Here are a few changes to make 64-bit build possible.
The changes are mainly to use windows api in the correct way that works for both 32-bit and 64-bit builds.
* WinVideo: move some generic functions back to Video.
Introduce a new virtual function (VideoPresentScreen) to draw the video buffer to video memory.
* Move Win32Frame::VideoRedrawScreen() to FrameBase as it is generic.
* Fix GCC build.
1) do not fwd declare enums
2) include only base class header file IPropertySheet.
* DSInit(): make sure sound devices are cleaned before the 2nd call.
And use std::string to avoid need of memory management.
. class hierarchy: WinVideo IS_A Video (ie. WinVideo is a subclass of Video)
. GetVideo() singleton instance of WinVideo in AppleWin.cpp, exposed via Interface.h
. NB, the Microsoft SDK 7.1A doesn't contain dxguid.lib & ddraw.lib, so they are linked against these two dx libs that are already part of the AppleWin repo.
* Interface.h: ensure that functions in the interface are not exported by other header files.
This is generally harmless, except for the presence of default arguments, in which case the version with default arguments must come first.
To avoid the issue, these functions are only ever exported in the Interface.h header file.
This is not complete as header files from Windows/.. are still included in:
Keyboard.cpp
SerialComms.cpp
Joystick.cpp
But probably these are arch specific and will have to be completely reimplemented elsewhere.
. Do not include alarm.h as it is not needed.
The code in alarm.h is not complete: all the extern functions are missing and different linkers might complain about this.
. Do not redefine some windows.h types in VICE/types.h as it becomes harder to keep them consistent.
Biggest problem is DWORD_IS_LONG as the best way to define it in linux 64 bit is as an int. Prefer to use StdAfx.h.
1. Newer VC runtime stat(), when using 32-bit file size, returns error
if file size is >2G. For file existence check, using 64-bit file
size is more accurate as files bigger than 2G would be reported as
non-existing otherwise.
2. <sys/stat.h> is required for VS2013 or before.
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
Split MouseInterface to isolate DirectInput code.
Avoid overflow in platforms where RAND_MAX is a big integer constant.
Fix include files for gcc (where enums cannot be forward declared).
Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
Whenever harddisks/disks are inserted (or removed) and *if path has changed* then:
. Then the internal save-state's path & filename will be updated to reflect the new defaults.
. LoadConfiguration(): Read the save-state pathname from Registry before harddisks/disks.
Also:
. CiderPress: only save pathname on OK.
. Refactored CPropertySheetHelper::BrowseToFile().
. Extended support for -d1,-d2,-h1, etc such that if the param is "", then it will eject/unplug the disk/harddisk.
And fix two general issues:
- confusing behavior when entering the builtin (mini) assembler mode,
- and also fixes the "cl" (clear flag) command - which was documented, but did not work at all (due to an "interesting" command/syntax conflict...).
Switched Mockingboard/6522 Timer interrupts & Mousecard's VBlank interrupt to use synchronous events.
This is a linked-list of ordered timer-based event, where only the head of the list needs updating after every opcode.
Video mode: "Color (RGB Card/Monitor)"
. RGB HGR rendering (no half-dot-shift, no vertical blend)
. RGB DHGR rendering
- Color 140-mode is a real 140x192 mode with no color fringe (Video7 patent, shows that way on real hardware)
- Mixed mode: correct transition for Color 140-mode <-> B&W (validated on a real IIc adapter.)
. Complete Féline support (eg. 2 distinct greys)
. Fixed Video7 SL7 inverse text
. Fixed DHIRES mixed mode detection
. NB. Prince of Persia will switch to B&W (560-mode) when going from HGR back to DHGR (same on real hardware).
Video mode: "Color (Composite Idealized)"
. Previously this was "Color (RGB Monitor)" (and before that, the AppleWin 1.25 "Color (Standard)")
. Now this mode does not support the extra RGB cards' video modes
Currently only Apple Color Card and Video7 SL7 are supported.
The RGB card can be defined through the command-line:
-rgb-card-type: apple (default), sl7, eve, feline
The default text color can be modified when SL7 is selected. On the actual card this was defined by dip switches.
-rgb-card-foreground <color>
can be 6 (blue), 9 (amber), 12 (green) and white (15)
Details:
. Added RGB FG/BG Text + mixed GR mode
. Added Color Text80
. Added Duochrome HGR
. RGB card defaults to Apple Color Card + B&W text
Removed 65d02.h and reconstructed this code using a combination of existing 6502.h/65c02.h and extra C Pre-Processor macros to include (or omit) the extra heatmap functionality.
We still end up with a normal 65c02 instance and also a debug 65c02 instance, but both will derive from the same 65c02.h file (+ same for the 6502 normal/debug instances).
Also:
. Added cpu_heatmap.inl for the built-in debugger's read/write operations.
. Support CpuRead/Write() from Z80 to hook the heatmap r/w.
. It's an Apple II plus clone.
. The 48K bank-switched Rom is controlled with AN0 and AN1.
. The character generation video Rom has two full character sets: English and German (F10 to switch).
NB. At the prompt, "TEST" runs the ROM self-test.
* Add missing Riff.h include and fix const correctness of arguments.
* Cosmetic improvements to Perf breakdown in LogPerfTimings().
* Logging - removed unnecessary cast.
. FT demo MAD2.DSK - original version now correctly crashes at start of full-screen scroller
. FT demo MADEF.DSK - graphics glitch on vertical edge where it transitions from GR to HGR mode
Removed very slow BitBlt() GDI calls in PrintGlyph() - now 18x faster in Release config!
. Replaced GDI call FillRect() with new FillBackground()
. Added missing bitmap declarations in GetDebuggerMemDC()
Fixed AdditionalIncludeDirectories for Debugger source files
. During init: only need to call IoHandlerCardsOut() when loading save-state
. MemInitialize() -> MemReset() -> ResetPaging() which always inits memmode