/* AppleWin : An Apple //e emulator for Windows Copyright (C) 1994-1996, Michael O'Brien Copyright (C) 1999-2001, Oliver Schmidt Copyright (C) 2002-2005, Tom Charlesworth Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski AppleWin is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. AppleWin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with AppleWin; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Description: Tape interface. * * Author: Various * * In comments, UTAIIe is an abbreviation for a reference to "Understanding the Apple //e" by James Sather */ #include "StdAfx.h" #include "Core.h" #include "Tape.h" #include "Memory.h" #include "Pravets.h" //--------------------------------------------------------------------------- BYTE __stdcall TapeRead(WORD, WORD address, BYTE, BYTE, ULONG nExecutedCycles) // $C060 TAPEIN { if (g_Apple2Type == A2TYPE_PRAVETS8A) return GetPravets().GetKeycode( MemReadFloatingBus(nExecutedCycles) ); return MemReadFloatingBus(1, nExecutedCycles); // TAPEIN has high bit 1 when input is low or not connected (UTAIIe page 7-5, 7-6) } BYTE __stdcall TapeWrite(WORD, WORD address, BYTE, BYTE, ULONG nExecutedCycles) // $C020 TAPEOUT { return 0; }