#pragma once #include "Card.h" class FourPlayCard : public Card { public: FourPlayCard(UINT slot) : Card(CT_FourPlay, slot) { } virtual ~FourPlayCard(void) {} virtual void Destroy(void) {} virtual void Reset(const bool powerCycle) {} virtual void Update(const ULONG nExecutedCycles) {} virtual void InitializeIO(LPBYTE pCxRomPeripheral); static BYTE __stdcall IORead(WORD pc, WORD addr, BYTE bWrite, BYTE value, ULONG nExecutedCycles); static const std::string& GetSnapshotCardName(void); virtual void SaveSnapshot(YamlSaveHelper& yamlSaveHelper); virtual bool LoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version); static const UINT JOYSTICKSTATIONARY = 0x20; private: static BYTE MyGetAsyncKeyState(int vKey); };