Commit Graph

81 Commits

Author SHA1 Message Date
michaelangel007
23f1f46fc8 GH #406 Cleanup - remove extraBank from _DrawSoftSwitchLanguageCardBank() 2017-05-01 08:47:31 -07:00
michaelangel007
d243425c20 2.9.0.7 Memory softswitches are now in chronological order, and their background is a dark grey 2017-04-27 17:13:34 -07:00
michaelangel007
8c209cfc2d Some Read/Write for Main/Aux memory 2017-04-27 16:58:43 -07:00
michaelangel007
fd2d44a349 Change debugger background for LC to be darker cyan 2017-04-27 16:41:03 -07:00
michaelangel007
335a8e5c5c Change debugger IO title to light blue for easier reading 2017-04-27 16:37:13 -07:00
michaelangel007
9fd479b976 Debugger: Show if RAMWORKS Language Card is installed, and which page is active 2017-04-27 14:06:01 -07:00
michaelangel007
93e6d668e7 Add backend to display Extended Language Card Bank for RAMWORKS or Saturn 2017-04-27 14:04:53 -07:00
michaelangel007
59702d9c74 Only draw LC staus on Bank 2 line 2017-04-27 13:39:59 -07:00
michaelangel007
baa0b08198 Bugfix: Don't over-draw LC status outside designiated info. area 2017-04-27 13:37:56 -07:00
michaelangel007
e5087a6627 Prep for LC bank 2017-04-27 13:37:19 -07:00
michaelangel007
18fd4205c9 And turn it on 2017-04-27 12:02:09 -07:00
michaelangel007
5cc4cbd26c Debugger 2.9.0.4 Language Card Status 2017-04-27 12:00:54 -07:00
michaelangel007
f4b5aa5fa5 Cleanup via factor out _DrawSoftSwitchHighlight() 2017-04-27 09:30:08 -07:00
michaelangel007
eb0890add4 Add (default) background to ColorizeFlags() 2017-04-27 09:29:22 -07:00
tomcw
0b6c5bbb91 Support for #384:
. Debug 'G(o)' cmd now defaults to normal speed (and precise video updates)
. New debug 'GG' cmd enables full speed (and periodic video updates)
. Single-stepping (normal or full speed) now routed through ContinueExecution()
. Removed Cpu6502()/Cpu65C02() check for debug breakpoints
. Removed the (undocumented) SHIFT+F7 feature to exit debugger for 'normal speed breakpoints'
. Removed the g_bDebugNormalSpeedBreakpoints variable
2017-02-25 22:32:46 +00:00
tomcw
1bb60026a5 Debugger - Fix #345: wrap and protect debugger's video mode 2016-11-06 14:23:23 +00:00
tomcw
af196ac8ae Tidy-up for full-screen vars 2016-07-26 22:33:45 +01:00
tomcw
66e468db65 Merged in Nick's new native resolution full-screen
- old 640x480 full-screen deprecated

Fixes for:
. Logo & Debug window scaled/positioned correctly
. Buttons & disk activity (on RHS) drawn in correct position
. Crosshairs for mouse (and when using mouse as joystick)drawn in correct position
2016-07-12 22:43:31 +01:00
tomcw
d23ae15774 Removed border from:
. final rendered window
. print-screen bmps (both sizes)
Fixed full-screen so that:
. all mode (RUNNING, DEBUG and LOGO) all occupy the same screen position
. there's no intermediate data drawn out of position when first switching to full-screen
Tested on Win7 and Win10
2016-04-04 21:05:58 +01:00
tomcw
e98de27039 Manual merge from master @ c798157 2016-03-21 23:48:02 +00:00
michaelangel007
03b43bf388 Bug #227 2.8.0.8 Fixed: Showing/hiding the address and/or opcodes will show long symbolic targets without overflowing into the register info pane
File: Debugger_Display.cpp
Func: DrawDisassemblyLine()
2014-12-11 10:00:02 -08:00
michaelangel007
d6002721e5 Fix Bug #251: ASC #:# with null byte doesn't mark up properly 2014-12-11 09:41:42 -08:00
michaelangel007
c2d6f5b026 Bug #239 : Debugger 2.8.0.6: Ctrl-Print Screen while the debugger is active will copy the debugger text to the clipboard 2014-12-01 22:01:08 -08:00
tomcw
bc45812f4e Simplified and moved main-loop video update logic into Video.cpp.
Removed complex case below for:
. VideoHasRefreshed(), 'anyupdates'
. VideoCheckPage()

Detailed notes below.

---

Video updates in ContinueExecution() loop:

'anyupdates' gets set if there were any page-flip(s) in last ~17030 cycles:
	anyupdates |= VideoHasRefreshed();
ie. VideoRefreshScreen() was called outside of this loop.

If there's been a call to VideoRefreshScreen() outside of this loop,
  and then the video framebuffer gets written to, ie. VideoApparentlyDirty() returns TRUE,
then don't call VideoRefreshScreen() from this loop for 3 frames.
(If a VideoRefreshScreen() is called outside of this loop then restart the 3 frame count.)

So..
 if the game is flipping, the VideoApparentlyDirty() will return FALSE (since game writes to other framebuffer).
 if the game is not flipping, then VideoHasRefreshed() will return FALSE (since no flips occur).

Therefore this complex case above probably only arises at a boundary eg. when the game is transitioning between these 2 modes,
and so if the emulator does the very occasional screen update in this main loop, it is of no consequence.

(I guess this extra logic was to throttle video updates on very old slow machines)

---

VideoCheckPage(BOOL bForce) was called twice in main-loop:

UnexpectedPage if g_bVideoDisplayPage2 != SW_PAGE2

Once each time through the loop (ie. every 1ms), with bForce=0
	if UnexpectedPage && >500ms since last flip then VideoRefreshScreen()

Once each video frame (ie. ~17030 cycles) when not flipping, with bForce=1
	if UnexpectedPage then VideoRefreshScreen()

Basically this was all about supporting FullSpeed mode, and limiting the calls to VideoRefreshScreen().
2014-09-13 22:22:27 +01:00
michaelangel007
4b7f8aab3e Debugger 2.8.0.1 Fix #227 (Debugger)[1.25] AppleSoft symbol: COPY.FAC.TO.ARG.ROUNDED overflows into registers 2014-09-08 09:19:12 -07:00
michaelangel007
346a171310 1.25 RC1 fixed ASC ellipsis 2014-08-30 10:03:00 -07:00
michaelangel007
e449da5b47 Debugger: Fix ASC overflowing _sOpCodes in FormatOpcodeBytes() 2014-08-28 16:52:41 -07:00
michaelangel007
fc5818ee34 Debugger 2.7.0.29 -- Renamed DS to ASC, fixed disassembly for ASC 2014-08-28 11:13:02 -07:00
michaelangel007
936553ab7e Cleanup misc. whitespace 2014-08-25 15:33:53 -07:00
tomcw
6a26a95487 PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
tomcw
d591dd006b Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00