Persist menu selection for bitsy.boot, bitsy.bye, basis & prodos.sys to Registry.
Add new cmd line '-bootsector <pathname>'.
Add BootSector (code & binary).
Add OS (basic17.system, bitsy.boot, quit.system; DOS33 & ProDOS2.4.3).
Update help doc:
. add workflow info to ddi-create.html.
. add new ddi-sizes.html, and ddi-advanced.html (for advanced workflow).
Better support the IIe's aux slot when it's empty or has the 80-col(1KiB) card.
- any h/w using this alternate CPU emulation, (ie. aux=empty or 80-col(1KiB)), then the 'mem' cache is completely bypassed.
Debugger: change all the direct 'mem' accesses to go via ReadByteFromMemory().
TestCPU6502: test the alt CPU emulation code too.
Move DSXXX function to a more specific location.
. DSAvailable() is not implemented in SoundCore.
. DSInit() & DSUninit(); are only meaningful in Windows.
SoundBuffer: use plain C++ to clean it up as opposed to COM interfaces.
. which are only relevant to the Win32 implementation.
Remove 2 obsolete FMT macros.
NTSC: load bitmaps by resource id.
SoundBuffer: make creation of a SoundBuffer an atomic operation.
Fix 2019 solution.
Add new command line switch: -aux <empty|std80|ext80|rw3>
Add 6502/65C02 x normal/debugger alt read support for CPU emulation (#1353).
Fix bug in MemReadFloatingBus() reading from mem[] - no good, if MF_AUXREAD is set.
Support odd 80-col text video mode when aux slot is empty:
. add a new videoMode flag for VF_80COL_AUX_EMPTY.
Correctly support 80COL & DHIRES soft-switches when aux slot is empty or with std80 card.
Support VidHD's SHR with -aux <empty|std80>.
Save-state: support aux slot empty or with std80 card.
* Bump debugger version 2.9.1.19
* Cleanup
* Debugger: Update DISK INFO to display disk info across 2 lines of text
* Debugger: Fix ConsolePrint() to wrap long lines of text
* Debugger: Update DISK INFO to show last nibble for non WOZ floppy image
* Replace optional pointer with reference in GetCurrentState()
* Add Log.h to Disk.h
* Cleanup GetCurrentState()
* Cleanup whitespace
* Add single line output for DISK INFO foundation. Still need CONFIG DISK #
* 2.9.1.21 Added: DISK INFO [#]
Mockingboard or Phasor cards can be inserted into any slot.
Change Config->Sound to that slots 4+5 to be individually selected for the 3 soundcard types.
Add MockingboardCardManager class to manage multiple cards and mix the sound buffers.
. In 2x windowed mode: always show slot 5 Disk II LEDs.
. Add tooltips for slot 5/6 track/sector info (d1 & d2) - shows dec/hex & fractional track position.
- but this track/sector info is now on a UI toggle in the Config -> Disk tab.
. Debugger: add 'DISK SLOT n' - to set current slot of Disk II card
- ie. support 'DISK INFO' for slot 5
Uthernet II: add extended feature to virtualise DNS requests.
. This allows pure TCP/UDP sockets to run *without* MACRAW requests (and so without libpcap).
. Raw sockets will not work.
. Add configuration for Virtual DNS.
libpcap: ensure all functions check if the library is loaded before using it.
Uthernet 1: do NOT overwrite tfe_cannot_use as it should only reflect the availability of npcap on *this* system.
Add Copyright notice, and mention Virtual DNS in html.
1) Remove Init()
2) Call Reset() via CardManager
3) Call Destroy() via CardManager (only used by Disks/Harddisk) on WM_DESTROY
The only "real" changes are in CSuperSerialCard: ensure destructor cleans up and remove Destroy().
. tfe.cpp renamed to Uthernet1.cpp.
. add class NetworkBackend: common to both U1 and U2 cards, and abstracts Windows/Linux backends.
. modernise error message if WPCAP.DLL is not installed.
And these Debugger related:
. Improve FormatAddress() and GetSymbol().
. GetSymbol(), FindSymbolFromAddress(), FormatAddress() are changed to use std::string instead.
. Remove static variable (not nice) in FormatAddress().
. GetSymbol() returns std::string reference instead of pointer.
- Update LogOutput() and LogFileOutput().
- Add StrFormat() to produce std::string out of snprintf() & add StrFormat.cpp to projects.
- Add PTRDIFF_T_FMT in parallel to SIZE_T_FMT to StdAfx.h, for completeness.
- In Log.cpp, changed to get timestamp using posix functions.
- Removed TCHAR usage throughout - simply use char.
Support VidHD in slot 3 (via Config GUI or '-s3 vidhd') for SHR video modes only.
- AppleWin window is slightly enlarged when VidHD card is inserted.
Support IIgs 320x200 (and fill mode) and 640x200 video modes.
Debugger: add 'shr' command to view video
CUI: Allow user to specify width & height (for full-screen); and allow separate x,y scaling in full-screen mode.
. Add user-protection when unchecking HDD controller (as images aren't restored on a 'cancel')
. Fix possible crash when removing (via Config->Disk) either Disk2 card(s5) or HDD card(s7), then cancelling during emulation
. Fix m_buf[] size
. NB. whenever switching back to non-full-screen, then it will restore the default desktop resolution.
. Allow -no-full-screen to be placed before -fs-height=<best|nnnn> (previously it only worked when placed afterwards)
. simplify the interface FrameBase to make it easier to implement it for different cases (remove HDC and make parameters more explicit)
. remove functions which are only called on a Win32Frame (in which case a cast is guaranteed to succeed)
. otherwise there is the risk that every FrameBase implementation wants to add its own variants.
. FrameBase::FrameRefreshStatus() simplify implementation: pass all flags explicitly
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
* WinVideo: move some generic functions back to Video.
Introduce a new virtual function (VideoPresentScreen) to draw the video buffer to video memory.
* Move Win32Frame::VideoRedrawScreen() to FrameBase as it is generic.
. class hierarchy: WinVideo IS_A Video (ie. WinVideo is a subclass of Video)
. GetVideo() singleton instance of WinVideo in AppleWin.cpp, exposed via Interface.h