Commit Graph

19 Commits

Author SHA1 Message Date
Henri Asseily
1b9a769332
Fix to DirectSound not working in modern environments. Need to use FAILED() instead of boolean check. (PR #951) 2021-05-16 20:03:59 +01:00
TomCh
96bbc0c435
Improve SSI263 (PR #939)
New class for SSI263 (2 instances per MB/Phasor card)
- support 2nd SSI263 at $Cn20 connected to 6522-A (at $Cn00)

Switch from one-shot phoneme playback to ring-buffer
Use a new dedicated ring-buffer (distinct from the AY8910 ring buffer)
Gets rid of: SSI263Thread, the 2 events, and the 64 voices

Support the 2-bit Duration b7:6 of phoneme register for both SC01 & SSI263 (to fix #929)
Updated save-state
Updated IRQ logging (output cycle & 6522 source)
2021-03-23 22:01:41 +00:00
Andrea
8c2b38d19d
Enable ConformanceMode in VS2019. (PR #923)
This reduces the chances of incompatibility between gcc and vs.

99% is "const char *" literals.
1 case of a goto jumping over a variable declaration (but it is not needed).
2021-02-10 21:05:00 +00:00
Andrea
b226bdfd53
Small changes to improve compatibility with GCC. (PR #902)
* Fix GCC build.

1) do not fwd declare enums
2) include only base class header file IPropertySheet.

* DSInit(): make sure sound devices are cleaned before the 2nd call.

And use std::string to avoid need of memory management.
2020-12-29 21:17:03 +00:00
Andrea
e27879ac99
Move interface into a class FrameBase. (PR #893)
. Move the Win32  implementation into Win32Frame.
2020-12-24 15:08:50 +00:00
Andrea
d2a34e1f91
Remove VirtualAlloc, VirtualFree & ZeroMemory. (PR #884)
. Allocation in Memory.cpp: keep VirtualAlloc of size=64KiB (alignment=64KiB) to ease debugging.
2020-12-10 21:08:15 +00:00
Andrea
7ca547479b
Move Windows related functions to Interface.h (PR #882)
This is not complete as header files from Windows/.. are still included in:

Keyboard.cpp
SerialComms.cpp
Joystick.cpp

But probably these are arch specific and will have to be completely reimplemented elsewhere.
2020-11-29 17:30:06 +00:00
Andrea
bbe88da787
AppleWin.cpp split (PR #875)
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
2020-11-26 21:50:06 +00:00
Andrea
c455488b50
Split Frame.cpp to WinFrame.cpp (PR #874) 2020-11-23 19:21:20 +00:00
tomcw
bd1d65ce4f Renamed Applewin.h to AppleWin.h across entire project 2020-11-11 22:12:39 +00:00
Andrea
01ad5d1882
Ensure all header files can be included (in any order) after stdafx.h. (PR #866) 2020-11-11 21:15:27 +00:00
Andrea
fe62271ef9
Some minor c++ correctness changes. (#803)
Added const, static forward declaration.
Removed some unneeded header files.
2020-06-27 14:32:09 +01:00
tomcw
d92eca5068 Cmd line: -m and -no-mb: fix crash 2019-11-03 14:23:47 +00:00
tomcw
2f6b24b970 Fixed up the Debug/Release NoDX configurations 2019-09-01 11:28:24 +01:00
tomcw
be81458284 Save-state: correctly stop & play Mockingboard sound buffer across save-state loading transition (#609) 2019-02-24 15:37:15 +00:00
tomcw
2900816167 Removed duplicate extern FILE* g_fh 2018-04-08 17:48:08 +01:00
Andrea
6051bc55d0 Changes to ease code compilation in gcc. (#541)
Changes to ease code compilation in GCC.

Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
2018-02-24 15:12:40 +00:00
tomcw
6a26a95487 PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
tomcw
d591dd006b Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00