renamed DAC to SAM

This commit is contained in:
unknown 2015-03-30 17:25:30 +09:00
parent b386c444c3
commit fa43e909ed
5 changed files with 10 additions and 10 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug NoDX|Win32"> <ProjectConfiguration Include="Debug NoDX|Win32">
@ -125,7 +125,7 @@
<ClCompile Include="source\Configuration\PropertySheet.cpp" /> <ClCompile Include="source\Configuration\PropertySheet.cpp" />
<ClCompile Include="source\Configuration\PropertySheetHelper.cpp" /> <ClCompile Include="source\Configuration\PropertySheetHelper.cpp" />
<ClCompile Include="source\CPU.cpp" /> <ClCompile Include="source\CPU.cpp" />
<ClCompile Include="source\DAC.cpp" /> <ClCompile Include="source\SAM.cpp" />
<ClCompile Include="source\Debugger\Debug.cpp" /> <ClCompile Include="source\Debugger\Debug.cpp" />
<ClCompile Include="source\Debugger\Debugger_Assembler.cpp" /> <ClCompile Include="source\Debugger\Debugger_Assembler.cpp" />
<ClCompile Include="source\Debugger\Debugger_Color.cpp" /> <ClCompile Include="source\Debugger\Debugger_Color.cpp" />

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="source\Applewin.cpp"> <ClCompile Include="source\Applewin.cpp">
@ -169,7 +169,7 @@
<ClCompile Include="source\Debugger\Util_MemoryTextFile.cpp"> <ClCompile Include="source\Debugger\Util_MemoryTextFile.cpp">
<Filter>Source Files\Debugger</Filter> <Filter>Source Files\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="source\DAC.cpp"> <ClCompile Include="source\SAM.cpp">
<Filter>Source Files\Emulator</Filter> <Filter>Source Files\Emulator</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>

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@ -51,7 +51,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "..\resource\resource.h" #include "..\resource\resource.h"
#include "Configuration\PropertySheet.h" #include "Configuration\PropertySheet.h"
#include "Debugger\DebugDefs.h" #include "Debugger\DebugDefs.h"
#include "DAC.h" #include "SAM.h"
// Memory Flag // Memory Flag
#define MF_80STORE 0x00000001 #define MF_80STORE 0x00000001

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@ -21,7 +21,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
/* /*
DAC.CPP SAM.CPP
Emulate an 8 bit DAC (eg: SAM card) which writes unsigned byte Emulate an 8 bit DAC (eg: SAM card) which writes unsigned byte
data written to its IO area to the audio buffer (as used by the speaker). data written to its IO area to the audio buffer (as used by the speaker).
@ -34,7 +34,7 @@
#include "AppleWin.h" #include "AppleWin.h"
#include "Memory.h" #include "Memory.h"
#include "DAC.h" #include "SAM.h"
#include "Speaker.h" #include "Speaker.h"
// //

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@ -1,2 +1,2 @@
// 8 bit DAC (eg: SAM) // SAM speech card (8 bit DAC):
void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot); void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot);