Commit Graph

43 Commits

Author SHA1 Message Date
tomcw
d9246c0841 Save-state: support TK3000 clone 2016-10-23 10:35:18 +01:00
tomcw
86ba0b0407 Apply fixes and enhancements to PR #285 (Support for TK3000 //e) 2016-10-22 23:20:23 +01:00
tomcw
30160583cb For full-speed: update every 16ms of real-time (close #351) 2016-09-22 22:34:16 +01:00
tomcw
0a7a0e9e5c Fixed #348 (>800KiB HDD images not mountable) 2016-09-19 22:14:57 +01:00
tomcw
1d34497d2d Speed-up booting AZTEC.DSK (#347) 2016-09-18 15:56:22 +01:00
tomcw
efcf06c285 Removed unsupported PC speaker sound types 2016-09-07 22:20:15 +01:00
tomcw
31ba57b7c7 Debug logging: add log message for time from boot until first key read (for AZTEC.DSK).
+ Remove an unused var.
2016-09-06 21:38:00 +01:00
tomcw
3cf54e6fa3 Calculate full-screen scale using borderless dimensions & allow more than 2x scale 2016-07-25 21:19:00 +01:00
tomcw
02b0d7419a Fixed screen update when running at full-speed
. Specifically IBIZA.DSK demo which streams data from the disk throughout (ie. so runs at full-speed all the time)
. Update the screen every frame, but only if video memory has changed (check AZTEC.DSK loading time)
. NB. When running at full-speed, then 6502 emulation doesn't do cycle-accurate video updates
Fixed crash that could occur when switch video mode (F9) when running at full-speed
. Occured when g_nVideoClockVert was >= 192
2016-07-23 22:53:29 +01:00
tomcw
04c9d09e38 When FullSpeed: don't do cycle-accurate graphics update
. means that disk accesses (eg. loading) is much quicker
Correct naming of video modes (in UI and code)
Pixel adjust for NTSC B&W and Color video modes to align with other video modes
2016-05-17 22:07:27 +01:00
tomcw
c4dfbaf988 -load-state: set CWD to path of .aws.yaml file 2016-04-20 22:46:12 +01:00
tomcw
749e1514bd Use correct resource BMP for each model's character set (Apple ][, original //e and Pravets)
Also resized the Pravets BMPs to be either 256 or 512 pixels in height.
2016-04-12 23:21:05 +01:00
tomcw
e98de27039 Manual merge from master @ c798157 2016-03-21 23:48:02 +00:00
michaelangel007
82fc84ccd2 Change SetCurrentImageDir() to return true/false 2015-01-10 16:56:47 -08:00
michaelangel007
801fa4db03 don't call unused VideoEndOfVideoFrame, directly call VideoRefreshScreen(0) 2015-01-03 11:42:00 -08:00
michaelangel007
88a7ab7b0b Fix video configuration initialization order not being applied for 50% scan lines 2015-01-02 02:45:47 -08:00
michaelangel007
75c5cc8151 Fix broken MIXED mode, fix Debugger view output, change main loop to call VideoRefresh() 2015-01-01 11:48:59 -08:00
michaelangel007
28cd63fc84 Fix: 50% Half Scan Lines wasn't being applied on intial setup 2015-01-01 09:59:09 -08:00
michaelangel007
1fc2c0f2b2 Remove most of the old unused Video rendering functions 2014-12-31 17:57:57 -08:00
michaelangel007
2dedaf0158 NTSC: fix Debugger View Output commands: TEXT, HGR, etc 2014-12-31 17:15:36 -08:00
michaelangel007
e116014742 First pass of NTSC integration 2014-12-31 14:13:36 -08:00
tomcw
8c019bcd35 More main-loop reduction & removal of redundant globals.
Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs!

SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker.
. I reworked the code (as it looked out-of-date),
    but probably better to just remove all the PC speaker support.
2014-09-14 21:23:54 +01:00
tomcw
1f892a27d4 Simplified main-loop a bit more, and removed more globals from AppleWin.cpp 2014-09-14 16:12:55 +01:00
tomcw
bc45812f4e Simplified and moved main-loop video update logic into Video.cpp.
Removed complex case below for:
. VideoHasRefreshed(), 'anyupdates'
. VideoCheckPage()

Detailed notes below.

---

Video updates in ContinueExecution() loop:

'anyupdates' gets set if there were any page-flip(s) in last ~17030 cycles:
	anyupdates |= VideoHasRefreshed();
ie. VideoRefreshScreen() was called outside of this loop.

If there's been a call to VideoRefreshScreen() outside of this loop,
  and then the video framebuffer gets written to, ie. VideoApparentlyDirty() returns TRUE,
then don't call VideoRefreshScreen() from this loop for 3 frames.
(If a VideoRefreshScreen() is called outside of this loop then restart the 3 frame count.)

So..
 if the game is flipping, the VideoApparentlyDirty() will return FALSE (since game writes to other framebuffer).
 if the game is not flipping, then VideoHasRefreshed() will return FALSE (since no flips occur).

Therefore this complex case above probably only arises at a boundary eg. when the game is transitioning between these 2 modes,
and so if the emulator does the very occasional screen update in this main loop, it is of no consequence.

(I guess this extra logic was to throttle video updates on very old slow machines)

---

VideoCheckPage(BOOL bForce) was called twice in main-loop:

UnexpectedPage if g_bVideoDisplayPage2 != SW_PAGE2

Once each time through the loop (ie. every 1ms), with bForce=0
	if UnexpectedPage && >500ms since last flip then VideoRefreshScreen()

Once each video frame (ie. ~17030 cycles) when not flipping, with bForce=1
	if UnexpectedPage then VideoRefreshScreen()

Basically this was all about supporting FullSpeed mode, and limiting the calls to VideoRefreshScreen().
2014-09-13 22:22:27 +01:00
tomcw
d1dddbe813 1.25.0.3: Restore MIP_FF_FF_00_00 as memory init default (see GH Bug#225) 2014-09-08 22:25:29 +01:00
michaelangel007
ce2f0b75cb Fix: SetCurrentImageDir() to always make sure g_sCurrentDir has trailing backslash 2014-09-03 17:14:06 -07:00
michaelangel007
807fcce1ef 1.25.0.2 Fixed: F12 Snapshot_LoadState() -> Snapshot_SetFilename() not keeping trailing backslash on path 2014-09-02 08:48:46 -07:00
michaelangel007
ae762762e7 #206 Based on FaceBook poll, changed memory initialization pattern to: MIP_FF_00_FULL_PAGE 2014-08-28 10:43:32 -07:00
michaelangel007
9b8151b12e #206 Based on FaceBook poll, changed memory initialization pattern to: MIP_FF_00_FULL_PAGE 2014-08-28 10:39:29 -07:00
michaelangel007
24e581ba2c Added: Ctrl-PrintScreen will copy the text screen (auto detect 40/80 columns) to the clipboard. 2014-08-25 08:35:43 -07:00
tomcw
cbdad2a02f Qualified all STL refs with std:: to get rid of the 'using namespace std' mismatch between the main code & debugger code 2014-08-14 20:29:01 +01:00
tomcw
6a26a95487 PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
michaelangel007
50ed260710 #199 #215 Cleanup: "Confirm Reset" to "Confirm reboot" 2014-07-27 14:31:00 -07:00
michaelangel007
825b7cddcb #199 Added option to skip reset 2014-07-26 14:51:23 -07:00
tomcw
5d64ea5673 Merge branch 'master' of github.com:AppleWin/AppleWin 2014-07-20 10:30:21 +01:00
tomcw
a75555d21c Simplified ContinueExecution(): video refresh part. 2014-07-20 10:24:50 +01:00
michaelangel007
f4b09e1f8f Feature Request #206 Command line switch: -memclear # 2014-07-17 20:18:59 -07:00
michaelangel007
9ded7f0926 Cleanup: Removed unused variable: g_bResetTiming 2014-07-17 19:52:56 -07:00
michaelangel007
8090dd3933 Cleanup: Removed unused variable: needsprecision 2014-07-17 19:50:39 -07:00
tomcw
8637dfa7af Removed the _DEBUG-only experimental video modes (eg. Emboss, Psychedelic, etc) 2014-07-10 22:52:26 +01:00
tomcw
ae233fe1fc Remove redundant 'BOOL behind' which was always zero.
- allowed some simplification to VideoSetMode()
Tidy up ContinueExecution(), removing unused 'BOOL pageflipping'.
Refactor VideoCheckPage() to make it more readable.
2014-07-08 20:58:48 +01:00
tomcw
c509349469 Fullscreen defaults to 32-bit. Use -fs8bit for 8-bit mode 2014-06-26 22:44:02 +01:00
tomcw
d591dd006b Remove the top-level AppleWin folder 2014-05-23 22:59:02 +01:00