp" />
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<ClCompile Include="source\Debugger\Debugger_Color.cpp" />
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\Applewin.cpp">
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<ClCompile Include="source\Applewin.cpp">
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@ -169,7 +169,7 @@
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<ClCompile Include="source\Debugger\Util_MemoryTextFile.cpp">
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<ClCompile Include="source\Debugger\Util_MemoryTextFile.cpp">
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<Filter>Source Files\Debugger</Filter>
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<Filter>Source Files\Debugger</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="source\DAC.cpp">
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<ClCompile Include="source\SAM.cpp">
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<Filter>Source Files\Emulator</Filter>
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<Filter>Source Files\Emulator</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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@ -51,7 +51,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "..\resource\resource.h"
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#include "..\resource\resource.h"
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#include "Configuration\PropertySheet.h"
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#include "Configuration\PropertySheet.h"
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#include "Debugger\DebugDefs.h"
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#include "Debugger\DebugDefs.h"
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#include "DAC.h"
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#include "SAM.h"
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// Memory Flag
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// Memory Flag
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#define MF_80STORE 0x00000001
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#define MF_80STORE 0x00000001
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@ -21,7 +21,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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/*
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/*
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DAC.CPP
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SAM.CPP
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Emulate an 8 bit DAC (eg: SAM card) which writes unsigned byte
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Emulate an 8 bit DAC (eg: SAM card) which writes unsigned byte
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data written to its IO area to the audio buffer (as used by the speaker).
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data written to its IO area to the audio buffer (as used by the speaker).
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@ -34,7 +34,7 @@
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#include "AppleWin.h"
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#include "AppleWin.h"
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#include "Memory.h"
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#include "Memory.h"
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#include "DAC.h"
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#include "SAM.h"
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#include "Speaker.h"
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#include "Speaker.h"
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//
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//
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@ -1,2 +1,2 @@
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// 8 bit DAC (eg: SAM)
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// SAM speech card (8 bit DAC):
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void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot);
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void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot);
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