Commit Graph

50 Commits

Author SHA1 Message Date
tomcw
453268a302 Add command line: -capslock=off (#1187) 2023-02-27 22:42:57 +00:00
Andrea
b2926390c8
Remove unused includes. (PR #1178) 2023-02-05 21:04:45 +00:00
Kelvin Lee
80f3eaeb91
Various *Name() functions can simply return const std::string& (PR #1049) 2022-02-28 20:52:18 +00:00
TomCh
daa0675694
Pravets refactor: move all specialisations into new Pravets class. (PR #914)
Mainly for keyboard & printer specialisations.
2021-01-17 10:48:06 +00:00
tomcw
440831179f Keyboard: improve illegal keycodes handling for II/II+ and clones. 2021-01-16 11:01:18 +00:00
tomcw
7d2ddb3556 Base 64A: support special F2 key via the Delete key (GH#912) 2021-01-14 21:32:59 +00:00
Andrea
6cffb30330
FrameBase: some changes to ease implementations (PR #910)
. simplify the interface FrameBase to make it easier to implement it for different cases (remove HDC and make parameters more explicit)
. remove functions which are only called on a Win32Frame (in which case a cast is guaranteed to succeed)
. otherwise there is the risk that every FrameBase implementation wants to add its own variants.
. FrameBase::FrameRefreshStatus() simplify implementation: pass all flags explicitly
2021-01-10 16:33:06 +00:00
Andrea
159cde7d64
Video & FrameBase: better split (PR #908)
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
2021-01-03 16:21:24 +00:00
Andrea
9d7aa7d309
Move VideoRedrawScreen() to Video. (PR #904) 2021-01-01 12:42:24 +00:00
Andrea
e27879ac99
Move interface into a class FrameBase. (PR #893)
. Move the Win32  implementation into Win32Frame.
2020-12-24 15:08:50 +00:00
Andrea
2d2ba86f4f
IPropertySheet: make it a standard C++ class with pure virtual functions (PR #892)
* Interface.h: ensure that functions in the interface are not exported by other header files.

This is generally harmless, except for the presence of default arguments, in which case the version with default arguments must come first.
To avoid the issue, these functions are only ever exported in the Interface.h header file.
2020-12-20 15:32:51 +00:00
Andrea
bbe88da787
AppleWin.cpp split (PR #875)
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
2020-11-26 21:50:06 +00:00
Andrea
c455488b50
Split Frame.cpp to WinFrame.cpp (PR #874) 2020-11-23 19:21:20 +00:00
Andrea
2a7191f5ce
Split Video.cpp to WinVideo.cpp to remove most of the Win32 specific functions (PR #872)
. Moved DirectInput.cpp/h and WinVideo.cpp/h to a new "Windows" folder.
2020-11-21 20:57:56 +00:00
tomcw
bd1d65ce4f Renamed Applewin.h to AppleWin.h across entire project 2020-11-11 22:12:39 +00:00
Andrea
01ad5d1882
Ensure all header files can be included (in any order) after stdafx.h. (PR #866) 2020-11-11 21:15:27 +00:00
ThorstenB
4543117f81
More clean-up, portability and another debugger fix (PR #847)
Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
2020-10-25 17:27:59 +00:00
TomCh
4bc75093b8
Support (read-only) WOZ1/WOZ2 images (#544) (PR #653)
Supports:
- all "woz test images" v1.3 (WOZ1, WOZ2) are working, except 3.5"
- additionally: Frogger (spiradisc), Choplifter (not Enhanced //e!), Lode Runner, Marble Madness, Skyfox.
- woz images can be .gz or .zip compressed (ie. same as other supported images)
- save-state

Limitations:
- read-only, so WOZ images are forced to be write-protected
  . as a result, games that need r/w images won't work (Stickybear Town Builder, Wizardry)
- 5.25" only (not 3.5")
2019-07-05 23:01:19 +01:00
tomcw
ec74b9de6b F2 now resets keyboard. (Fixes #639) 2019-04-16 21:24:32 +01:00
tomcw
cd9a207bee Added cmd line switch (-altgr-sends-wmchar) to enable sending WM_CHAR for key presses, when AltGr is down. (Fixes #625) 2019-03-03 14:32:19 +00:00
Raphaël Zumer
c9553d996d Convert files with special characters to UTF-8 (PR #604)
* Convert file encoding to UTF-8
* Set character sets to UTF-8 explicitly
2019-02-07 18:08:53 +00:00
tomcw
391336a383 Apple II,II+ keyboard: ignore up/down arrows. (Fixes #617) 2019-01-19 10:18:16 +00:00
tomcw
eea8cb3cdf Deprecated and removed support for v1 save-state. (Fixes #603) 2019-01-05 22:20:51 +00:00
tomcw
09ab12d0b6 Save-state: Keyboard - save 'Key Waiting' flag. (Fixes #591) 2018-11-01 21:14:16 +00:00
tomcw
140d505fe9 Keyboard:
. reverted default so that ALT+TAB is not hooked (#556)
. reverted default so that ALT GR's fake LCONTROL is not hooked (#558)
. added new switches: -hook-alt-tab and -hook-altgr-control to support hooking these key combo's (#556)
2018-07-29 22:34:09 +01:00
tomcw
a4f225555f Keyboard: added comment for GH558 and removed some debug logging 2018-07-27 22:05:59 +01:00
TomCh
6ed354714e
Support ClosedApple+key with Alt Gr when combined with a regular keyboard key:
. When Alt Gr is pressed, then manually post WM_CHAR message on receiving a WM_KEYDOWN (manually translate and account for shift/control/caps-lock)
. Hook filter: suppress Alt Gr's (ie. RMENU's) fake LCONTROL messages

Also:
. Hook filter: allow Ctrl+Shift+Esc (for Task Manager)
. Keyboard: refactor only use accessor functions to get the Alt/Control/Shift state
2018-07-27 21:55:53 +01:00
tomcw
1afa2490c5 Keyboard: Refactor for GetKeyState() 2018-07-23 22:27:33 +01:00
tomcw
c457241229 Keyboard:
. When in MODE_LOGO, don't pass WM_CHAR to Apple II keyboard (now consistent with WM_KEYDOWN)
. Small refactor for Apple II keyboard's WM_KEYDOWN handler
Move code for log init & done to Log.cpp
2018-07-15 15:38:37 +01:00
tomcw
9cacf8d90d Small refactor for reading $C01x soft switch status flags
Prevent Apple II from reading $C01x/$C07F soft switch status flags
2018-06-30 14:30:30 +01:00
tomcw
6ad2621282 Fixed save-state not saving last key & update history.txt 2018-06-16 11:36:43 +01:00
tomcw
734bc4cee2 AKD: Support both Return and Enter (and other extended keys). (#330) 2018-06-12 21:50:27 +01:00
tomcw
fdd6a622dc Simplified AKD support 2018-06-02 22:26:29 +01:00
tomcw
539f5db40a Fix for //e keyboard's AKD. (Fixes #330) 2018-05-30 22:38:10 +01:00
tomcw
a07407c6f8 Suppress AKD support for II and II+ models. (Fixed #116) 2018-05-28 22:36:00 +01:00
tomcw
0d4be07e7e SysKey hook filter:
. Fix for GetKeyState() not detecting the special keys as being up (so AKD was erroneously reporting the key still down).
. eg. Whilst pressing TAB, press LEFT ALT, then release TAB.
2018-05-28 22:13:54 +01:00
tomcw
6b53adde55 SysKey hook filter:
. Also suppress ALT+SPACE
. PostMessage to AppleWin message-pump for WM_KEYDOWN, WM_KEYUP for these special key combos
. Add special any-key-down (AKD) handling for these special key combos
2018-05-28 17:27:38 +01:00
Andrea
6051bc55d0 Changes to ease code compilation in gcc. (#541)
Changes to ease code compilation in GCC.

Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
2018-02-24 15:12:40 +00:00
tomcw
77cbfbec99 Remove stale/unused key buffering code 2017-10-29 10:50:08 +00:00
tomcw
86ba0b0407 Apply fixes and enhancements to PR #285 (Support for TK3000 //e) 2016-10-22 23:20:23 +01:00
tomcw
31ba57b7c7 Debug logging: add log message for time from boot until first key read (for AZTEC.DSK).
+ Remove an unused var.
2016-09-06 21:38:00 +01:00
tomcw
d0243c71d7 Save-state: rename SaveHex{4|8|12|16...64} to SaveHexUint{4|8|12|16...64} 2016-03-04 21:26:14 +00:00
tomcw
11789c9023 Save-state: Renamed YamlLoadHelper load-type functions to be more consistent with YamlSaveHelper functions 2016-02-24 22:38:59 +00:00
tomcw
6b07fd665f Save-state: Added save-type functions to YamlSaveHelper & use wherever saving state. Also added new cmd-line option: -load-state. 2016-02-24 21:51:20 +00:00
tomcw
37ad1ebd63 Removed redundant binary v2 save-state code
Also:
. support new CpuType independently of Apple2Type
. save-state: don't save disk track image if no disk
. save-state: re-init AppleWin internals & UI to reflect changed Apple2Type
2016-02-14 16:01:30 +00:00
tomcw
2f6e86c0fa Added libyaml 0.1.5
Added yaml save-state support for:
. Main AppleII unit
. Aux memory & RawWorksIII
. Printer
. SSC
. Z80
. Mouse
. Mockingboard
. Phasor
. Disk][
. HDD
2016-02-07 15:47:15 +00:00
tomcw
559a236b14 Save-state:
. On save: append .aws if missing
. Added Pravets.cpp/h (for this clone's specific stuff)
2015-05-31 22:53:53 +01:00
tomcw
717c5cba84 New save-state (.aws) v2:
. Format now extensible for supporting new hardware types in the future
. Include missing items like Apple2Type, CyclesThisVideoFrame (#255)
Continue to support loading of old v1 format.

Added card save/load for:
. Mouse (#260)
. HDD (#260)
. Printer

Extended card support for:
. SSC

Other:
. Added save-state v1 struct size checks
. Create SaveState_Structs_v2.h and split out common into SaveState_Structs_common.h
. Refactor HardDisk.cpp to use imagehandle; and consolidate with Disk.cpp
. Fix Disk/HD_GetFullPathName() which wasn't always returning full pathname
. Consolidate common GetImageTitle() and move into DiskImage.cpp
2015-02-13 22:40:53 +00:00
tomcw
6a26a95487 PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
tomcw
d591dd006b Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00