michaelangel007
a29444eb6c
Fix 80-col using out-of-bounds Char Set
2015-01-01 22:05:40 -08:00
michaelangel007
6c9032d67e
Cleanup: Alphabetize functions
2015-01-01 22:04:38 -08:00
michaelangel007
88b1b493e4
Set 40/80 Char Set if not Apple ][
2015-01-01 22:03:34 -08:00
michaelangel007
c68c50c8db
Fix mode Color Text Optimized -> Monochrome TV
2015-01-01 17:32:09 -08:00
michaelangel007
29fbe9515c
Fix all GR modes -- need 16-bits for pixel color
2015-01-01 17:20:36 -08:00
michaelangel007
e07d80898f
Fix Ctrl-F6 2x zoom
2015-01-01 17:19:49 -08:00
michaelangel007
d75cc2b330
Cleanup and factor common code, macro VIDEO_DRAW_BITS() to inline function
2015-01-01 11:59:54 -08:00
michaelangel007
75c5cc8151
Fix broken MIXED mode, fix Debugger view output, change main loop to call VideoRefresh()
2015-01-01 11:48:59 -08:00
michaelangel007
1087f738d5
Fix monochrome RGB colors
2015-01-01 09:59:58 -08:00
michaelangel007
28cd63fc84
Fix: 50% Half Scan Lines wasn't being applied on intial setup
2015-01-01 09:59:09 -08:00
michaelangel007
581bb332fe
Debugger 2.8.0.9b: BLOAD now recognizes the extensions .hgr or .hgr2 to load to $2000, or $4000 respectfully
2014-12-31 19:38:36 -08:00
michaelangel007
1fc2c0f2b2
Remove most of the old unused Video rendering functions
2014-12-31 17:57:57 -08:00
michaelangel007
784fb5c62b
Fix F9 video mode cycling works for monochrome modes
2014-12-31 17:57:02 -08:00
michaelangel007
2dedaf0158
NTSC: fix Debugger View Output commands: TEXT, HGR, etc
2014-12-31 17:15:36 -08:00
michaelangel007
e681c97c3b
Added NTSC files to Solution
2014-12-31 14:53:55 -08:00
michaelangel007
d8a0bd4ae2
Merge branch 'master' of https://github.com/AppleWin/AppleWin into NTSC_PreMerge
2014-12-31 14:13:58 -08:00
michaelangel007
e116014742
First pass of NTSC integration
2014-12-31 14:13:36 -08:00
tomcw
0fc6d18139
Removed some unused video constants
2014-12-21 16:47:03 -05:00
tomcw
1966bcb9a1
Merge branch 'master' of https://github.com/AppleWin/AppleWin
2014-12-21 16:43:58 -05:00
tomcw
a85d33beb3
Switch VideoCheckVbl() to call VideoGetVbl() instead of VideoGetScannerAddress()
2014-12-21 16:43:49 -05:00
michaelangel007
7ba8128530
Remove unused: V_CreateLookup_HiresHalfShiftFull(), conditionaly compile V_CreateLookup_HiresHalfShiftDim();
2014-12-15 18:02:54 -08:00
michaelangel007
e64932f181
Fixed HGR colors to be more accurate; cleanup dead code; merged COLORS_TWEAKED since it is always active
2014-12-14 19:05:21 -08:00
michaelangel007
ee67feaffb
Removed old commented out color maps for Lores & DoubleHires
2014-12-14 18:05:56 -08:00
michaelangel007
ca26296970
Fix mis-labeled HGR_MAGENTA -> HGR_VIOLET
2014-12-14 18:03:45 -08:00
michaelangel007
b21da4dd95
DOC: Made note that IIGS color reference is NOT accurate
2014-12-14 14:59:01 -08:00
michaelangel007
3d80c45451
Fix mis-labled HGR_RED -> HGR_ORANGE
2014-12-14 14:55:19 -08:00
michaelangel007
a509cc511a
Add: proper OPCODE_NOP enum
2014-12-11 10:00:51 -08:00
michaelangel007
03b43bf388
Bug #227 2.8.0.8 Fixed: Showing/hiding the address and/or opcodes will show long symbolic targets without overflowing into the register info pane
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File: Debugger_Display.cpp
Func: DrawDisassemblyLine()
2014-12-11 10:00:02 -08:00
michaelangel007
d6002721e5
Fix Bug #251 : ASC #:# with null byte doesn't mark up properly
2014-12-11 09:41:42 -08:00
michaelangel007
c2d6f5b026
Bug #239 : Debugger 2.8.0.6: Ctrl-Print Screen while the debugger is active will copy the debugger text to the clipboard
2014-12-01 22:01:08 -08:00
michaelangel007
4102fd91f9
DEBUG: 2.8.0.5: FIX: Bug #244 -- print warning about duplicate symbol's address(es) aliasing existing ones
2014-11-30 18:58:15 -08:00
michaelangel007
4e582b2431
Add: CHC_INFO, CHC_PATH
2014-11-30 18:39:04 -08:00
michaelangel007
ac56455f61
Cleanup: remove commented out broken long symbol table header description
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FIX: Prevent buffer overflow in CmdSymbolsInfo()
2014-11-30 17:51:11 -08:00
michaelangel007
d5a58ef206
ADD: ConsoleColor_StringLength() to get the normal string length that doesn't count the escape/markup
2014-11-30 17:47:26 -08:00
michaelangel007
7345b017aa
FIX: Bug #246 (Debugger) Memory (Changing Memory) command in CHM help files
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- fixed EXITBENCH from being matched with 'E'
- fixed out of date documentation with MEB, MEW
2014-11-29 17:42:12 -08:00
michaelangel007
763b8172f0
DEBUGGER: Cleanup error message for invalid symbol table for: syminfo
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(cherry picked from commit ca5002dfa3807f6b5fea33c14bd6ee5c9c879456)
2014-11-28 23:33:54 -08:00
michaelangel007
0910f05817
Cleanup - added note about CmdSymbolsLoad() zero args
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(cherry picked from commit 9de7a1ca922046542cc998a04993012569e9fb54)
2014-11-28 23:33:36 -08:00
michaelangel007
6e5ff918c4
Cleanup: ParseSymbolTable() renamed arg to be more descriptive: pPathFileName
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(cherry picked from commit 99a675b3b4b930071498b3ee1437f4d7d14594f4)
2014-11-28 23:33:25 -08:00
michaelangel007
d5c646a2bc
Cleanup whitespace
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(cherry picked from commit b5af168257f3f1fee19a314ed7d88c31bf345750)
2014-11-28 23:33:04 -08:00
TomCh
c04e934a27
Merge pull request #238 from AppleWin/memory_refactor
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Mainly a tidy-up to remove old, unused code from memory.cpp.
Also:
* Disk][ now returning floating bus for I/O register reads (still a few todo's to check).
* Fixed #232 (mouse VBl IRQs were still occurring after card removed!)
2014-10-12 20:58:25 +01:00
tomcw
0e31e91e61
Disk configuration: Minor coding style tweaks & clean-up
2014-10-10 21:24:50 +01:00
pedgarcia
43b31c28db
New disk selection interface
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The Configuration Dialog -> Disks tab now has combos to show
insert/eject disks, as well as it now the images are automatically
swapped if you try to insert on one drive the image connected to the
other
The Apple logo was redone following the same-ish colour pattern but with
a more modern look.
(*) Updated based on first review:
- Removed bmp from this pull request (coming later)
- Corrected resource's constants values and deleted unused one
- Initializing variables in CPageDisk constructot
2014-10-01 19:18:46 -04:00
tomcw
970dd0044a
Fix #232 : Mouse was still generating VBl IRQs after being removed.
2014-09-29 22:43:15 +01:00
tomcw
8fac75322a
Refactor: Removed unused vars from Memory.cpp. Also change Disk][ I/O regs to return floating bus.
2014-09-28 22:04:12 +01:00
tomcw
a2260510f3
Better support for GH issues #129 and #204 (x86 CPU core is no longer max'ed out).
2014-09-21 21:42:19 +01:00
tomcw
8098b84a0e
Fix GH issue #188 (GDI object leak). Also refactored V_CreateLookup_Text() and V_CreateLookup_MonoText() to use common code.
2014-09-21 16:12:05 +01:00
tomcw
efd2e4405a
Fix: 80-column video mode wasn't being detected as needing an update, when FLASH chars only existed in AUX text pages.
2014-09-15 22:47:50 +01:00
tomcw
8c019bcd35
More main-loop reduction & removal of redundant globals.
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Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs!
SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker.
. I reworked the code (as it looked out-of-date),
but probably better to just remove all the PC speaker support.
2014-09-14 21:23:54 +01:00
tomcw
0db62489f9
Refactor: g_bVideoMode -> g_uVideoMode
2014-09-14 16:15:14 +01:00
tomcw
1f892a27d4
Simplified main-loop a bit more, and removed more globals from AppleWin.cpp
2014-09-14 16:12:55 +01:00
tomcw
bc45812f4e
Simplified and moved main-loop video update logic into Video.cpp.
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Removed complex case below for:
. VideoHasRefreshed(), 'anyupdates'
. VideoCheckPage()
Detailed notes below.
---
Video updates in ContinueExecution() loop:
'anyupdates' gets set if there were any page-flip(s) in last ~17030 cycles:
anyupdates |= VideoHasRefreshed();
ie. VideoRefreshScreen() was called outside of this loop.
If there's been a call to VideoRefreshScreen() outside of this loop,
and then the video framebuffer gets written to, ie. VideoApparentlyDirty() returns TRUE,
then don't call VideoRefreshScreen() from this loop for 3 frames.
(If a VideoRefreshScreen() is called outside of this loop then restart the 3 frame count.)
So..
if the game is flipping, the VideoApparentlyDirty() will return FALSE (since game writes to other framebuffer).
if the game is not flipping, then VideoHasRefreshed() will return FALSE (since no flips occur).
Therefore this complex case above probably only arises at a boundary eg. when the game is transitioning between these 2 modes,
and so if the emulator does the very occasional screen update in this main loop, it is of no consequence.
(I guess this extra logic was to throttle video updates on very old slow machines)
---
VideoCheckPage(BOOL bForce) was called twice in main-loop:
UnexpectedPage if g_bVideoDisplayPage2 != SW_PAGE2
Once each time through the loop (ie. every 1ms), with bForce=0
if UnexpectedPage && >500ms since last flip then VideoRefreshScreen()
Once each video frame (ie. ~17030 cycles) when not flipping, with bForce=1
if UnexpectedPage then VideoRefreshScreen()
Basically this was all about supporting FullSpeed mode, and limiting the calls to VideoRefreshScreen().
2014-09-13 22:22:27 +01:00
tomcw
d1dddbe813
1.25.0.3: Restore MIP_FF_FF_00_00 as memory init default (see GH Bug#225)
2014-09-08 22:25:29 +01:00
michaelangel007
95a2c855f4
Cleanup: remove dead comments in debugger_parser.cpp
2014-09-08 12:15:37 -07:00
michaelangel007
4b7f8aab3e
Debugger 2.8.0.1 Fix #227 (Debugger)[1.25] AppleSoft symbol: COPY.FAC.TO.ARG.ROUNDED overflows into registers
2014-09-08 09:19:12 -07:00
michaelangel007
a49904a5f7
1.25RC2 Added note about MIP_FF_00_FULL_PAGE breaking Castle Wolfenstein -- no work-around yet except to use MIP_FF_FF_00_00 instead.
2014-09-07 18:29:47 -07:00
michaelangel007
ce2f0b75cb
Fix: SetCurrentImageDir() to always make sure g_sCurrentDir has trailing backslash
2014-09-03 17:14:06 -07:00
michaelangel007
807fcce1ef
1.25.0.2 Fixed: F12 Snapshot_LoadState() -> Snapshot_SetFilename() not keeping trailing backslash on path
2014-09-02 08:48:46 -07:00
michaelangel007
0c06520dc5
Added note about g_sCurrentDir to use g_sDebugDir
2014-09-02 08:44:21 -07:00
michaelangel007
cf7de38720
2.7.0.36 Fixed: empty command was re-triggering previous command. Example: DW 6062, // test
2014-09-01 12:47:43 -07:00
michaelangel007
3a0d2697e4
Debugger 2.7.0.35
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.35 Added: DW address -- round the length up to even number for convenience. Example: DW 6062 is equivalent to: DW 6062:6063
.34 Fixed: Unified auto-defined name: B_, W_, T_ for byte, word, or text respectively
2014-09-01 09:49:55 -07:00
michaelangel007
346a171310
1.25 RC1 fixed ASC ellipsis
2014-08-30 10:03:00 -07:00
michaelangel007
1b1009ee07
2.7.0.33 Fixed ASC range, DW range to auto-define T_#### and W_####
2014-08-29 08:51:29 -07:00
michaelangel007
be1ae810fc
Debugger 2.7.0.31 fix: DB range to auto-generate symbol name: B_####
2014-08-28 22:27:24 -07:00
michaelangel007
65cfe89e00
Debugger 2.8.0.1 fix: DB range to auto-generate symbol name: B_####
2014-08-28 22:23:47 -07:00
michaelangel007
d5cf2d1de2
Debugger 2.8.0.0 AppleWin 1.25
2014-08-28 16:55:16 -07:00
michaelangel007
e449da5b47
Debugger: Fix ASC overflowing _sOpCodes in FormatOpcodeBytes()
2014-08-28 16:52:41 -07:00
tomcw
a05979a6d1
Bump version to 1.25 & added comment to History.txt stating dropping Win98/ME support
2014-08-28 22:34:25 +01:00
michaelangel007
fc5818ee34
Debugger 2.7.0.29 -- Renamed DS to ASC, fixed disassembly for ASC
2014-08-28 11:13:02 -07:00
michaelangel007
ae762762e7
#206 Based on FaceBook poll, changed memory initialization pattern to: MIP_FF_00_FULL_PAGE
2014-08-28 10:43:32 -07:00
michaelangel007
ccebc48e5a
Merge branch 'master' of https://github.com/AppleWin/AppleWin
2014-08-28 10:40:08 -07:00
michaelangel007
9b8151b12e
#206 Based on FaceBook poll, changed memory initialization pattern to: MIP_FF_00_FULL_PAGE
2014-08-28 10:39:29 -07:00
tomcw
313e7bdcc8
TSAVE: Remap control chars to printable ones
2014-08-27 22:13:14 +01:00
michaelangel007
77aef24880
Cleanup code conventions
2014-08-25 17:12:16 -07:00
michaelangel007
1bcf5b29ee
Fix TSAVE and Ctrl-PrintScreen -- convert inverse control characters to space
2014-08-25 15:35:09 -07:00
michaelangel007
936553ab7e
Cleanup misc. whitespace
2014-08-25 15:33:53 -07:00
tomcw
712c726304
Moved a potentially confusing global to be function-local & fixed a few comments
2014-08-25 21:49:58 +01:00
tomcw
24493b4099
Fixed minor bug with track/sector not showing when switching: x1 -> Fullscreen -> x1 -> x2
2014-08-25 21:42:23 +01:00
michaelangel007
10092fce9a
Fix missed case of #198 Alt-Enter toggle full-screen -- WM_USER_FULLSCREEN
2014-08-25 09:40:52 -07:00
michaelangel007
94c90f6654
Fix #221 Reinstate F6's original behaviour of toggling window/fullscreen modes
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Fix #198 broken with F6 and Ctrl-F6 revert to original behavior
2014-08-25 09:20:32 -07:00
michaelangel007
24e581ba2c
Added: Ctrl-PrintScreen will copy the text screen (auto detect 40/80 columns) to the clipboard.
2014-08-25 08:35:43 -07:00
michaelangel007
9d36d6d007
Added new Debugger command: TSAVE to save the text screen to a file
2014-08-23 23:08:22 -07:00
michaelangel007
92e0f14907
#222 Kludge for Copy ][ v5 on MIP_PAGE_ADDRESS_LOW
2014-08-23 23:07:02 -07:00
michaelangel007
eea9110649
Update History.txt with Debugger 2.7.0.23
2014-08-23 17:09:48 -07:00
michaelangel007
8119e22f08
BUGFIX: MemoryFill and MemoryMove: Fix infinite hang if target memory address ends with FFFF due to 16-bit address wrapping around to zero instead of using length.
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i.e. F D000:FFFF 0
2014-08-23 12:52:14 -07:00
michaelangel007
0a80bb22b2
Kludge for #222 MIP_PAGE_ADDRESS_LOW due to bug in 'Beautiful Boot'
2014-08-22 23:20:58 -07:00
tomcw
99bed3ed36
GH#212: Eliminate flicker when in fullscreen & 50% mode
2014-08-21 22:54:03 +01:00
tomcw
e3508c29aa
Fix for window border when building with VS2012 & VS2013, using GetSystemMetrics(SM_CXPADDINGBORDER)
2014-08-20 22:40:48 +01:00
tomcw
598b04c025
Merge remote-tracking branch 'origin/master' into vs2013-and-gitignore
2014-08-20 22:00:09 +01:00
tomcw
73f0e405e5
Remove wchar.h & Update VS2012 proj with new headers
2014-08-14 22:27:41 +01:00
tomcw
cbdad2a02f
Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code
2014-08-14 20:29:01 +01:00
tomcw
c1bfb8075c
Created new DebugDefs.h for memory defs
2014-08-14 18:14:39 +01:00
tomcw
ea23def601
More header refactoring
2014-08-14 18:03:12 +01:00
tomcw
4d40590fbf
Renamed DiskConsts.h to DiskDefs.h + other header refactoring
2014-08-14 17:48:38 +01:00
tomcw
77d4ac81a1
Added new DiskConsts.h so Structs.h doesn't need to include DiskImage.h
2014-08-14 17:24:03 +01:00
tomcw
d21bb2cc3b
Move Util_* files into Debugger subfolder & update all vcproj files
2014-08-13 22:25:22 +01:00
tomcw
6ce0f6c77f
Split some of Debugger_parser.h into Util_Text.h (now Util_MemoryTextFile.cpp isn't dependent on any Debugger headers
2014-08-13 22:03:33 +01:00
tomcw
6a26a95487
PCH refactor: remove non-system headers from stdafx.h
2014-08-13 21:30:35 +01:00
michaelangel007
391b891807
#201 Don't update track/sector on disk swap
2014-07-29 07:56:55 -07:00
michaelangel007
ae5d765b2c
#201 cleanup to match coding standards
2014-07-28 14:18:32 -07:00
michaelangel007
598df5ce9b
Code cleanup: #201 use actual floppy drive
2014-07-28 14:13:40 -07:00