. class hierarchy: WinVideo IS_A Video (ie. WinVideo is a subclass of Video)
. GetVideo() singleton instance of WinVideo in AppleWin.cpp, exposed via Interface.h
* Interface.h: ensure that functions in the interface are not exported by other header files.
This is generally harmless, except for the presence of default arguments, in which case the version with default arguments must come first.
To avoid the issue, these functions are only ever exported in the Interface.h header file.
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
And fix two general issues:
- confusing behavior when entering the builtin (mini) assembler mode,
- and also fixes the "cl" (clear flag) command - which was documented, but did not work at all (due to an "interesting" command/syntax conflict...).
Removed very slow BitBlt() GDI calls in PrintGlyph() - now 18x faster in Release config!
. Replaced GDI call FillRect() with new FillBackground()
. Added missing bitmap declarations in GetDebuggerMemDC()
Fixed AdditionalIncludeDirectories for Debugger source files
. The auto-switch is done on each reset, or on inserting a disk at the start-up screen (MODE_LOGO).
. The Window's title include '(S6-13)' if DiskII card has 13-sector f/w.
. The debugger's 'disk info' cmd will show FW13 or FW16 depending on f/w.
Support 2nd Disk][ in slot-5, via command line:
- -s5 diskii
- -s5d1 \<imagefile\>
- -s5d2 \<imagefile\>
NB. there's currently no Configuration UI support, except the Drive icons' tooltips show what's in slot-5 & slot-6 (for drive-n). So there's no way to eject the disks or insert new disks. The use-case I'm supporting it Wasteland which just has the 4 disks in the 4 drives.
Improved card management:
- Added `class Card` (in Card.h) which all other cards (that exist as classes) derive from (eg. LC,SSC,Mouse,Disk2).
- Added `class CardManager` (in CardManager.cpp\h) which now manages the 8 slots (and aux slot).
- Added `class Disk2CardManager` (in Disk2CardManager.cpp\h) which provides methods for operations that act on all Disk2 instances at the same time.
- Currently limited to just 1x SSC and 1x Mouse card (why would you need more?). This simplifies things, meaning there's no need to have dedicated SSCManager / MouseCardManager objects.
- Currently the 2nd Disk2 card can only be put into slot-5. This limitation is just due to the complexity of the Configuration UI. Having a more general drop-down per slot UI would remove this limitation.
. moved vert,horz onto same row
. made hex & apple modes the default display config
. added 2nd line showing cycles
. moved mini-mem views over by 1 char