Commit Graph

977 Commits

Author SHA1 Message Date
tomcw
f3b6b8665f Debugger: fixes to wrap 16-bit addr (was resulting in AppleWin debugger crashes) 2021-02-07 16:58:11 +00:00
tomcw
c492004e8d 6522 read: support non 4-cycle read opcodes (#833)
. ie. addr modes: (zp,x), (zp),y and (zp)
2021-02-06 18:02:35 +00:00
tomcw
f302e88f55 Add 6522 support for stz abs16 and stz abs16,x 2021-02-05 22:30:05 +00:00
tomcw
fcafa18340 Debugger: add red 'IRQ' after the v/h-pos when IRQ is being asserted to the 6502 2021-01-31 19:38:06 +00:00
tomcw
fad4dd2ad1 Disable debug-logging for previous AY8913 fix 2021-01-30 12:50:33 +00:00
tomcw
024e97ac9b MB-AY8913 fix so that no AY changes get dumped (#770)
. Needed for read of AY8913 regs too, during built-in debugger stepping (mb-audit)
2021-01-30 10:34:46 +00:00
tomcw
a3666edf48 MB: read fix 2021-01-28 20:15:23 +00:00
Andrea
baad40f3b8
SpkrSetEmulationType(): simplify logic and remove unreachable code. (PR #919) 2021-01-20 21:30:34 +00:00
Andrea
cdf1cb9106
Remove usages of g_hFrameWindow and g_hInstance from core emulator files. And Resource related Win32 functions. (PR #915)
. Win32Frame: remove WM_USER_RESTART.
2021-01-19 20:37:43 +00:00
tomcw
81279904e2 Pravets: fix bug in ctor 2021-01-18 20:30:51 +00:00
tomcw
44fa610ef6 Pravets.cpp: convert to UTF8 to allow VS2019 to build 2021-01-17 22:21:33 +00:00
tomcw
5d46298dcc Mockingboard: support AY-3-8913 read 2021-01-17 19:51:25 +00:00
TomCh
daa0675694
Pravets refactor: move all specialisations into new Pravets class. (PR #914)
Mainly for keyboard & printer specialisations.
2021-01-17 10:48:06 +00:00
tomcw
fc3a0f57ce Win32Frame: Fixes for VS2008 2021-01-16 22:13:02 +00:00
Andrea
61db149eab
Move last remaining globals from WinFrame.cpp to class Win32Frame. (PR #913) 2021-01-16 21:57:28 +00:00
tomcw
440831179f Keyboard: improve illegal keycodes handling for II/II+ and clones. 2021-01-16 11:01:18 +00:00
tomcw
7d2ddb3556 Base 64A: support special F2 key via the Delete key (GH#912) 2021-01-14 21:32:59 +00:00
Andrea
816e22524f
VideoReinitialize(): remove default arg & refactor out common code (PR #911) 2021-01-13 22:02:48 +00:00
Andrea
6cffb30330
FrameBase: some changes to ease implementations (PR #910)
. simplify the interface FrameBase to make it easier to implement it for different cases (remove HDC and make parameters more explicit)
. remove functions which are only called on a Win32Frame (in which case a cast is guaranteed to succeed)
. otherwise there is the risk that every FrameBase implementation wants to add its own variants.
. FrameBase::FrameRefreshStatus() simplify implementation: pass all flags explicitly
2021-01-10 16:33:06 +00:00
Andrea
159cde7d64
Video & FrameBase: better split (PR #908)
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
2021-01-03 16:21:24 +00:00
Kelvin Lee
0139878dd7
x64 enabling (PR #747)
Here are a few changes to make 64-bit build possible.
The changes are mainly to use windows api in the correct way that works for both 32-bit and 64-bit builds.
2021-01-01 12:57:40 +00:00
Andrea
9d7aa7d309
Move VideoRedrawScreen() to Video. (PR #904) 2021-01-01 12:42:24 +00:00
tomcw
c7d9a780bb Minor tweaks + comment for GCC needing header file 2020-12-29 21:45:56 +00:00
Andrea
d0cd7ca090
WinVideo: share some generic code (PR #901)
* WinVideo: move some generic functions back to Video.

Introduce a new virtual function (VideoPresentScreen) to draw the video buffer to video memory.

* Move Win32Frame::VideoRedrawScreen() to FrameBase as it is generic.
2020-12-29 21:30:17 +00:00
Andrea
b226bdfd53
Small changes to improve compatibility with GCC. (PR #902)
* Fix GCC build.

1) do not fwd declare enums
2) include only base class header file IPropertySheet.

* DSInit(): make sure sound devices are cleaned before the 2nd call.

And use std::string to avoid need of memory management.
2020-12-29 21:17:03 +00:00
Andrea
6cf907f303
In Linux, save logfile to /tmp. (PR #900) 2020-12-29 21:13:35 +00:00
TomCh
3aa5750dcf
Make Video.cpp and WinVideo.cpp into a dependent class hierarchy (PR #898)
. class hierarchy: WinVideo IS_A Video (ie. WinVideo is a subclass of Video)
. GetVideo() singleton instance of WinVideo in AppleWin.cpp, exposed via Interface.h
2020-12-28 16:25:29 +00:00
Kevin Marty
3c6f0c1145
Add option to disable warning when PrintScreen key can't be captured (PR #891)
NB. Windows XP or higher
2020-12-27 19:21:46 +00:00
Andrea
b8296e6c9c
Frame.h: merge into Video.h. (PR #896)
. The functions GetFrameBufferXXX() have been moved next to g_pFramebufferbits.
2020-12-27 19:01:35 +00:00
Andrea
e27879ac99
Move interface into a class FrameBase. (PR #893)
. Move the Win32  implementation into Win32Frame.
2020-12-24 15:08:50 +00:00
tomcw
8d7d2b9647 VS2019: new debug/release configurations for v141_xp (#693)
. NB, the Microsoft SDK 7.1A doesn't contain dxguid.lib & ddraw.lib, so they are linked against these two dx libs that are already part of the AppleWin repo.
2020-12-20 18:44:25 +00:00
tomcw
97643e304f Fix build for missing include of Interface.h 2020-12-20 15:39:53 +00:00
Andrea
2d2ba86f4f
IPropertySheet: make it a standard C++ class with pure virtual functions (PR #892)
* Interface.h: ensure that functions in the interface are not exported by other header files.

This is generally harmless, except for the presence of default arguments, in which case the version with default arguments must come first.
To avoid the issue, these functions are only ever exported in the Interface.h header file.
2020-12-20 15:32:51 +00:00
tomcw
469f9ba807 Support disconnecting drives from DiskII Interface card: -d1-disconnected, -d2-disconnected 2020-12-12 20:49:46 +00:00
TomCh
1e35d4448c
Improved support for latch when drive is empty or disconnected (#864) (PR #870)
. NB. Not hooked up any way to configure the drive as disconnected (nor fixed the GUI to disallow inserting a disk).
2020-12-12 20:05:29 +00:00
tomcw
b1b441952b NTSC: removed unused typedefs 2020-12-12 19:17:59 +00:00
tomcw
954d7c1731 Cmd line: support -fs-height=nnnn starting in Windowed mode. (#876) 2020-12-12 18:23:23 +00:00
tomcw
0ddb1917aa SyncEvents: ensure MB & Mouse have removed their events for a restart 2020-12-12 17:46:36 +00:00
Andrea
30d3269fbf
Remove a few more Win32 memory functions. (PR #888)
CopyMemory, MoveMemory, FillMemory.
2020-12-12 11:09:14 +00:00
tomcw
50a0e81941 Rename ms_pWorkBuffer to m_pWorkBuffer (as it's no longer static) 2020-12-10 21:28:12 +00:00
Andrea
d2a34e1f91
Remove VirtualAlloc, VirtualFree & ZeroMemory. (PR #884)
. Allocation in Memory.cpp: keep VirtualAlloc of size=64KiB (alignment=64KiB) to ease debugging.
2020-12-10 21:08:15 +00:00
tomcw
86851d86e5 YamlHelper: minor change 2020-12-09 20:31:21 +00:00
Andrea
8304c5738f
Fix memory leaks in Yaml parsing (PR #886) 2020-12-09 20:24:36 +00:00
tomcw
65b8f5fdbf CardManager: small refactor 2020-12-09 20:19:49 +00:00
Andrea
0d741d0b9f
Fix memory leak in CardManager (PR #885) 2020-12-06 18:43:18 +00:00
Andrea
59294d9d72
Move CtrlReset() and ResetMachineState() to Utilities.cpp (PR #883) 2020-11-29 21:11:05 +00:00
tomcw
e2d7eb7406 Removed (the now) unused alarm.h 2020-11-29 17:39:52 +00:00
Andrea
7ca547479b
Move Windows related functions to Interface.h (PR #882)
This is not complete as header files from Windows/.. are still included in:

Keyboard.cpp
SerialComms.cpp
Joystick.cpp

But probably these are arch specific and will have to be completely reimplemented elsewhere.
2020-11-29 17:30:06 +00:00
Andrea
93346c215f
Cleanup types and include's to ease GCC compilation. (PR #881)
. Do not include alarm.h as it is not needed.
The code in alarm.h is not complete: all the extern functions are missing and different linkers might complain about this.

. Do not redefine some windows.h types in VICE/types.h as it becomes harder to keep them consistent.
Biggest problem is DWORD_IS_LONG as the best way to define it in linux 64 bit is as an int. Prefer to use StdAfx.h.
2020-11-29 17:22:50 +00:00
TomCh
5d90b64829
Use _stat64() to support file size >2G (PR #880) 2020-11-29 15:48:23 +00:00