#include "StdAfx.h" #include "Windows/Win32Frame.h" #include "Interface.h" #include "Core.h" #include "CPU.h" #include "Joystick.h" #include "Log.h" #include "Memory.h" #include "CardManager.h" #include "Debugger/Debug.h" #include "../resource/resource.h" // Win32Frame methods are implemented in AppleWin, WinFrame and WinVideo. // in time they should be brought together and more freestanding functions added to Win32Frame. Win32Frame::Win32Frame() { g_pFramebufferinfo = NULL; num_draw_devices = 0; g_lpDD = NULL; g_hLogoBitmap = (HBITMAP)0; g_hDeviceBitmap = (HBITMAP)0; g_hDeviceDC = (HDC)0; g_bAltEnter_ToggleFullScreen = false; g_bIsFullScreen = false; g_bShowingCursor = true; g_bLastCursorInAppleViewport = false; g_uCount100msec = 0; g_TimerIDEvent_100msec = 0; g_bUsingCursor = FALSE; g_bAppActive = false; g_bFrameActive = false; g_windowMinimized = false; g_bFullScreen_ShowSubunitStatus = true; g_win_fullscreen_scale = 1; g_win_fullscreen_offsetx = 0; g_win_fullscreen_offsety = 0; m_bestWidthForFullScreen = 0; m_bestHeightForFullScreen = 0; m_changedDisplaySettings = false; btnfacebrush = (HBRUSH)0; btnfacepen = (HPEN)0; btnhighlightpen = (HPEN)0; btnshadowpen = (HPEN)0; buttonactive = -1; buttondown = -1; buttonover = -1; buttonx = BUTTONX; buttony = BUTTONY; g_hFrameDC = (HDC)0; memset(&framerect, 0, sizeof(framerect)); helpquit = 0; smallfont = (HFONT)0; tooltipwindow = (HWND)0; viewportx = VIEWPORTX; // Default to Normal (non-FullScreen) mode viewporty = VIEWPORTY; // Default to Normal (non-FullScreen) mode g_bScrollLock_FullSpeed = false; g_nTrackDrive1 = -1; g_nTrackDrive2 = -1; g_nSectorDrive1 = -1; g_nSectorDrive2 = -1; strcpy_s(g_sTrackDrive1, sizeof(g_sTrackDrive1), "??"); strcpy_s(g_sTrackDrive2, sizeof(g_sTrackDrive1), "??"); strcpy_s(g_sSectorDrive1, sizeof(g_sTrackDrive1), "??"); strcpy_s(g_sSectorDrive2, sizeof(g_sTrackDrive1), "??"); g_eStatusDrive1 = DISK_STATUS_OFF; g_eStatusDrive2 = DISK_STATUS_OFF; g_nViewportCX = GetVideo().GetFrameBufferBorderlessWidth() * kDEFAULT_VIEWPORT_SCALE; g_nViewportCY = GetVideo().GetFrameBufferBorderlessHeight() * kDEFAULT_VIEWPORT_SCALE; g_nViewportScale = kDEFAULT_VIEWPORT_SCALE; // saved REGSAVE g_nMaxViewportScale = kDEFAULT_VIEWPORT_SCALE; // Max scale in Windowed mode with borders, buttons etc (full-screen may be +1) } void Win32Frame::videoCreateDIBSection(Video & video) { // CREATE THE DEVICE CONTEXT HWND window = GetDesktopWindow(); HDC dc = GetDC(window); if (g_hDeviceDC) { DeleteDC(g_hDeviceDC); } g_hDeviceDC = CreateCompatibleDC(dc); // CREATE THE FRAME BUFFER DIB SECTION if (g_hDeviceBitmap) DeleteObject(g_hDeviceBitmap); uint8_t* pFramebufferbits; g_hDeviceBitmap = CreateDIBSection( dc, g_pFramebufferinfo, DIB_RGB_COLORS, (LPVOID*)&pFramebufferbits, 0, 0 ); SelectObject(g_hDeviceDC, g_hDeviceBitmap); video.Initialize(pFramebufferbits); } void Win32Frame::Initialize(void) { // LOAD THE LOGO g_hLogoBitmap = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_APPLEWIN)); // CREATE A BITMAPINFO STRUCTURE FOR THE FRAME BUFFER g_pFramebufferinfo = (LPBITMAPINFO) new BYTE[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)]; Video & video = GetVideo(); memset(g_pFramebufferinfo, 0, sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)); g_pFramebufferinfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); g_pFramebufferinfo->bmiHeader.biWidth = video.GetFrameBufferWidth(); g_pFramebufferinfo->bmiHeader.biHeight = video.GetFrameBufferHeight(); g_pFramebufferinfo->bmiHeader.biPlanes = 1; g_pFramebufferinfo->bmiHeader.biBitCount = 32; g_pFramebufferinfo->bmiHeader.biCompression = BI_RGB; g_pFramebufferinfo->bmiHeader.biClrUsed = 0; videoCreateDIBSection(video); #if 0 DDInit(); // For WaitForVerticalBlank() #endif } void Win32Frame::Destroy(void) { // DESTROY BUFFERS delete[] g_pFramebufferinfo; g_pFramebufferinfo = NULL; // DESTROY FRAME BUFFER DeleteDC(g_hDeviceDC); g_hDeviceDC = (HDC)0; DeleteObject(g_hDeviceBitmap); // this invalidates the Video's FrameBuffer pointer GetVideo().Destroy(); // this resets the Video's FrameBuffer pointer g_hDeviceBitmap = (HBITMAP)0; // DESTROY LOGO if (g_hLogoBitmap) { DeleteObject(g_hLogoBitmap); g_hLogoBitmap = (HBITMAP)0; } DDUninit(); } //=========================================================================== void Win32Frame::Benchmark(void) { _ASSERT(g_nAppMode == MODE_BENCHMARK); Sleep(500); Video& video = GetVideo(); // PREPARE TWO DIFFERENT FRAME BUFFERS, EACH OF WHICH HAVE HALF OF THE // BYTES SET TO 0x14 AND THE OTHER HALF SET TO 0xAA int loop; LPDWORD mem32 = (LPDWORD)mem; for (loop = 4096; loop < 6144; loop++) *(mem32 + loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0x14141414 : 0xAAAAAAAA; for (loop = 6144; loop < 8192; loop++) *(mem32 + loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0xAAAAAAAA : 0x14141414; // SEE HOW MANY TEXT FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE // GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO // SIMULATE THE ACTIVITY OF AN AVERAGE GAME DWORD totaltextfps = 0; video.SetVideoMode(VF_TEXT); memset(mem + 0x400, 0x14, 0x400); VideoRedrawScreen(); DWORD milliseconds = GetTickCount(); while (GetTickCount() == milliseconds); milliseconds = GetTickCount(); DWORD cycle = 0; do { if (cycle & 1) memset(mem + 0x400, 0x14, 0x400); else memcpy(mem + 0x400, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x400); VideoPresentScreen(); if (cycle++ >= 3) cycle = 0; totaltextfps++; } while (GetTickCount() - milliseconds < 1000); // SEE HOW MANY HIRES FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE // GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO // SIMULATE THE ACTIVITY OF AN AVERAGE GAME DWORD totalhiresfps = 0; video.SetVideoMode(VF_HIRES); memset(mem + 0x2000, 0x14, 0x2000); VideoRedrawScreen(); milliseconds = GetTickCount(); while (GetTickCount() == milliseconds); milliseconds = GetTickCount(); cycle = 0; do { if (cycle & 1) memset(mem + 0x2000, 0x14, 0x2000); else memcpy(mem + 0x2000, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x2000); VideoPresentScreen(); if (cycle++ >= 3) cycle = 0; totalhiresfps++; } while (GetTickCount() - milliseconds < 1000); // DETERMINE HOW MANY 65C02 CLOCK CYCLES WE CAN EMULATE PER SECOND WITH // NOTHING ELSE GOING ON DWORD totalmhz10[2] = { 0,0 }; // bVideoUpdate & !bVideoUpdate for (UINT i = 0; i < 2; i++) { CpuSetupBenchmark(); milliseconds = GetTickCount(); while (GetTickCount() == milliseconds); milliseconds = GetTickCount(); do { CpuExecute(100000, i == 0 ? true : false); totalmhz10[i]++; } while (GetTickCount() - milliseconds < 1000); } // IF THE PROGRAM COUNTER IS NOT IN THE EXPECTED RANGE AT THE END OF THE // CPU BENCHMARK, REPORT AN ERROR AND OPTIONALLY TRACK IT DOWN if ((regs.pc < 0x300) || (regs.pc > 0x400)) if (FrameMessageBox( TEXT("The emulator has detected a problem while running ") TEXT("the CPU benchmark. Would you like to gather more ") TEXT("information?"), TEXT("Benchmarks"), MB_ICONQUESTION | MB_YESNO | MB_SETFOREGROUND) == IDYES) { BOOL error = 0; WORD lastpc = 0x300; int loop = 0; while ((loop < 10000) && !error) { CpuSetupBenchmark(); CpuExecute(loop, true); if ((regs.pc < 0x300) || (regs.pc > 0x400)) error = 1; else { lastpc = regs.pc; ++loop; } } if (error) { TCHAR outstr[256]; wsprintf(outstr, TEXT("The emulator experienced an error %u clock cycles ") TEXT("into the CPU benchmark. Prior to the error, the ") TEXT("program counter was at $%04X. After the error, it ") TEXT("had jumped to $%04X."), (unsigned)loop, (unsigned)lastpc, (unsigned)regs.pc); FrameMessageBox( outstr, TEXT("Benchmarks"), MB_ICONINFORMATION | MB_SETFOREGROUND); } else FrameMessageBox( TEXT("The emulator was unable to locate the exact ") TEXT("point of the error. This probably means that ") TEXT("the problem is external to the emulator, ") TEXT("happening asynchronously, such as a problem in ") TEXT("a timer interrupt handler."), TEXT("Benchmarks"), MB_ICONINFORMATION | MB_SETFOREGROUND); } // DO A REALISTIC TEST OF HOW MANY FRAMES PER SECOND WE CAN PRODUCE // WITH FULL EMULATION OF THE CPU, JOYSTICK, AND DISK HAPPENING AT // THE SAME TIME DWORD realisticfps = 0; memset(mem + 0x2000, 0xAA, 0x2000); VideoRedrawScreen(); milliseconds = GetTickCount(); while (GetTickCount() == milliseconds); milliseconds = GetTickCount(); cycle = 0; do { if (realisticfps < 10) { int cycles = 100000; while (cycles > 0) { DWORD executedcycles = CpuExecute(103, true); cycles -= executedcycles; GetCardMgr().GetDisk2CardMgr().UpdateDriveState(executedcycles); JoyUpdateButtonLatch(executedcycles); } } if (cycle & 1) memset(mem + 0x2000, 0xAA, 0x2000); else memcpy(mem + 0x2000, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x2000); VideoRedrawScreen(); if (cycle++ >= 3) cycle = 0; realisticfps++; } while (GetTickCount() - milliseconds < 1000); // DISPLAY THE RESULTS DisplayLogo(); TCHAR outstr[256]; wsprintf(outstr, TEXT("Pure Video FPS:\t%u hires, %u text\n") TEXT("Pure CPU MHz:\t%u.%u%s (video update)\n") TEXT("Pure CPU MHz:\t%u.%u%s (full-speed)\n\n") TEXT("EXPECTED AVERAGE VIDEO GAME\n") TEXT("PERFORMANCE: %u FPS"), (unsigned)totalhiresfps, (unsigned)totaltextfps, (unsigned)(totalmhz10[0] / 10), (unsigned)(totalmhz10[0] % 10), (LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")), (unsigned)(totalmhz10[1] / 10), (unsigned)(totalmhz10[1] % 10), (LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")), (unsigned)realisticfps); FrameMessageBox( outstr, TEXT("Benchmarks"), MB_ICONINFORMATION | MB_SETFOREGROUND); } //=========================================================================== // This is called from PageConfig void Win32Frame::ChooseMonochromeColor(void) { Video& video = GetVideo(); CHOOSECOLOR cc; memset(&cc, 0, sizeof(CHOOSECOLOR)); cc.lStructSize = sizeof(CHOOSECOLOR); cc.hwndOwner = g_hFrameWindow; cc.rgbResult = video.GetMonochromeRGB(); cc.lpCustColors = customcolors + 1; cc.Flags = CC_RGBINIT | CC_SOLIDCOLOR; if (ChooseColor(&cc)) { video.SetMonochromeRGB(cc.rgbResult); ApplyVideoModeChange(); } } //=========================================================================== void Win32Frame::VideoDrawLogoBitmap(HDC hDstDC, int xoff, int yoff, int srcw, int srch, int scale) { HDC hSrcDC = CreateCompatibleDC(hDstDC); SelectObject(hSrcDC, g_hLogoBitmap); StretchBlt( hDstDC, // hdcDest xoff, yoff, // nXDest, nYDest scale * srcw, scale * srch, // nWidth, nHeight hSrcDC, // hdcSrc 0, 0, // nXSrc, nYSrc srcw, srch, SRCCOPY // dwRop ); DeleteObject(hSrcDC); } //=========================================================================== void Win32Frame::DisplayLogo(void) { Video& video = GetVideo(); int nLogoX = 0, nLogoY = 0; int scale = GetViewportScale(); HDC hFrameDC = FrameGetDC(); // DRAW THE LOGO SelectObject(hFrameDC, GetStockObject(NULL_PEN)); if (g_hLogoBitmap) { BITMAP bm; if (GetObject(g_hLogoBitmap, sizeof(bm), &bm)) { nLogoX = (g_nViewportCX - scale * bm.bmWidth) / 2; nLogoY = (g_nViewportCY - scale * bm.bmHeight) / 2; if (IsFullScreen()) { nLogoX += GetFullScreenOffsetX(); nLogoY += GetFullScreenOffsetY(); } VideoDrawLogoBitmap(hFrameDC, nLogoX, nLogoY, bm.bmWidth, bm.bmHeight, scale); } } // DRAW THE VERSION NUMBER TCHAR sFontName[] = TEXT("Arial"); HFONT font = CreateFont(-20, 0, 0, 0, FW_NORMAL, 0, 0, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, VARIABLE_PITCH | 4 | FF_SWISS, sFontName); SelectObject(hFrameDC, font); SetTextAlign(hFrameDC, TA_RIGHT | TA_TOP); SetBkMode(hFrameDC, TRANSPARENT); TCHAR szVersion[64]; StringCbPrintf(szVersion, 64, "Version %s", VERSIONSTRING); int xoff = GetFullScreenOffsetX(), yoff = GetFullScreenOffsetY(); #define DRAWVERSION(x,y,c) \ SetTextColor(hFrameDC,c); \ TextOut(hFrameDC, \ scale*540+x+xoff,scale*358+y+yoff, \ szVersion, \ strlen(szVersion)); if (GetDeviceCaps(hFrameDC, PLANES) * GetDeviceCaps(hFrameDC, BITSPIXEL) <= 4) { DRAWVERSION(2, 2, RGB(0x00, 0x00, 0x00)); DRAWVERSION(1, 1, RGB(0x00, 0x00, 0x00)); DRAWVERSION(0, 0, RGB(0xFF, 0x00, 0xFF)); } else { DRAWVERSION(1, 1, PALETTERGB(0x30, 0x30, 0x70)); DRAWVERSION(-1, -1, PALETTERGB(0xC0, 0x70, 0xE0)); DRAWVERSION(0, 0, PALETTERGB(0x70, 0x30, 0xE0)); } #if _DEBUG StringCbPrintf(szVersion, 64, "DEBUG"); DRAWVERSION(2, -358 * scale, RGB(0x00, 0x00, 0x00)); DRAWVERSION(1, -357 * scale, RGB(0x00, 0x00, 0x00)); DRAWVERSION(0, -356 * scale, RGB(0xFF, 0x00, 0xFF)); #endif #undef DRAWVERSION DeleteObject(font); } //=========================================================================== void Win32Frame::VideoPresentScreen(void) { HDC hFrameDC = FrameGetDC(); if (hFrameDC) { Video& video = GetVideo(); int xSrc = video.GetFrameBufferBorderWidth(); int ySrc = video.GetFrameBufferBorderHeight(); int xdest = IsFullScreen() ? GetFullScreenOffsetX() : 0; int ydest = IsFullScreen() ? GetFullScreenOffsetY() : 0; int wdest = g_nViewportCX; int hdest = g_nViewportCY; SetStretchBltMode(hFrameDC, COLORONCOLOR); StretchBlt( hFrameDC, xdest, ydest, wdest, hdest, g_hDeviceDC, xSrc, ySrc, video.GetFrameBufferBorderlessWidth(), video.GetFrameBufferBorderlessHeight(), SRCCOPY); } #ifdef NO_DIRECT_X #else //if (g_lpDD) g_lpDD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL); #endif // NO_DIRECT_X GdiFlush(); } //=========================================================================== BOOL CALLBACK Win32Frame::DDEnumProc(LPGUID lpGUID, LPCTSTR lpszDesc, LPCTSTR lpszDrvName, LPVOID lpContext) { Win32Frame* obj = (Win32Frame*)lpContext; int i = obj->num_draw_devices; if (i == MAX_DRAW_DEVICES) return TRUE; if (lpGUID != NULL) memcpy(&(obj->draw_device_guid[i]), lpGUID, sizeof(GUID)); obj->draw_devices[i] = _strdup(lpszDesc); if (g_fh) fprintf(g_fh, "%d: %s - %s\n", i, lpszDesc, lpszDrvName); (obj->num_draw_devices)++; return TRUE; } bool Win32Frame::DDInit(void) { #ifdef NO_DIRECT_X return false; #else HRESULT hr = DirectDrawEnumerate((LPDDENUMCALLBACK)DDEnumProc, this); if (FAILED(hr)) { LogFileOutput("DSEnumerate failed (%08X)\n", hr); return false; } LogFileOutput("Number of draw devices = %d\n", num_draw_devices); bool bCreatedOK = false; for (int x = 0; x < num_draw_devices; x++) { hr = DirectDrawCreate(&draw_device_guid[x], &g_lpDD, NULL); if (SUCCEEDED(hr)) { LogFileOutput("DSCreate succeeded for draw device #%d\n", x); bCreatedOK = true; break; } LogFileOutput("DSCreate failed for draw device #%d (%08X)\n", x, hr); } if (!bCreatedOK) { LogFileOutput("DSCreate failed for all draw devices\n"); return false; } return true; #endif // NO_DIRECT_X } // From SoundCore.h #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } void Win32Frame::DDUninit(void) { SAFE_RELEASE(g_lpDD); } #undef SAFE_RELEASE void Win32Frame::ApplyVideoModeChange(void) { Video& video = GetVideo(); video.Config_Save_Video(); video.VideoReinitialize(false); if (g_nAppMode != MODE_LOGO) { if (g_nAppMode == MODE_DEBUG) { UINT debugVideoMode; if (DebugGetVideoMode(&debugVideoMode)) VideoRefreshScreen(debugVideoMode, true); else VideoPresentScreen(); } else { VideoPresentScreen(); } } } Win32Frame& Win32Frame::GetWin32Frame() { FrameBase& frameBase = GetFrame(); Win32Frame& win32Frame = dynamic_cast(frameBase); return win32Frame; } int Win32Frame::FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType) { const HWND handle = g_hFrameWindow ? g_hFrameWindow : GetDesktopWindow(); return MessageBox(handle, lpText, lpCaption, uType); } void Win32Frame::GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits) { HBITMAP hBitmap = LoadBitmap(g_hInstance, lpBitmapName); GetBitmapBits(hBitmap, cb, lpvBits); DeleteObject(hBitmap); } void Win32Frame::Restart() { // Changed h/w config, eg. Apple computer type (][+ or //e), slot configuration, etc. g_bRestart = true; PostMessage(g_hFrameWindow, WM_CLOSE, 0, 0); } BYTE* Win32Frame::GetResource(WORD id, LPCSTR lpType, DWORD dwExpectedSize) { HRSRC hResInfo = FindResource(NULL, MAKEINTRESOURCE(id), lpType); if (hResInfo == NULL) return NULL; DWORD dwResSize = SizeofResource(NULL, hResInfo); if (dwResSize != dwExpectedSize) return NULL; HGLOBAL hResData = LoadResource(NULL, hResInfo); if (hResData == NULL) return NULL; BYTE* pResource = (BYTE*)LockResource(hResData); // NB. Don't need to unlock resource return pResource; }